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Content

Changelog:
  • Hardware acceleration for Streamout (see previous Patreon post for details)
  • Recompiler improvements (slight FPS boost in some games)
  • Optimized file operations + AES-NI support (details below)
  • Minor bugfixes, graphic and compatibility improvements
  • Detailed changelog (1.6.2)

How to get CEMU 16.2(a) + 1.6.2b

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link. Note: If the download link does not work, wait a few minutes and try again.

Optimized file access

For 1.6.2 some of the file-system functionality has been optimized. In short this means that any file operation done by a game should complete quicker (opening a file, reading, writing, iterating directories etc.). This can lead to faster loading times and in rare cases less stuttering.

Additionally, CEMU will now make use of the AES-NI CPU extension (if supported) for decrypting file data. Similarly to the change mentioned above, this can reduce loading times. Note that this only applies to games stored as WUD/WUX since extracted games (.rpx) are already decrypted.

Known issues:

  • Recompiler can cause glitches/freezes.
  • GPU buffer cache can cause flickering in certain games even on high accuracy setting
  • Not all Amiibo features are supported yet

Edit: I uploaded 1.6.2b, it's minimally slower but contains a crash fix for Smash.

Comments

Anonymous

Super smash bros crash in the character selection screen.I have a Nvidia card.

Anonymous

Awesome!!! Donkey Kong Country is loading and going through screens much faster than any other version before but it still messes up when I get to the actual game part - the whole screen is filled with pixel sized colors and only the sound is going. What am I doing wrong? Mario 3D World still runs slower than v1.6.0 ? Haven't tested any others yet.

Anonymous

(The slower part on Mario is that it keeps pausing as if to buffer or load. 1.6.0 does not have this issue, both 1.6.1 and 1.6.2 do.)

Anonymous

The issue with DKC I have had on all previous versions, haven't got the game working yet. Also want to say great job, I can tell from the way DKC screens load before it messes up that this new version is super fast! Don't want the first posts on here to just be bug reports. You guys are doing a killer job!

cemu

Have you tried setting the Debug -> GPU buffer cache accuracy setting to 'High'? If that doesn't help try updating your graphics driver

cemu

Edit: Found the problem. Will upload a fix in a few minutes.

Anonymous

I have a problem with the keys.text because when ever I try to launch super smash bros it says "this game is encrypted please enter title key", I get the key, and it doesn't work so i cut all the other keys into another text and keep the one key in the original text and still nothing... Help please!

cemu

Two keys are needed. The game title key and the Wii U common key. (It should say in the message box which one is missing/wrong) If that's not the problem make 100% sure you are using the correct title key. They differ by region (For example US title key won't work with EU game)

Anonymous

I have the same problem I do

Anonymous

WOW guys this release is amazing; thanks for fixing Splatoon. My son and I are playing it right now!

Anonymous

Hello I have a small issue I have been trying to set up my controls for each wiiu pro pad, classic pad and game pad. When I set them up to how I want they are not actually saving. Thank you in advance.

BreakPoint

Nice release! 1.6.2b seems to be more than "minimally slower" than 1.6.2a in the opening fight of Bayonetta. The difference is 12-15 fps on b and 40-50 fps on a. Menus and cutscenes are also a lot slower so I'm assuming that most of the game is affected.

BreakPoint

Just tested Mario Kart 8 and I can hit a relatively consistent 60fps (barring stutters) in A but in B I get around 45-30fps.

Anonymous

When I had my GTX660 I could get a constant 40-60fps. However after upgrading to a GTX1060 I only get 20fps. Does anyone else have issues like this?

Anonymous

Have you updated your driver recently and checked for windows updates. Also your CPU maybe bottle necking your GPU.

Anonymous

Thanks for new update. Please note that FPS for Cemu_162b is very low when playing "Mario Kart 8", "Pikmin 3" and "Super Mario 3D", so I switched to Cemu_162a which is faster. I have windows 7 / intel I7 3770K / AMD R9 200 HD 7900

Anonymous

Hey. It had a memory leak when playing project zero.

Anonymous

Dont know if im the only one with this problem, but in Xenoblade the audio for the voices is really low. All other audio is ok, ambient sound maybe a bit high.

Anonymous

There is no 1.6.2A just the first version and then B.

Anonymous

team cemu: I'm running NVIDIA GTX 660 driver version 375.70 which is latest version. Just tried DKC with CPU buffer cache set to high. No difference. Game flies through menus faster than ever on v1.6.2 but when it gets to the actual game, screen is full of distortion - looks like how back in the day on an Action Replay on Amiga when you'd scan through memory looking for graphics, during the time when graphics aren't being found and memory is being displayed graphically. DKC has behaved this way o n all version for me btw so this is not a 1.6.2 specific error.

Anonymous

note: On my NVIDIA settings (Nvidia Control Panel) under Manage 3D settings, I have everything off to get maximum performance except for CUDA GPUS (Set to ALL), Shader Cache (Set to ON) and Threaded Optimization (Set to ON). All else OFF. Dunno if this makes any difference but thought I'd say. I turn as much crap off as possible to get best performance.

Anonymous

Hi guys, I just tested 1.6.2a on Xenoblade, I see a massive fps boost! The game is running between 15 and 30 fps with my old config (Core i5-2400 @ 3.1O Ghz, 8go RAM and GTX 670). I still have a lot of stuttering sometimes, but I don't know where it comes from, I don't think this is file system-related because even when both the game and the cemu are on a ssd I have the same behavior. Anyway, great work!

Anonymous

Your GPU is letting you down the 670 does not have enough bus width.

Anonymous

How do I get 1.6.2 A now?! I only can find b. How do we get the build without the speed regression?

cemu

Both the original version (1.6.2a or just 1.6.2) and 1.6.2b are in the download.

cemu

Ah I think I understand now. DKC TF plays an intro video before the first level. Since the video format is not supported in CEMU it looks like how you described. The video (or static in this case) is unskippable but should go away after 5-10 minutes. Just let it run or look for a save that's past the first level on the internet.

Anonymous

Xenoblade X running better than last time. but, it is still stuttering. I wonder if there is a fix for this.

Drakonas

Just make sure you are running Xenoblade X with the 162a exe. It runs way better with that version. 162b is intended to fix a crash for Smash Bros.

larry

Has anyone seen this on EMUcrimsonrain.com Is Dev Team aware... Cemu Utilities v0.01 EmuCR: WiiUCemu Utilities v0.01 is released. This is a release of CEMU Utilities 0.01, for the WiiU Emulator CEMU for Win64. Cemu Utilities Requirements: – Windows 7 (x64) or above – OpenGL 4.0 (4.5 is used if available) – RAM: 4 GB minimum, 6 GB or more recommended – NVIDIA GPU or AMD GPU CEMU Utilities 0.01 Filelist ——————————– DInput0.dll 4,590,080 -&gt; Main program MakeUtilities.exe 43,008 -&gt; Make “Cemu Utilities.exe” Check the files you get, if they are not the same as above, please go to <a href="http://www.ff18.com" rel="nofollow noopener" target="_blank">http://www.ff18.com</a> to download one, or some functions may not work correctly. Usage —– Run “MakeUtilities.exe” to Create CEMU Utilities for offical version. A filenamed “Cemu Utilities.exe” should be appeared. You should see a “# Utilities #” menu when you run “Cemu Utilities.exe”. There are 5 submenus in it. 1 Golden Finger -&gt; Status 60%. -&gt; 金手指 Golden Finger is finger make by pure gold, usually as the second finger in the right hanf. ^_^ 2 Game Buster -&gt; Status 10%. -&gt; 遊戲克星 GameBuster is a game cheater(like CheatEngine). 3 Speed Pig -&gt; Status 10%. -&gt; 變速小豬 Speed Pig is a tool to increase or decrease the delay between refresh, so it should make the EMU run faster or slower, but it is still according to your CPU. If it can’t make your games faster because your CPU is too slow, the delay between frame to frame is very little, so you won’t notice a very large increase. 4 Snap IT -&gt; Status 10% -&gt; 截距滷味 This is a tool to snap a picture of EMU, the short key is ALT+S. All the snaps should be put in SNAPS folder. It snaps not only the game screen, but the entire Chankast window. 5 About CEMU Utilities This file which you are seeing. 😀 Contacts Copyright © 2009 - 2016 EmuCR.Com. All Rights Reserved.

Efren

I wouldn't download that, seems to be detected as Malware/a Trojan by just about everything. Also it's only works for SM3DW in 1.6.1. (apparently it's broken for 1.6.2 as noted elsewhere) Edit- Just wait for Team Cemu to officially implement cheats, at this rate it won't be too long anyway lol.

larry

Never intended to download it just making people aware it was posted on EMUcrimsonrain.com on the 26/10/16 i don't like these sort of add ons personally

Anonymous

Hi Daniel, do you mean the ambient music is at a good level for you? For me both voice and music are very low, but that's the case since 1.5.6 so I assume this is normal until fixed in a future release.

Anonymous

Great work :) Now amiibo's work well for me in captain Toads. But strange bugs appear: In captain toad , sound is now really horrible to listen. In wind waker , on the forest temple , when i enter to the dungeon , and press up or down , everythings is good , but when i press left or right , Cemu crash , before 1.6.0 this wind waker place work like a charm. for me , many game load more quickly , but fatal frame is already disturbed...

Christian Dangel

@Team Cemu smash runs good after using every move can i bypass that loading time ?

Anonymous

Super mario 3d, there are times shown slow and Mario Kart 8 has improved, but at times game freezes or slow. thanks, so now I'm enjoying these games. I have a laptop HP 8760 quad core Core i7 Quadro 3000M DDR5 RAM 24GB Solid disk. but I'm anxious to work perfect these games

Anonymous

There not going to work perfect especially on a laptop with a mid end workstation card and a mid range i7. But most people know that laptop components are cut down from the desktop counterparts. Super Mario 3d World does not run perfect for me and my PC has a i7 5960X at 4.4 a GTX 1080 and 32GB of DDR4 RAM at 3333MHZ. So I think you maybe asking for a bit much. Plus you still got to realize this Emulator is still in it infancy they made outstanding progress already but still a lot of work to be done.

larry

Joey just got the chance to try it 60fps it works thanks again

Anonymous

first, great job! I have a question. For me, Xenoblade X works unbelievably good shape for a while. After a certain time the game starts and get slower and slower (30 fps to 15 then to 10). The only way I found to solve is close cemu and reopen. This slowness starts to happen after about 30 minutes playing. Do you have any way to prevent this?

Anonymous

My pc: core i7 6700k 4,4ghz, 16gb, gtx 970.

cemu

Sounds like you are running out of RAM or VRAM. There is no solution for this yet. Edit: It might also just be an issue with the emulator. I'll look into it.

Anonymous

Please fix the low voices audio in Xenoblade. All the rest works very fine!

Anonymous

I have an FX 8350 and an AMD R9 390 8GB and I get maybe 20FPS or less on Mario Kart 8. Is there a setting that anyone with a similar configuration has changed to get better fps in Mario Kart. I see people getting 50-60fps in this game and its frustrating. Thanks in advance for any help!

Anonymous

I have the same problem because I have 2 Xeon X5365´s and an R9 390 8gb as well and I get 30-45, 30 average, I have VC to low, and disabled streamout, for me it helps by 2-5 fps

zues121510

On this version I am still having problems with hyrule warriors, the background is green in the background of when the camera is panning around, but the hyrule warriors logo is fine, the menus are fine too, but when i launch up a game it completely crashes cemu. Edit: I am running a MSI GTX 1070 Gaming X (latest drivers) and i5 4690k with 16gb ddr3 ram.

Anonymous

Thanks for the response Fresh! I appreciate ya.

Anonymous

As far as I can tell, the following is accurate: I get smoother gameplay (less lag) in MK8 with the shader cache set to "medium" than I do with it set to "low." Also, for whatever it's worth, this appears to be true of both my old GTX 770 OC (4GB) and my new GTX 1060 G1 (6GB) even when my Devil's Canyon i5 is set to 4.2 GHz (the OC I'm most familiar with when running the GTX 770). The 1060's low TDP has allowed me the headroom to run the i5 at a stable 4.4 GHz and this of course appears to have a big impact. It has been recommended before, but I can attest to its significance, if you are getting ridiculous amounts of stutter and lag, you might try clearing the shader cache. Also, if you are running an Nvidia card, make sure that your CEMU profile is set to "prefer maximum performance" and NOT "prefer optimal power" - this has an incredible impact on performance, for me anyway. To be sure, I don't touch the other settings is the CEMU default profile, but if anybody has some tips for improving performance by way of Nvidia settings, I'm interested. Also, does anyone know if the switch from a 256-bit to a 192-bit memory bus is likely to reduce performance or does the Pascal architecture make up for the difference and still make the 1060 better than a Kepler card for emulation? I know that CEMU is CPU intensive, but I don't understand how shader cache works exactly and I'm curious as to the impact of bus width. Tried to do my homework when choosing a new GPU for a mixture of PC gaming and emulation, but I don't know if made the right choice. 😯

Anonymous

Thanks Tim! Very detailed information. I refuse to buy an Nvidia GPU, since I object to how close source they are with their proprietary features. AMD in the other hand has always been open source for the most part. I know that the FX 8350 holds me back, but I am holding out for the ZEN which I believe will have better single core performance, hopefully comparable to intel's latest offering. We will see. I am probably biased to AMD. I have been using them since the K6 CHIPS. I believe it is holding the performance back a bit, as I know emulation relies heavily on cpu performance. Thanks for the details, I love the info that everyone provides here, great community.

Anonymous

You're welcome Ramon, hopefully the information is useful to someone. To be sure, I'll share anything I learn about CEMU, but I want to be cautious about the conclusions I draw so as not to mislead. Still... I believe that I am starting to see the impact that different settings have on performance. By the way... I had a terrible time choosing between the GTX 1060 and the RX 480... so I completely respect your position on AMD and I so wanted to support them, but... I guess I'm a driver whore and nVidia's regular updates ultimately set the hook in me and reeled me in... again. Let's see, if memory serves, I've owned a 4800Ti, 5900, 6800, 7800, 8800, GTX 770, and now the GTX 1060. Frankly, I've not seen such overclocking potential since my reference 5900, that thing was a beast in its day.

Anonymous

Strange bug with 1.6.2c : Wind waker always crach on lost wood temple when i press left or right ... other strange bug , wind waker crash sometime : here's the Crashlog :Crashlog for CEMU 1.6.2c Date: 07-11-2016 12:44:26 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x1a37cc36b7c cemu.exe at 0x7ff6df660000 ----------------------------------------- Game info ----------------------------------------- Game: The Wind Waker HD [US] TitleId: 5000010143500 RPXHash: cdec6ef8 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x0173b050 LR 0x016103b8 Thread 0x2331b678 ----------------------------------------- PPC threads ----------------------------------------- 50e24d60 Ent 018ea120 IP 0175ec7c LR aced7501 READY Aff 010 Pri 80 Name NULL 4438dbf0 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 010 Pri 81 Name Prepare Thread 2331b678 Ent 01760acc IP 0175ec78 LR aced7501 RUNNING Aff 001 Pri 78 Name ResMgrThread 2331d810 Ent 01760acc IP 0161226c LR 6c226101 READY Aff 001 Pri 83 Name ResMgrPackLoadThread 1ec98618 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 010 Pri 81 Name LayoutResMgr 146d1af8 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 010 Pri 80 Name SaveMgrThread 3f27f5c8 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 010 Pri 82 Name JpegEncodeMgrThread 102baa18 Ent 018f6af0 IP 018f6cb0 LR b06c8f01 SUSPENDED Aff 100 Pri 68 Name nw::snd::SoundThread 102be968 Ent 018f6af0 IP 018f6cb0 LR b06c8f01 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 10712a40 Ent 01810d20 IP 0181b524 LR 48b68101 READY Aff 100 Pri 75 Name JASThread 10746040 Ent 01810d20 IP 01810bf4 LR f40b8101 SUSPENDED Aff 100 Pri 67 Name JASThread 1074afc0 Ent 01810d20 IP 01813e9c LR 9c3e8101 SUSPENDED Aff 100 Pri 66 Name JASThread 3b915a20 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1() 3b91a2a8 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2() 3b930cc8 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1() 3b9354e0 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2() 3b93efc8 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 101 Pri 82 Name update_ubo 453dc3a8 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 010 Pri 80 Name DVDThread A 161af4a8 Ent 01760acc IP 01760e14 LR 140e7601 READY Aff 010 Pri 83 Name OliveOperationMgrThread 3f2cc060 Ent 01760acc IP 01760394 LR 94037601 SUSPENDED Aff 010 Pri 80 Name NetBossThread

Anonymous

splatoon crash Crashlog for CEMU 1.6.2c Date: 09-11-2016 19:16:37 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x2173026a9a0 cemu.exe at 0x7ff6d1de0000 ----------------------------------------- Game info ----------------------------------------- Game: Splatoon [EU] TitleId: 5000010176a00 RPXHash: ad044801 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x01057a88 LR 0x011173e4 Thread 0x50e24d60 ----------------------------------------- PPC threads ----------------------------------------- 50e24d60 Ent 01d22f2c IP 01057f44 LR c8112901 RUNNING Aff 010 Pri 80 Name NULL 4c967d70 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 010 Pri 81 Name Prepare Thread 1070a348 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?) 1070ebe0 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?) 107184c8 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 001 Pri 81 Name InitInRootTask 11de6610 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 100 Pri 82 Name UpdateScalableFont 12381288 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 100 Pri 83 Name SaveDataMgr 1003ff60 Ent 01d05fb8 IP 01d06144 LR 4461d001 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 1baa13e8 Ent 01cc2690 IP 01c24ff8 LR f84fc201 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler 134cc8d8 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 001 Pri 83 Name Miiverse 1402a7e8 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 001 Pri 81 Name Boss 14fc5768 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 001 Pri 83 Name Nfp 1b984638 Ent 018ef824 IP 018eee68 LR 68ee8e01 SUSPENDED Aff 001 Pri 79 Name enl::TaskThread 1c484f58 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 001 Pri 81 Name LoadInCalc 1c5316a0 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 010 Pri 81 Name CreateModelResource 2014c7d0 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 001 Pri 84 Name RivalPaintPicker 2f02a500 Ent 018ef824 IP 018ef028 LR 28f08e01 SUSPENDED Aff 100 Pri 81 Name MiiverseGetBodyMemo

Anonymous

Hi. Can you please check below crash log. it happens when you die in splatoon at level or stage called "15 - Undeniable Flying Object - Bluefin Sighting"

Anonymous

This may be of interest to someone... but it may have nothing to do with CEMU. I'm running a GTX 1060 G1 and while I can OC the card to 2GHz on GPU and 9GHz on the VRAM without issue, whenever I boost the power limit over 100% CEMU crashes. Apparently, all that's necessary to OC this card is +3% voltage incease.

Anonymous

Hello Tim, Interesting info. I also have the same card "GTX 1060 G1". I will switch from OC to Eco and check if cemu still carsh at certain games.