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Changelog: 

How to get Cemu 1.7.2c

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

Noteworthy changes

Since there hasn't been a news post for this release here is a short summary of what has changed:

  • Various smaller optimizations (Situation specific, so you might not see an overall FPS boost but some previously unusual FPS drops are reduced)
  • Graphic improvements (Mostly visible in DKC TF and Sniper Elite V2)
  • As usual bugfixes & minor adjustments
  • New game booting (see below)

Compatibility

Fast Racing Neo now goes ingame. However, it's far from playable. Be warned that it might even crash your graphics driver.

Additionally, Darksiders 2 is working again. It seems very playable except for sound issues.

Reorganized menu

We have made some changes to the menu structure in Cemu. We moved some stuff that is no longer experimental from Debug to the Options menu.

CPU timer option 'Host based timer' is now default

Starting with 1.7.2 the CPU Timer option will be set to 'Host based' by default. This is a somewhat risky change since it can break games. But overall it's the better choice for a majority of games.

If you want to know what the 'CPU timer' option actually does here is an explanation:

If set to 'Host based' Cemu will use real time for all internally emulated timers. 1 second of time in real life will equal 1 second in the game.

If set to 'Cycle based' Cemu will use the actual emulation speed to drive internal timers. Technically this is the more accurate solution but the downside is that games can run too slow or too fast. It's also more resource intensive and can decrease performance.

Since timing is handled differently in each engine the actual effects of this option vary on a game-by-game basis.

Edit: Hotfix 1.7.2b released. It fixes a crash that could occur randomly.

Edit2: Hotfix 1.7.2c released. It fixes another crash that could occur randomly. May also fix some graphic issues that were introduced in 1.7.2.

Comments

Anonymous

Wow, what a surprise this was! Great progress! I wont be home until tomorrow to check but I assume the gfx fixes your referring to addresses the DKTF "banana"defect?

Anonymous

Fantastic. Wind Waker now runs full speed in dragoon roost island!

Anonymous

It looks like Pokken Tournament has a little progress. The battles are still all glitched out though.

BreakPoint

Seem to be getting crashes when trying to launch certain games but its not consistent, sometimes its fine. Crashlog: ----------------------------------------- Stack trace ----------------------------------------- 0x0000000000000000 (+0x0000000000000000) Cemu.exe 0x0000000000000000 (+0x0000000000000000) Cemu.exe 0x00007fff703fbb70 (+0x00007fff703fbb70) Cemu.exe RtlInitializeCriticalSection 0x00007fff703d9490 (+0x00007fff703d9490) Cemu.exe RtlImageNtHeaderEx 0x00007fff70439c80 (+0x00007fff70439c80) Cemu.exe KiUserExceptionDispatcher 0x00007fff70439c80 (+0x00007fff70439c80) Cemu.exe KiUserExceptionDispatcher 0x00007fff70439c80 (+0x00007fff70439c80) Cemu.exe KiUserExceptionDispatcher 0x00007fff70439c80 (+0x00007fff70439c80) Cemu.exe KiUserExceptionDispatcher 0x00007fff70439c80 (+0x00007fff70439c80) Cemu.exe KiUserExceptionDispatcher 0x00007fff70439c80 (+0x00007fff70439c80) Cemu.exe KiUserExceptionDispatcher 0x00007fff6c8ed510 (+0x00007fff6c8ed510) Cemu.exe CancelIoEx Exception 0xc0000005 at 0x7ff7054b7bc7(+0x7bc7) in module Cemu.exe cemu.exe at 0x7ff7054b0000 ----------------------------------------- Game info ----------------------------------------- Game: BAYONETTA [EU] TitleId: 5000010157f00 RPXHash: 52f48c53 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x00e0adc0 LR 0x00e00000 Thread 0x50e24e60 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e0adc0 IP 00e0adc0 LR 0000e000 RUNNING Aff 010 Pri 80 Name NULL

Anonymous

I can confirm this on both Nvidia and AMD GPUs paired with Intel and AMD CPUs. Not sure if this info helps or not, but thought I'd share my experience.

Anonymous

Kirby and the Rainbow Curse works too.

Anonymous

So crazy we get a new fixed game (DKTP), Fast Racing Neo (only bad sound) AND Kirby (a few gfx issues). Unreal (surprise) release. Been waiting for some compat. fixes and boom we get a bunch. Wonder what else works now....

Anonymous

Great work Cemu team , DK work like a charm now. I have a request for you , it's possible to add in the game profil file a way to autoselect GPU buffer cache accuracy for everygame ? Because donkey kong use High (like Zelda TP) and some other use low (like Zelda WW and others) and it would be great to add this to game profil :)

Anonymous

Hah. Why didn't I get an email notification about this?

FL1NTZ

I was gonna ask the same thing, but screw it. These guys work super hard, so I'm not gonna complain!

Anonymous

LOL I was looking through all the regular forums for some news last night and didn't even look here. Could have been testing the new version instead of reading back through old posts. Anyway awesome work as always guys.

cemu

Ha, yesterday I was talking to Petergov (the other Cemu dev) on why nobody is reacting to the release. Our guess was that Patreon might have bugged out and not sent an email notification. Guess we were right about that. Since I was getting suspicious I did post the announcement to reddit as well.

Anonymous

holy potatoes! this may be the first time ever I'm gonna buy a game(ZbotW) for an emulator rather than the system its meant for.

Anonymous

DKC:TF has a lot of artifact in 4k, but runs perfect in native resolution, any way to fix that?

Anonymous

Very very impressive, I'm using AMD GPU and I'm getting more stable fps and technically smoother spciallly Mario Kart 8 2 players where I was getting slowdowns, also improved my framerates in Super Mario 3D World and Mario Bros U

Anonymous

still getting issues with sounds y SM3D and MK8 music plays way higher than effects and voices

Anonymous

more stable than cemu 1.7.1 thanks !

Anonymous

He won't know what you mean when you say 'artifact'... what you mean is the water has issues (is kinda gone) when using graphics packs

Anonymous

Every game crashes for me, either on boot up or loading a new section, playing on 1.7.2b

Anonymous

Crashed even with a restart, default settings, a whole new folder and no cache. going back to 1.7.1 for now.

Anonymous

Crashlog for CEMU 1.7.2b Date: 17-02-2017 23:21:07 ----------------------------------------- Stack trace ----------------------------------------- 0x0000000000000000 (+0x0000000000000000) Cemu.exe 0x0000000000000000 (+0x0000000000000000) Cemu.exe 0x00007ffe5c65bb70 (+0x00007ffe5c65bb70) Cemu.exe RtlInitializeCriticalSection 0x00007ffe5c639490 (+0x00007ffe5c639490) Cemu.exe RtlImageNtHeaderEx 0x00007ffe5c699c80 (+0x00007ffe5c699c80) Cemu.exe KiUserExceptionDispatcher 0x00007ffe5c699c80 (+0x00007ffe5c699c80) Cemu.exe KiUserExceptionDispatcher 0x00007ffe5c699c80 (+0x00007ffe5c699c80) Cemu.exe KiUserExceptionDispatcher 0x00007ffe5a5f8350 (+0x00007ffe5a5f8350) Cemu.exe BaseThreadInitThunk 0x00007ffe5c6570b0 (+0x00007ffe5c6570b0) Cemu.exe RtlUserThreadStart Exception 0xc0000005 at 0x7ff753269c64(+0x169c64) in module Cemu.exe cemu.exe at 0x7ff753100000 ----------------------------------------- Game info ----------------------------------------- Game: MARIO KART 8 [US] TitleId: 500001010ec00 RPXHash: 85887bc1 ----------------------------------------- Active PPC instance ----------------------------------------- Not active ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e19940 IP 01a87bd0 LR 9086a801 RUNNING Aff 010 Pri 80 Name NULL 1f2bbec8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 81 Name Prepare Thread 1f2e0c30 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?) 1f2e94c8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?) 1f3b69c8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 001 Pri 88 Name CourseDecomp 1f39d0f8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 88 Name BackgroundLoad 2f40fc28 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 81 Name SaveDataManager

Anonymous

(as far as I tested) windwaker will do the same thing after the cache loading screen.

Anonymous

all crash game crash with 1.7.2 end with 1.7.1 only Mk8 works really good, other game works better in 1.7.0. except yoshi wolly wold crash during wold 1.2. ! Someone has a solution for me . My config gtx 1070 i7

Anonymous

Hi, thanks for the amazing work! But since 1.7.1 I have a major performance boost with XCX at first launch (when the shadercache is empty), but next launches (using the previously built cache) have significant decrease performance! Am I the only one to have this behavior?

Anonymous

I always delete my cache before playing any game. I have had the same problem with all versions of cemu. Not a big problem since it is easy to just delete the cache, and I usually only have stutters in the first minute of playing.

Anonymous

Hi! Thanks for the great work on 1.7.2. XCX works even better now! There's less annoying static noises, the in-game real time is finally is fixed, also the framerate seems to be more stable now. can't wait till all the bugs are fixed. (esp. the sound fx volume)

lazyboy

thank you cemu team! Q: Is it required to have the wud/wux/rpx in order to generate a full shader cache? reason I ask is because it would be terrific to have an option to generate all full caches based on what is in the transferrable shader cache folder. The shader cache system is a fantastic upgrade from before, but it can still be tough if I want to play a game with my wife and start it up after upgrading cemu only to find out we have to wait 30+ minutes for the shader cache to be rebuilt. If this can be done without the actual game loaded I would love to be able to have the option to build all caches one after another in the settings so I could upgrade cemu and then run it at night when I sleep and not have to worry about it when loading a game. If the actual game is required to be loaded to build that though, I could understand that to be a much tougher thing to implement without a filepath/rom listing setup in place yet.

Anonymous

I had some freeze in XCX while trying to open the Affinity Chart, i've a friend with the same problem. Can you guys confirm?

Anonymous

So where is the about page, and how long does it take 10 dollar contributors to get added?

Anonymous

Why does mario kart always crash right when I start? It just stays on the Mario Kart 8 screen with black backround and it just wont do anything

Anonymous

Works fine for me... the only new issue I have is that sometimes it crashes when I get to the character selection screen. Not always, though.

Anonymous

Please fix mario party 10 compatibility, and also add an external window for gamepad screen (It's useful for some games). Keep up the awesome work, love the emulator. You guys definitely deserve my 5$

Anonymous

Yep, I also noticed that wind waker runs much more smothly. These guys are awesome!

Anonymous

Hey guys I'm having serious graphical errors in Bayonetta on 1.7.2. These issues have been there awhile however 1.7.2 seems* to have fixed the problem for others. The issue is background flickering / tearing in background and characters and a weird shadowing type of double ghosting effect which makes dodging properly almost impossible. I've added 2 youtube videos below displaying the problem as well as a youtube vid where that person does not have the issues I have. My vid: <a href="https://www.youtube.com/watch?v=oC1KkxbQwpY&amp;feature=youtu.be" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=oC1KkxbQwpY&amp;feature=youtu.be</a> B2 running flawlessly on the same scene:<a href="https://www.youtube.com/watch?v=lu3MkdYCiZ0&amp;t=22s" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=lu3MkdYCiZ0&amp;t=22s</a> I've also asked the youtuber for assistance but no response yet. I found some other videos without the issues I'm experiencing. I'm on a gtx 970/ Intel 4770K. Any help is greatly appreciated.

Anonymous

I'm having the same issue as you Orane Miller. Textures and things just glitching and moving all over the place.

Anonymous

Could someone can help me with "Donkey_Kong_Country_Tropical_Freeze_USA". Everything is perfect when starting the game, but the screen will blurred after got into the game stage. I have tried from 1.5.4 till the lastest version, the issues are the same!

Anonymous

I find the blur only appear at the openning CG, is that means that some codex I missed?

Anonymous

good to know it's not just me but it's very strange how others aren't having the problem.

Anonymous

can you please add support for vulkan and can you also fix the amd videocard fps drop and slowdown problems

Efren

Slowdowns aren't exclusive to AMD GPUs, theres plenty of users/videos with AMD GPUs not getting these slowdowns and Intel/Nvidia users getting slowdowns too. (assuming you are referring to WWHD) Team Cemu already said it's a timing issue with the emulator itself in the previous release, what GPU you have would be irrelevant regarding timing issues. (it's also not the first major timing issue in Cemu)

Anonymous

if you set the CPU timer to 'Cycle Based' you should get the same performance as 1.7.1.

cemu

From a technical perspective having the game files is not necessary to generate the compiled shader cache. Although I admit that making it so that Cemu can compile all shader caches at once is quite a time consuming task. Since it's more of a comfort feature I'd consider it low-priority for now, but I'll keep it in mind since I see the usefulness. Btw. we currently have some ideas to speed up shader compilation. Some of these should be ready for the 1.7.3 release.

cemu

In Cemu you can find them in the Help -&gt; About window. I usually add names shortly before a release goes online. Btw. can you send me a PM with your desired username for the about window?