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Just a week after 1.5.0 the new version is already here! Besides some decent speed and controller improvements this update was mostly focused on bugfixes.

Changelog:
  • Improved recompiler
    • Will now utilize BMI and AVX instruction set if supported by CPU
    • General speed optimizations
  • Better handling of controllers with off-center axes and/or unusual axis range
  • Improved sound emulation
  • Graphic bugfixes
  • Other changes and bugfixes
  • Detailed changelog (1.5.1)


How to get CEMU 1.5.1

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.


Known issues:

  • If enabled, vertex cache can cause minor graphical glitches
  • Recompiler can cause glitches/freezes

Comments

Anonymous

Great work, love the new audio improvements!

Anonymous

Ok , speed is a lot improved :) sound is an amazing improvement too. But i already have the problem of crach in EUR game even if i change console region , language or other option). Wind waker EUR randomly crash after the load screen with the sound of the sea , Twilight princess EUR have no sound for me , Pikmin 3 EUR the load screen work and after that , black screen... By changing EURope console to USA , wind waker EUR load and work ! Before 1.5.0 EUROPE selection and all games load perfectly.

Anonymous

Mario U crash and the start but someone give my the content files, unu should insert it automatically to the emulator, keep on guys ...

Anonymous

Still can't map my xbox one controller, keeps giving Z-axis when i click on the fields :( Speed in super mario 3D world (tested at start of the first level) is a bit better then 1.5.0, but still way slower then it was in 1.4.1. Audio seems a lot better though!

Anonymous

Guys, I've had it twice now happen to me that CemU completely took my Computer hostage. It runs and I can play and everything, but I can't Alt+Tab, run the task manager, Alt+F4 or anything else. Absolutely nothing. Both times I had to put the computer to sleep mode and wake it up again, to regain control. It would be nice if you could tell me what the best way is to help you find out why this happens. Should I let something run in the background, etc.? I know my way around computers and I'm a web developer btw., so no need to be shy with demands :) Both times in fullscreen btw.

Anonymous

keeps getting better and better, keep up the good work.

cemu

What are your system specs, specifically your graphics card? We have heard similar reports of users with AMD cards.

cemu

Pikmin 3 doesn't boot if you have configured a Pro Controller. In CEMU it only works with the GamePad

Anonymous

I can't reply to Team Cemu directly, but my graphics card is a Gigabyte Windforce 980 Ti + i7 6700K

Anonymous

You guys are awesome! Keep up the good work! :-)

Federico Apelhanz

I know that due to Indirect rendering is not possible to bump the resolution of the games on cemu, but would be possible to add something like SMAA or anisotropic filtering? that would be a nice excuse to play the games on cemu instead of a wii-u (and we have a couple running near perfect now)

Luciano Jose de Santana Santos

Pikmin 3 give the boot and then freezes, even using the configuration Wii U Game Pad, Since version 1.5.0.

Anonymous

1.5.1 ist the first release i would call MK8 totally playable. Even for 2 Players. Great Speed already. When i started MK7 on Wii the Dolphin performance on my pc was not that good in comparison. So you managed an amazing speed bump within a couple of months. Thanks for the effort. :)

Luciano Jose de Santana Santos

See the comment I read on a forum ... Nor will I waste too much time with this emulator, a summary, this emulator almost everything already runs 100% only has some texture glitches that the final build has been fixed. Man...

Anonymous

good job, I wait and see thanks

Anonymous

Hi, i've noticed that in latest version, mario 3d world hangs after exiting a level in world 2... just so you know... it happened a few times already

cemu

Wii U has both MSAA and anisotropic filtering which is not yet supported in CEMU. Also, in the long term we will surely have resolution upscaling, it's just too problematic to add it while the graphics backend is so far from being finished.

Anonymous

Hi the link will not load

Anonymous

working great with multiple pads :-) sound is okay but there are latency issues resulting in crackling/clipping, appart from these issues i just need resolution boost and it will be worth the money i pledged :-) impressive work !

Anonymous

There is any chance to make work Pokken Tournament ?

Anonymous

Is there any chance there will be sound support for Zelda Twilight princess in the next update? Edit: Cant even bound items to X Y R lol either that or im dumb XD

Anonymous

There's sound. Many people (me included) suddently got ingame sound. For the controller issue, change to the pro cobtroller and you will be able to progress further in to the game

cemu

We are always trying to get more games running. It just takes time.

Luciano Jose de Santana Santos

No news about the next version, do not know why this suspense, this lack of information with donors.

Daniel

Thank you so much for your hard work team CEMU! I think you guys are doing something no one thought possible in such a short time frame. It's insane how well this emu works already. Anyway, just wanted to share a potential bug I ran into, not sure where this should get posted. Just bought a new Asus ROG GL502VT laptop. Has the i7-6700HQ processor, 12 gig ram, and uses the GTX 970m graphics card. I have a fully updated Nvidia driver (version 368.22). It also uses integrated Intel HD Graphics 530. I guess the idea is it downshifts to HD Graphics when the work load is light? But anyway, while running CEMU it sometimes must downshift to the HD graphics, and then the driver promptly crashes with: "Display driver stopped responding and has recovered. Display driver Intel HD Graphics Drivers for Windows(R) stopped responding and has successfully recovered." Not sure if that there is something you need to do on your end to prevent that from happening. I am looking into if I can fix the downshifting on my end. Assuming that is really what is going on. I fully realize you probably just want to flesh out CEMU more before you start squashing bugs like this. So if this is something for later its cool. Rock on!

Anonymous

I have similar specs (i7-6820HK, GTX 970M, 368.22 driver) and I've never had this happen to me. It's most likely an issue on your end.

Anonymous

So, I'm looking for those 'news exclusive to our Patrons' ;) Doesn't have to be a big post with videos 'n stuff. I'd be happy about a quick notice about what is being worked on at the moment. Some teasers would be nice to keep us going until the next release :)

Anonymous

Soooo.. This is an absurd request.. But my wife and kids are leaving tomorrow, and'll be gone for a full 24 hours, where I actually have time off from work. Now this never happens. My wife and kids are always home, and with work, I never get any "me time". So, uhm, could you do me a solid, and release it tomorrow afternoon instead? I realize you won't. With 99.9% certainty. But I mean.. I gotta try.. :-P