Update on 1.5.5 (Patreon)
Content
just a quick update to let you know we are still alive and CEMU 1.5.5 is progressing well! We apologize for the delay of this post. In the future we hope to be more on time and not let you starve for news :)
What will be new in 1.5.5?
- Game profiles
- Optimizations (will affect mostly low to mid-end machines)
- Automatic region detection
- Minor graphic improvements
- Improved streamout emulation (no longer causes crashes)
What are game profiles?
As we have been adding more and more options to CEMU it has become clear that there needs to be a way to manage options per game instead of just turning them on/off globally. On top of that we know that not everyone is keen on tweaking options via trial&error just to get a little bit of extra performance.
So, to solve this problem we introduce game profiles. It works like this: When CEMU launches a title it will look up a specific text file for the game. If the file does not exist, the global settings are used. If the file exists, the options defined in that file will be used instead of the global settings.
Additionally, CEMU will come with a bunch of game profiles created by us right from the start. But since there are so many games we can't create profiles for all of them without help. For this reason we plan to cooperate with the community to cover as many games as possible. More details on game profiles when CEMU 1.5.5 releases.
Other changes
On top the changes that we mentioned at the beginning of this post, there will be various smaller internal improvements. A direct result of those changes is that Project Zero: Maiden of Black Water now boots and even goes ingame, although it's far from playable due to broken graphics and a bug that causes the game to run at a very slow speed.
Some of the most game breaking issues in XCX are fixed. Models no longer become invisible and saving/loading works.
When will 1.5.5 be released?
CEMU 1.5.5 will release on Monday for 5$+ Patrons and a week later for everyone else.