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Content

Changelog: 
  • Graphic improvements
  • Minor optimizations
  • First-time compilation of shader cache is now multi-threaded
  • Graphic packs can now modify texture formats
  • Bugfixes & minor new features
  • Detailed changelog (1.7.4)

How to get Cemu 1.7.4d

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.

If the download doesn't work, don't panic. Just try again a few minutes later and if it still doesn't work, you can send us a private message and we will provide you with an alternative download link.

How to install if you already have Cemu 1.7.3 (or any older version)

We recommended to make a backup of your previous Cemu installation first. After that you can simply copy and replace the files over your existing Cemu installation. This way you can keep saves, settings, shaders and game updates intact.


Edit: Uploaded 1.7.4b which fixes a bug in titleId calculation if DLC was installed. No other changes where made.

Edit2: Uploaded 1.7.4c. Fixed a potential crash bug during shader cache compilation. Fixed a crash bug that could occur when launching a game on certain CPU models (if SSSE3 and SSE4.1 extension were not supported).

Edit3: Uploaded 1.7.4d which fixes some graphic bugs on AMD GPUs.

Comments

Anonymous

YESSS ahaha !! thx <3

Anonymous

You guys are incredible. Thank you.

Anonymous

A NEW AGE IS UPON US

Anonymous

Yeeeee boi ;D:D:D

Anonymous

mh, crashes in first screen @Botw :/

Anonymous

AWWWWWWWWWWWWWWWW YEAHHHHHHHH!

Anonymous

Thought it was April 2nd, is this an April Fools joke?

Anonymous

Great work guys!!

Anonymous

ha as we wait lol was still checking time differences

Anonymous

¡Que viva, Team Cemu! :o)

Anonymous

Could you explain "disableGPUFence" option?

Anonymous

This is why i was a patreon for the past year. Now ive got my moneys worth! Thanks Cemu!

Anonymous

Now that cemu hook dude needs to release his shit! hell yeh :)

Anonymous

april fools it is 1.73d renamed to 1.7.4 april fools

Tom Hbrkz

Today is the day thx team !

Anonymous

Yo no descargar 🙄

Anonymous

crashes on launch here

Tom Hbrkz

Right click copy link and put on jdowloader 2. Works for me 😎

Anonymous

I hope this isn't an April Fools joke lmao

Anonymous

yea i hope its not fake even cheat engine did an april fool xD

Anonymous

Stoped in the begining yellow screen, please, helpe me!

Anonymous

Thanks so much guys!

Anonymous

@gianmarco probably because you have the hook for 1.7.3. Delete the dll.

Anonymous

probably because you have the hook for 1.7.3. Delete the dll.

Anonymous

Woo hoo! Thanks!

Anonymous

where can i download breath of the wild?

Anonymous

hmm just had two crashes running through the grass

Anonymous

Awesome! Thank you guys so much for uploading even earlier than expected :).

Anonymous

cemu hook for the 1.7.4 ?

Anonymous

HOW to start zelda? i have a black screen, i can press TAB i see the zelda loading at the right botom coner, i have copy all the file from the new patch to the folder. and i never see the menu zelda -_-

Anonymous

i do have the same issue as you samuel st jean, as soon as "zelda" is loaded completely the game hangs, tried a few different saves, w/o shader, fenceskip and other options, tried different timer modes

Anonymous

I dont have the camera rune on my save games!!!!

Justin

new update for zelda MAYBE?

Chicken Squish Squish

It gets stuck at the end of the loading cycle and never enters the game (Botw) AMD card (Mac Pro / d700 / Bootcamp)

Anonymous

The camera works in Zelda BOTW, at least i could make a photo of Prunia sucessfully

ayurai

Some random crashes for me, maybe 1.7.4b solve it...

Anonymous

Put [Graphics] disableGPUFence = true in Zelda BOTW gameprofile and the game is MUCH faster.It's like Cemuhook.

Anonymous

When I run BOTW with 1.7.4 I get a message "You must perform a system update to play The Legend of Zelda: Returning to Wii u menu." ???

Anonymous

Is the v-sync hack included in this version or not?

Anonymous

wooohooooo its working all fine for me and with the cheat engine speedhack the graphic is just maybe as smooth as the original on the Wii-U

Anonymous

you must perform a system update to play the legend of zelda,.... i have overwriting the file with the new update, i would like to know if is normal ?

Anonymous

Yes.Put [Graphics] disableGPUFence = true in Zelda BOTW gameprofile

Don Coyote

Great work. Here's some feedback though. The software crashes when you're on the Input settings and click the X (close) button. The button that says Close doesn't work. The Save feature works though. This bug existed in the previous versions as well.

Anonymous

CEMU Crash!!! help please!

Anonymous

"Exception 0xc000001d" CEMU Crash

Anonymous

I still have no grass and link still sinks in the ground with amd rx 470

Anonymous

All good, but at 15 fps gtx 970

Anonymous

All working fine for me.Thanks for all Team CEMU :)

Anonymous

Can verify the "disableGPUFence = true" in the games ini file. Runs very smoothly and the game looks and plays gorgeously in 4k, really really nice (and i'm a GTA 5 fanboy lol)

Anonymous

one issue that i have in vah ruta (or maybe also in the other titans) i have some white lines across the screen that flashes if I am turning me.

TaTaKae

Really great 30 fps with v-synch hack. Thanks Cemu Team !!!

Anonymous

cemu174_d9670c0f4bb4d12\mlc01\usr\title\00050000\101C9500\CODE CONTENT put the code cotent folder in the 101c9500 in cemu emulator add in cemu profile zelda graphic : disableGPUFence = true

Anonymous

AMD driver 15.11.1 game not loading saves or new game r7 265 here

Anonymous

Funny how all these comments are about Zelda, it's all anyone cares about and damn rightly so too! GOTY 2017

Skitz

Think i've found a bug, doing the magnesis trial now and sometimes if i fall off a block into the water the camera will stop moving meaning you can run off the screen even if i try moving the camera manually it wont the only way out is to teleport back to the entrance of the trials and start again.

Anonymous

So where do i drop off crash logs?

Anonymous

In the crash bog.....;)

Anonymous

cemuhook is not working with dll; should we now use "disableGPUFence = true" in the game ini instead ?

Anonymous

Is there a way to be able to actually see the cinematics (BoTW) ? Thank for the good job!

Anonymous

where is this disableGPUFence = true I don't understand how to do it????

Anonymous

this is the time when we all can scream like little girls with no shame at all. what a great moment!

Anonymous

cemu folder, gameprofiles look for Zelda file and copy paste, disableGPUFence = true

Anonymous

When launch I stuck at the yellow screen, HELP PLZ

Anonymous

Stuck at yellow screen at the start of the game right after Link gets told to wake up.....AMD R9 M370X cemu 1.7.4b, crimson drivers 15.11

Anonymous

any help would be appreciated

Anonymous

hlp my crash after compile

Anonymous

the botw 4k graphic pack won't load (works just fine in every other game) :/ I pasted the folder with the rules inside the graphicPacks folder and it shows up in cemu, i enable it, restart cemu and then load botw, it's still ticked but doesn't say active. any help would be greatly appreciated. Thank you

Anonymous

just had this happen to me as i was walking near a block, had to restart

Chicken Squish Squish

Tried AMD Drivers 15.11.11 - Nogo 15.12 - Nogo 15.15.1004 - Nogo 16.7.2 - Crazygrass 16.8.3 - Crazygrass 17.1.2 - Crazygrass

Anonymous

Anyone having trouble with BOTW loading saves?

Anonymous

gtx 970 with 30 consistant...

Anonymous

gameroot>>content>>system>>version.txt change to 1.0.0

Anonymous

Joined your patreon as an AMD RX480 user. You are making crazy progress, crazy fast with BoTW! It's lame that people are making the issues associated with AMD cards into an annoyance for you. I'm sure, by now, you and your team are more than well aware of the issues and have the capacity to address them. I hope that you continue to make progress, and I'll support you hoping that soon the collective frustration of AMD GPU users will be silenced. And if there is anything the AMD using community can do to help, be sure to shout that shit on Reddit or maybe even here: <a href="https://community.amd.com/community/devgurus/graphics_programming/content" rel="nofollow noopener" target="_blank">https://community.amd.com/community/devgurus/graphics_programming/content</a>

Anonymous

mario 3d world was better on 1.7.3

Anonymous

i5 6600k (5.0Ghz) + sli 980ti + 32gb ram AMAZINGGGGGGGGGGG!! 15FPS out (planes) 30FPS in (caves) GraphicPack in 12K Resolution :3

Anonymous

since i have v. 1.7.4. cemu crash every 10 minutes...

Anonymous

keeps crashing in first cave, u know the magnet shit

OnyxBlackSmith

Do i need to do anything else than drag/drop Cemu.exe? I get the "Could not find required funtions in Cemu" error. Also i keep seeing (Patreon build - Verified) do i need to verify anything?

Anonymous

crashes randomly in there and camera freezes and stops following character

Anonymous

Cant name my horse. crashes randomly in there and camera freezes and stops following character ( same here! ).

Anonymous

game is freezing quite often, but the grass and other particles still moves =/

Anonymous

Anyone else getting super fast play at 60FPS in the shrines later in the game? Makes them hard to complete.

Anonymous

There shoud be a option to refresh the devices in the input setting everytime my control discharge I have to exit cemu and open it again

Anonymous

getting consistent crashing with the stasis temples rolling balls

Anonymous

Ran into a bug at Oman Au Shrine. Camera detaches from Link and gets stuck

Anonymous

1.7.4b crashes at title screen of any game I try. 1.7.3d worked fine....

Anonymous

Update breaks streaming to devices like steamlink. Cemu runs fine on host computer but client device only renders main grey screen

Anonymous

BOTW works great for me. With a few crashes here or there, but I'm not complaining. Just make sure you save often! Keep up the good work guys!

cemu

Sorry. We figured out what is causing the crash but fixing it will take a bit of time. You can expect the fix to arrive in 12-24 hours.

Yamil Yanez

Where is the SSB4 color fix for nvidia?=(

Anonymous

1.7.4 crashes when i try loading any game, 1.7.3d did not...

ayurai

I only tried in smash bros, but my xbox one controller, even being detected, for some strange reason dont work at first, after some time work just fine ... (works on 1.7.3d and older versions)

Anonymous

I can't get it to even start anymore on an i5 3570k oc to 4.5 ghz and gtx 1080. :(

Anonymous

Opening the archive with 7zip fixed my issue, the encryption doesn't play nice with windows 10s built in program.

Anonymous

Yes, drag and drop everything inside of cemu1.7.4b.zip and overwrite existing installation. If it´s not working, erase everything inside your cemu folder and drag &amp; drop everything again.

Anonymous

in my case it takes a very long time to load the shaders from the other version :/

Anonymous

Is it working with BOTW v.1.1.1 ?

Anonymous

Hi . Playing in AMDRX 480 there are artifacts . When will it be fixed ?.

papajinou

Before: gtx1080 8go+FX8350 4.3ghz octocores+16go ddr3 = 15 fps with any other tweaks (shadercache+cemuhooks+cheat engine).

papajinou

After apply tweaks (shadercache +cemuhooks). 19-20fps

Anonymous

Botw crashes very often :(

papajinou

but it's really playable !! Thanks a lot!

Anonymous

fps went down from 25 to 15 :(

Imad Ghandour

Great Update keep up the good work dynamic Duo..

Anonymous

Is anyone with an AMD gpu playing BOTW still sinking into the ground and not seeing any grass ?

Anonymous

1.4b break DLC support for me / title corrupt FFFFFFFF / any solution ?

Anonymous

​I think botw is working well with nvidia card however on amd I get slower frames and a pink smear across the screen.

Anonymous

i have nvidia and 1.7.4b wont even load. crash as soon as i start any game.

SanguinemUK

Well, I appreciate all your harwork fellas, but, 1.7.4 broke BOTW. Most of the time, when starting a new game, I get a white screen and the game locks up, or, the FPS is so poor, that even with CheatEngine hack, the game is not playable. Ive tried various settings for the CPU and Timing, but to no avail.

Anonymous

botw won't even load for me :(

Anonymous

CEMU crashes when I try to load Zelda BOTW (nVidia card)

Anonymous

When you are using a mysterious tablet a video should be started but there are artefacts a lot. I am using GTX 560.

Anonymous

TLoZBotW still unplayable, freexing and laging, big disappointment.

Anonymous

Works great for me, about 25-30fps, for an emulated game it works great

Anonymous

Thank you Team Cemu !!

Anonymous

people thinkning this update would make BOTW playable are fuking morons...

Anonymous

Compiling my ~5900 cached shaders now takes an eternity sucking up more CPU than before. Hope it gets fixed before next month ;)

Anonymous

@Stephan, Please be respectful here, don't insult people. If you're not able to play with the update, post your issues in Discord #Troubleshooting or Reddit Community. Someone can help you !

SanguinemUK

Hmmmm...Im think I might have a shader compile issue. Can anyone share their shader cache?

Anonymous

5fps ( amd fx 8350 + r9 290x) :(((

Anonymous

Shader cache initial load is now multi threaded, so that would explain the CPU utilization in the new version being much higher during the initial launch. So far I have had three or four instances of Cemu crashing (Windows states Cemu has stopped working etc) but this was due to me loading a rather large shader cache that I copied over from 1.7.3d. I have since deleted this and am starting fresh. BOTW loads ok and I can see the improvements as per the preview video, so I think my issues were caused by using an older shader cache? Graphics pack picked up and working ok in BOTW, Super Mario 3D and MK8.

Anonymous

I juste support CEMU team, but how can i get the last version of CEMU ?

Anonymous

every game I load cemu crashes...

EpicLPer

BotW works nicely, almost always 30 FPS. Haven't set a FPS cap yet so in Shrines it jumps up to 60, tho it makes it more funny to play due to less waiting :P Btw. using 3.1.0 of Cemu Hook.

Namynnuz

It says Cemu 1.7.4b (Patreon build - unverified/slow). What does that mean? Does that mean that my version is 'not legit'? That's funny. Also, my ISP blocks cemu.info. So make your internet checks (if any) by IP.

Anonymous

I get stuck at the yellow screen too when starting a new game in Botw

Anonymous

i launch cemu run botw 1.1.1 with save it takes me halfway in loading without and new game it stops at white light before stasis chamber seems to be a issue there for some users im using a gtx 1080 and a intel 6700k

Anonymous

downloaded and launched, i've still 10fps on Zelda :( too bad. even with the 1.11 update.

Anonymous

Hello Team Cemu I have a problem Cemu tells me you must perform system up to play TOLZ ci somewhat help Thanks

Anonymous

cemu 1.7.4b / BOTW 1.1.1 / grass and water bug still running, at least for me.

Anonymous

When I passed from 1.7.3 to1.7.4, the first 10 minutes I was worried because it crashed and worked slowly but for some reason after those 10 minutes it started working perfectly with all the bug fixed, except the camera rune but well that wasn't confirmed to be fixed. Great job guys!

Anonymous

no bug, but still 15 FPS why ?

Anonymous

Thanks for the update cemu team :).

Anonymous

I lifted the plates in the first dungeon then the game crash, but I'm confident with any future releases the game will only perform better! TY TEAM CEMU.

Anonymous

Wp guys, grass, water and magnesis perfectly fixed! Concerning FPS, i'm running between 15/20fps outdoor, 30fps in shrines. Just got a bug with cutscene, dunno how to fix it but i'mma trying

Anonymous

it was not loading or starting the game freezes and crash, i was using driver amd 15.11.1, which was perfect with 1.7.3, now i updated to the latest driver it works but blue and other glitches/articafacts stil present and performance is worse.

Anonymous

I can't seem to get over 15 fps. Using hook and 1.7.4. Is there some settings or something else I need to increase the FPS?

Anonymous

Got everything to work just fine, but like most people, fps is around 15 ... hope in the future it gets better. thanks.

Hshgf

Try downloading cheatengine and enable speed hack x5. Better frame rate with stutter but playable.

Anonymous

AMD RX 480 There are artifacts and the game freezes while playing and restores after sometime.

Anonymous

AMD bugs are still present and Exzap told us not to expect a fix in the foreseeable future. I have an AMD RX 470.

Anonymous

the first time you see a guardian the game just bug in there, the guardian keeps alarming and nothing happen.

Anonymous

I have a bug after a Dungeon the game crash and savefile is deleted, so not playable after all

Anonymous

thank you so much guys, we realy apriciate your work! keep going! **

Anonymous

Hola, tengo un problema, al abrir cualquier juego me dice: Cemu dejó de funcionar y se cierra, alguna ayuda?

Anonymous

Hello, when I load any game on Cemu 1.7.4, Cemu crash!! help me!

Anonymous

Hello, when i load a game on Cemu 1.7.4, it crash !

Anonymous

For me Zelda works (With a number of AMD issues). But now many other games no longer boot. Almost all my other games that worked fine in 173d now crash when loading.

Anonymous

yoyo the Shader cache if it takes to long loading mi pc will crash. not Cemu 4 me and it dus not happened all the time. win it happened again il git the cod

Anonymous

why is 1.7.4b crashing so much but 1.7.3d didnt crash once when I played? I get 3-6 crashes in a hour.

Anonymous

Yes, 1.7.3d didn't crash but it's not playable and 1.7.4 crash

Anonymous

Exception 0xc0000005 at 0x1f76fd117a2

Anonymous

No crash for me...config NVIDIA = 20/30fps.

Anonymous

Crashlog for CEMU 1.7.4b Date: 02-04-2017 16:28:30 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x20e77e617a2 cemu.exe at 0x7ff784db0000 RAX=0000000035e18860 RBX=0000000050e249e8 RCX=0000000077e603b0 RDX=0000000002444430 RSP=000000001f9e0000 RBP=000000001040fbb4 RDI=0000000000000000 RSI=0000000000000000 R8 =000000001041aaec R9 =0000000000000001 R10=000000001041b4c4 R11=000000001041f69c R12=0000000000000000 R13=000000001ef70000 R14=0000000002629408 R15=0000000031590000

Anonymous

My R9 290 cry :(

Anonymous

ANY HELP!!!!!!!!

Anonymous

Crashlog for CEMU 1.7.4b Date: 02-04-2017 16:34:13 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x27d9a5f18ca cemu.exe at 0x7ff784db0000 RAX=00000000aeea8860 RBX=0000000050e249e8 RCX=000000009a5f04d8 RDX=0000000002444430 RSP=0000000098b40000 RBP=000000001040fbb4 RDI=0000000000000000 RSI=0000000000000000 R8 =000000001041aaec R9 =0000000000000001 R10=000000001041b4c4 R11=000000001041f69c R12=0000000000000000 R13=0000000098180000 R14=0000000002629408 R15=00000000aa620000 ----------------------------------------- Game info ----------------------------------------- Not available ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x0262a528 LR 0x02444430 Thread 0x50e24e60 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e12850 IP 0206446c LR 6c440602 RUNNING Aff 010 Pri 80 Name NULL 11601978 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 13702440 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13742d18 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 1674dbb0 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 1674f898 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30fe38b0 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30fee4c0 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name Resource Control 30ff9240 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 31004130 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name MovableMemory 3756bcc8 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name res::Compaction

CrRAR

Fantastic stuff. Keep up the great work! Running things pretty smoothly here with: Intel Core i7 4790K - 16 (Soon, 32)GB RAM - EVGA 780SC.

Chicken Squish Squish

I think Nvidia users seeing crashes are also present for AMD (on top of crazygrass) so those crashes won't be driver based.

Anonymous

Config to 30 fps! In your main Cemu folder &gt; gameProfiles &gt; 00050000101c9400.ini (this is the US version. The PAL version is ...c9500.ini, Japanese version is ...c9300.ini) Under [Graphics], paste this line: disableGPUFence = true

Anonymous

Have AMD HD7970. It crashes a lot and grass is dancing. GoblingEyes artefacts (and other) still not fixed. Really bad for us AMD users. Even with strong grafikcards its flickering everywhere

Anonymous

In version 1.7.4b the emulator crashes in all games. Any solution?

Anonymous

grass and water doesn't work for me, still falling into the ground :( what am i doing wrong?

Anonymous

@Ethan Hunt You still use the Version before.

Anonymous

That's right, and I now have huge fps drops in Xenoblade X, with cheat engine BotW is greatly playable but freeze randomly. Still have to wait for a better experience.

Anonymous

Have GTX980, i7-6820HK and 16G and BoTW crash when the cinematic begin. i have try the Juan Osovnikar solution, but it didn't work

Anonymous

Sir, don't insult my intelligence. I downloaded 1.7.4 and that is what I am seeing. So i am wondering if something is wrong with the Cemu version i downloaded.

Anonymous

Nearly full stable 30 FPS native w/ cemu hook 0.3.1. and the 1.1.1 game update, was experiencing 19-20 FPS constant with previous build (and CheatEngine activated), grass/bloom/fog/water and physics now work flawlessly, only minor texture artifacts at some random points of the game (and overall rarely enough to be noticed). Note that cemu hook trick appears to solve softlocking issues so far, at least on my machine. Also, still experiencing very rare crashes. My rig : GeForce GTX980, i7 6700 @ 3.40GHz, 32 GB ram, with cemu directory mounted on RAMDisk

Anonymous

Massive graphical issues with R9 290

Anonymous

Everything works fine, except some random crash and random colors appears instead of videos

Anonymous

Frequent crashes here. Runs great otherwise

Anonymous

any hope for fps optimisation or it is capped by hardware limitation (cpu ?)

Anonymous

unplayable for amd gpu, pfff

Anonymous

Yes I have experienced many crashes to. I never had any with 1.7.3d

Anonymous

all games crashing on 1.7.4b. never no crashes on previous build 1.7.3d. any solutions?

Anonymous

Ok for those having issues try extracting the file with WinZip instead of Winrar. That fixed the grass and water issues for me.

Anonymous

to avoid freezes u have to download shader cache latest one is 17000 just google it

Anonymous

zelda for now it's full playable, i have lag spikes on snow, and cinematics are dead.. last but not least i cannot register horse, it says name inappropriate

Anonymous

Lots of randdom crashes for me :(

DrFuju

did you type hit hit start on your controller then click enter on keyboard it should work

Anonymous

Cemu author, there are guys leaking the last release of cemu

Anonymous

If anyone leaks it they will just get there copy deactivated, it wont launch so it will be more fool them lol

Anonymous

unluckily only getting 10-15 fps(dropping aswell) ingame(open world) and 60 in cutscenes or menu :C

Anonymous

Is the game fully playable start to finish?

Anonymous

Hi guys So I have Zelda BotW Played with 1.7.3d and it ran 60% better and Faster. With 1.7.4b Can the game, finished But it crashes (20-30min)off and the FPS is now no longer 30 but 20 Without Speedhack you can not play it properly What a pity The videos are still not going [CEMU Hook 0.3.3.1 for 1.7.3d let the videos run "" you can not store that out of the hook cant you creat a dll for Which makes the same] And the photo module does not go either ( but its work for Quest)^^ But all in all Is it not bad

Anonymous

yeah 1.7.4 random crash even for me... but there are so many improvements since the 1.7.3 verison...

Anonymous

Ok i noticed something rather interesting. I have two version of BoTW one with the DLC and one without the DLC. The one with the DLC the grass and water don't work in 1.7.4. The folder without the DLC runs at a solid 20-30 fps and the grass and water works just fine. I find that quite odd. Hmm

Anonymous

well seems like yes, unless someone will encounter some crazy bug, all powers work now.

Anonymous

Bro, I just test Cemu 1.7.4b for like an hour with no crashes at all, in fact in runs faster for me than the previous release 15-20 fps in world map and 30 fps in dungeons

Drakonas

Did you place the DLC in the proper folder named aoc (next to content code and meta)? Or did you overwrite the files?

Anonymous

in BOTW, The Camera bugs out in shrines, when you open your inventory or it just happens randomly. Just wanted to notify you guys.

Anonymous

I don't see any grass or water...

Anonymous

For some reason when I die, it wont load any of my recent saves, just loads back to the very beginning of the game.

Anonymous

That camera bug is random. It's a lot more common in shrine though. Whether you're using runes, doing a jump attack, or doing your special attack (spin attack in this case) the camera bug may occur. The chances of it happening are a lot higher with runes though.

DrFuju

I get it whenever i try locking on in shrines

DrFuju

only time ive gotten it though

Anonymous

cant play, crash at white screen...

Anonymous

welcome to the amd club, there's no fix for this yet.

Anonymous

you're doing gods work here devs, keep it up. hoping your next issue to try to fix are these amd bugs, it's really unplayable

Anonymous

Need 1.7.4b again please

Anonymous

You have to place the update and dlc as Exzap explained when he released 1.7.3. If you overwrite the files, it won't work.

Anonymous

When you have a lot of enemies around you, the whole screen is flickering :(

Anonymous

Well, you buy an official version, take it to a friend with a hacked wii U and pull it out. That is kind of maybe legal. Or you can break the law, which I don't endorse. Either way, just buy a copy of the game.

Anonymous

since i play with 1.7.4c my game lag like hell why

Anonymous

1.7.4b is best fps

Anonymous

It's the new difficulty mode introduced with patch 1.1.1 I think it's called permadeath or something of the sort...

Anonymous

Crashlog for CEMU 1.7.4 Date: 02-04-2017 22:50:31 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x27a82a4c297 cemu.exe at 0x7ff7e5060000 RAX=00000000ac2007d0 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000680 RSP=0000000080570000 RBP=0000000000000020 RDI=000000000000001b RSI=0000000004444444 R8 =00000000ac2000cc R9 =00000000ac200850 R10=0000000000000000 R11=0000000000000000 R12=000000000000000d R13=00000000eadf0000 R14=0000000000000020 R15=00000000b8570000 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [US] TitleId: 50000101c9400 RPXHash: dcac9927 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x02720e1c LR 0x0272209c Thread 0x3746f248 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e128c8 IP 01f4a3d8 LR d8a3f401 SUSPENDED Aff 010 Pri 80 Name NULL 11604d78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 137059a0 Ent 01f3af64 IP 01f5d988 LR 88d9f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13746278 Ent 01f3af64 IP 0260fdc4 LR c4fd6002 READY Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 16751130 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 16752e18 Ent 01f3af64 IP 03067f58 LR 046d0603 READY Aff 001 Pri 83 Name DecompThread 30ee6e30 Ent 01f3af64 IP 03066c24 LR 246c0603 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30ef1a40 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Control 30efc7c0 Ent 01f3af64 IP 02637cb0 LR b07c6302 SUSPENDED Aff 100 Pri 84 Name Resource Memory 30f076b0 Ent 01f3af64 IP 0261f7d0 LR d0f76102 READY Aff 100 Pri 84 Name MovableMemory 3746f248 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 RUNNING Aff 100 Pri 84 Name res::Compaction 10524620 Ent 0306afc4 IP 0306b150 LR 50b10603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 3ed38520 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread 3f0f5ca0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread 3fbbac10 Ent 01f3af64 IP 0271c650 LR 50c67102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 3fde9ee8 Ent 01f3af64 IP 022866c0 LR c0662802 WAITING Aff 010 Pri 83 Name NFP Thread 11a1e810 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 11a20040 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 11ca8e10 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 11ca8600 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 3fef9c08 Ent 01f3af64 IP 02d8e05c LR 74ced802 READY Aff 100 Pri 84 Name NavMeshSystemThread 3ff76190 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name 3ffa1240 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name 3ffcc2f0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name 400e5100 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread 4257cb90 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0] 4259dea0 Ent 01f3af64 IP 02aa4138 LR e863a902 READY Aff 001 Pri 81 Name WorkerSupport[1] 4259fa40 Ent 01f3af64 IP 0206cc20 LR 20cc0602 WAITING Aff 001 Pri 79 Name Sleeper 426acf18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate 42684300 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate 4277b608 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr 43fb65d8 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr 43174d08 Ent 01f3af64 IP 01f5d10c LR 0cd1f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr 4c110fa0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer 4b35a470 Ent 01f3af64 IP 02610e78 LR 780e6102 READY Aff 001 Pri 10084 Name PlacementMgr 4c505c78 Ent 01f3af64 IP 01919414 LR 14949101 READY Aff 001 Pri 84 Name AutoPlacementMgr 4c5298a8 Ent 01f3af64 IP 01948410 LR 10849401 READY Aff 001 Pri 85 Name RadarMgr

Anonymous

i cant play doesn't even load the game bruh

Anonymous

none of my mario kart 8 dlc work any more

Anonymous

New zelda , Unable to give name horse then your stock in a loop .

Anonymous

1.7.4b was crashing like crazy!

Anonymous

Thanks a lot, and nice work! Runs even better than 1.7.4b for me, pretty consistent 25-30fps in BOTW.

Anonymous

i have a random crashes in the game zbotw gtx970

Anonymous

disableGPUFence = true in conjunction with AMD freesync is working marvellously, too bad the glitches.

Anonymous

is there any way i can enable all cores for LoZ-BotW since it seems to only use one. or is that not applicable yet? im still running it with a 480p graphics pack that doesn't really seem to impact performance at all.

Anonymous

Q_Q how are people getting 30 -60 fps xD? mine stays at 15-20 fps :/ and freezes alot

Anonymous

i think you really gotta load up a shader cache

Anonymous

The cemu say it's unverified/slow and won't let me load he game....

Anonymous

The cemu 1.7.4 b more stable less crashes, please go back up

Anonymous

any news regarding cutscenes? all green here when cutscene show up

Anonymous

very stable build. i have some issues with graphic glitches but the gameplay was fine crash after 2 hours thanks for de build dude.

Anonymous

Please Exzap, I'm an AMD users and the grass bug is unnacceptable, thats must the first issue to repair in your list.

Anonymous

Hey i'm experiencing weird noise randomly like water noise when i'm walking in grass and monster noise that i just killed (yes they were no monster around me anymore) and the other noises are just unbearable to hear. Restarting the émulator seems to fix it somehow.

Anonymous

I was playing the game normally with version 1.7.4c, however I did the nonsense of downloading an external cache file and when I was giving load in my save game, Link start sinking in the ground and water is no longer working anymore, the same problems of 1.7.3 version. I even try to wipe all cache and start witch to new emulator folder (keep only savegame) and do not work. Please, guys, help me.

Anonymous

where do i find game profile?

Anonymous

90% playable!! Very good team!!! ty ty ty ty ty

Anonymous

How do I get v 1.7.4 b? I pledged but can only download 1.7.4 c? I have v 1.1.1 and did everything you linked in the guide but get drops to &lt;10 fps from 30 fps (with i7 4770k&amp;a gtx1060) Do you think when I get my 1080ti it will be better?

Anonymous

after a game freeze (1.7.4c) , I had to shut down the emulator. Since then, the save files loading starts insanely slow. Tried using completely different set of saves from 1.7.4b, different shader cache, no shader cache... any idea ?

Antonio Ferrari Cazarín

Locked view on shrine and no cutscenes break the game for me, other stuff looks nice and I'm playing at 4K and hi res shadows but cutscenes and the locked view bug really need to get fixed, any tips or workarounds?also things at a distance look kind of jaggy when upscaled, any help?

Anonymous

Go on discord lot of Workarounds.

Anonymous

mine says 1.7.4.b

Anonymous

1.7.4c Still unstable playing BOTW. 4770k @4.5 gtx 1080 I only get about 3 minutes of running around till CEMU crashes. what a bummer. I hope to see a 1.7.5d soon But thanks for the effort guys

Anonymous

yeah my cemu crashes on 1.7.4c after playing a while as well.

Anonymous

Spikey grass, freezes, and low fps. for now. Im dropping my sub until you guys get in with AMD :(.

Anonymous

1.7.4.b freezes also

Anonymous

but i got off the damn plateau though so thank you devs

Elan Heredia

problems with amd drivers, is there a fix coming?

elemileTLDR

Less fps, soft crashing at plateau and camera locking at shrines. Cinematics fixed using Cemuhook 173d 0310.

Anonymous

Now with 1.7.4 can you play it from start to end ??

Anonymous

can play for hours.... just the shrine - camera bug and from time to time in the outside world a 0,4 fps bug -&gt; there i need to load new... in shrines when camera bugs i just drown/jump for the reset

Anonymous

All the improvements are really great! Been testing 1.7.4b yesterday. I've experienced more crashes than 1.7.3d but its fine as long as I remember to save regularly. 2 times it crashed my graphics driver and I hat to hard reset my PC. There is once particular bug that still remains which is pretty annoying. The game keeps on dropping to 0.24 FPS, this happens only near (unexplored) shiekah towers. I have to save every little step in order to get on top. I'm playing on I5 4690@3.8Ghz with Nvidia GTX980 4GB@1080p, 16GB DDR1666. My shader cache is around 19500 and I increased the pagefile size to 10GB. Strangely the lighting is not fixed for me. I still get this strange issue where it looks like its rendered with an offset. Makes it almost unplayable in dark areas but everything else seems to work.

Anonymous

GUYS PLEASE HELP WHERE CAN I DOWNLOAD THE LEGEND OF ZELDA BOTW FOR CEMU? I COULDNT FIND IT.

Anonymous

Yes, google how to become a pirate. Emulators are for original dumps of OWN games

Anonymous

It's still not stable, keeps on crashing and has some other issues, which is expected really in this early stage. If you can live with that, then yes you can complete almost all shrines, main quests and sidequests. You can't complete it to 100% with every little detail yet but it's playable. You can advance far enough to obtain the master sword, tons of heart containers, fill up your stamina bar, do most sidequests, defeat the 4 giants and defeat the end boss.

Anonymous

Thank you! Team CEMU is the best. The game runs pretty good and my computer is not the sharpest tool in the shed.

Anonymous

Hey, will be coming optimations for AMD Ryzen in future? ;)

papajinou

Cemu 1.7.4C: (amd fx8350 4.3ghz+ gtx1080 +16go ddr3) Awakens at the beginning fps: 20fps Plateau: 14-17 fps Indoor: 37 fps Snowy plateau: 13-16 fps

Anonymous

if there was a 30 fps optimization, I would be sooooo happy :)

Anonymous

Same here looks weird but it can be finished

Anonymous

Yes, it's 1.7.4c.

Anonymous

Anyone else using RX480. If developers don't care about fixing AMD graphics problems i might as well stop donating. AMD users how are things going ?

Anonymous

Only I do not have any music in Zelda? Can I fix this?

Anonymous

You're not having any music in villages and towns either? Because music is not always playing.

Anonymous

cut scenes still not working ?:(

Anonymous

не могу скачать, что делать?

Anonymous

I see a huge improvement in overall gameplay smoothness from 1.7.3, at least for the games I like to play (not a Zelda fan). The NSMBU 4K resolution slowdowns in the Soda Jungle levels are gone. MK8 hardly stutters at all. Magnifico!

Anonymous

Сервер периодически подвисает. Подождите пару минут и пробуйте снова.

Anonymous

Жду 2 часа, не получается, что делать?

Anonymous

Работает ли миссия с фотоаппаратом?

Anonymous

Huge Improvements across the board, only downfall would be the random crashes that happen quite frequently, every 30 minutes - 1 hour or so

Anonymous

Crash any 15-30 min AMD FX 8350 8* 4,5 GHZ RAM 16 GB DDR3 2400 mhz Nvidia GTX 1050 TI runing whit SSD

Anonymous

I'm eagerly waiting for 1.7.4d to see if Exzap did his magic fixing all the awful AMD issues.

Cloud Strife

BotW crashes when I trying to walk. RX 470.

Anonymous

please help me, Zelda works great now! i have 30fps and it's great, but i can't play because whenever i pause the game into inventory it freeze and i have to restart, it freeze all the time when i pause, and the first cut scene when link is on the rock that lifts up the ground it also freeze a bit in the cut scene. Help panic please!

Anonymous

You've come so far! just the crashes and the game will be FU***NG AMAZING!

Anonymous

Crash select Franch language =( English language : ok

Anonymous

Exzap can you let us AMD users know if your going to look into fixing the grass issues in BOTW?.

Anonymous

Hi the horse registration doesn't work all the time, i had an issue that i couldn't write or interact with cemu(like escaping the fullscreen mode) or putting names that would just end up being refuse.

Anonymous

You guys should fix AMD Compatibility :3 Bugs i am experiencing with my r9 380x is Grass Flickering all over the place and framerate issues

Anonymous

I heard that they said they were aware of it and are working on it. Someone mentioned in the cemu subreddit.

Anonymous

Besides the random crashes, the frequency of softlocks inside shrines has also increased. Other than that, I'm quite surprised you guys managed to do such a great job in such a short amount of time. Does anyone know how to solve GX2SetGPUFence Skip speeding up the framerate during Shrines without disabling it and without enabling Adaptive VSync in NVidia Control Panel?

Anonymous

Писали что нет. А на ютубе есть видео что да!(во всяком случае удалось пройти миссию - видео подтверждало)

Anonymous

i am using rivatuner to cap the fps to 30

Anonymous

are you having random crashes?

Anonymous

It is whenever you are close to an undiscovered shrine, iit happens to me also

Anonymous

BOTW is running almost perfect - main issue is that the game locks down to 20fps when outside.

Anonymous

Hot to fix camera freeze?

Anonymous

Is my computer to slow? It is very laggy when i run Zelda BOTW. Core i7 4500U 1,8ghz Intel SSD Geforce 840m 8 gb ram

Anonymous

that usually happens after cinematics, which are bugged, so after one, save the game and restart cemu, i have the same problem

Anonymous

why does 174.c not fix any issues I have had in 173.d? nothing is working and I have a core 15 6500 and a gtx 960, sorry if this is wrong place to ask

Skelun

Any news about the AMD GPU grass bugs?

Anonymous

1.7.4c is not loading any savegames - even though last time I exited normally

Anonymous

All autosaves in 1.7.4c are getting corrupted

Anonymous

How I use CEMUHOOK with this version. CEMU doesnt launch when the dll is in the folder

DSP

is anyone locked at 20 fps?

Anonymous

great now my game crashes like every 30 minutes using 1.7.4c and eu version of botw

MAXXimizer

I'd really love some support with AMD GPU's. Game is running fantastically but with no patch or fix in place for the grass it's going to stagger any AMD builds.

Anonymous

This release fixed so little and created so many problems

Anonymous

Guys you are amazing, now is perfect, i also get 30 fps! Best team ever.

Anonymous

if u have crashes and u have 4k or whatever resolution "pack", try to disable it... seems to work for me. had the 4k rules.txt and since update it crashed every 10-30 mins... switched now to 1440p let's see if there is a difference...

Anonymous

thx for ur hard work - u truly have magical power :D

Anonymous

let us know how that goes, im having a lot of issues at the moment

Anonymous

Same here, on both my rig and laptop I can't surpass 20.11fps. Are you using your own shader chache or did you download one?

V

where you guys getting these packs?

Anonymous

buddy exist anyway use camera with mouse or something like that ?

Anonymous

Hey Devs any chance we can Tokyo Mirage working? :D And also BoTW's camera still detaches from Link

Anonymous

Hello people. How does the game play in fps? I have a 15, 8 ram and gtx 1060 and it does not exceed 15fps, and often it drops to 5 fps

Anonymous

same for me.. fx 8320 16gb ram gtx 1070 and i i average like 12

Anonymous

I keep getting random crashes. im not sure whats wrong. it just stops running and the process dies

Anonymous

anyone else get a glitch in shrines where the camera gets disassociated with link? like its fixing to a specific spot.

Anonymous

hello i have a problem with the new version of cemu.... i was downloaded the game via wiiuusb helper... if i starts the game zelda breath of the wild it says i have to download some system updates.... but i have both updates and the dlc pack could anyone help me ?

Anonymous

Your patch is not correctly installed or in the correct folder.

Anonymous

i know.... i have the game with the dlcs and updates only what i want is to play it on pc my wii u version is so bad in graphics....

Anonymous

ok i know what u mean.... but what can i do ? can u help me to fix this problem ?

Anonymous

Is the only way to set the brightness via the monitor settings ? And btw anyone tried additional Antialiaising with NVI ?

Anonymous

Exzap thank you for working on them AMD fixes. You have my support for next month also :-) .

Anonymous

Ohh god some and love here &lt;3

Libertas

Unplayable for me Freeze on Loading screen, i5 2500k 3.30GHz, 16Gb Ram, GTX 970, Win 10 64

Anonymous

BotW still drop after some time to 1fps for AMD users ?

Anonymous

You deleted the settings file after replacing the new version ?

Anonymous

Hi I'm so happy to run 1.7.4d So much better than the old versions Now the Cemu runs back 20-30fps But unfortunately the program crashes every time i play Zelda BotW with Cemu hook and non Cemu Hook Also no matter what I adjust,crash

Anonymous

Where she is? the 1.7.4d version?

Anonymous

It seems that 1.7.4d compiles shaders slower than 1.7.4c and 1.7.4b

Anonymous

please please repair de camera locking issues!

BSoD Gaming

Great job dudes, Keep up the good work!

Anonymous

Great job, I support you, I like CEMU, but it is impossible to play BOTW, it locks the camera every time...

Anonymous

when playing BOTW its like the grass is floating and i see wierd purple things also keep having near 1fps also i have to use cheat engine to play a bit normal but without it its the same D: AMD Radeon R9 200 / HD 7900 Series i5 CPU 760 @ 2.80GHz 8 GB Ram W10 64bit

Anonymous

I'am suprised how well this works i expected a lot more issues , only thing that stands out are the fps drops at some points ..but iam Actually playing this !

Anonymous

Thank you ! no more graphic bugs and GRASS is WORKING !!!!

Anonymous

really nice cemu team keep working and fix plz cameralooks in boss fights and shrines

Anonymous

Cached shaders compiling on 1.7.4d is taking really much more time than the older versions :'( Edit : oh, my bad. It seems it was only the first time ; i'll edit if it does again

Anonymous

As soon as I arrive at home I will test it on my AMD GPU lets see if the grass and other graphical bugs are fixed.

Anonymous

Beautiful and I want more by AMD yousers

Anonymous

massive frequent crashes on 1.7.4c, b seemed a bit more stable. Crashlog for CEMU 1.7.4c Date: 04-04-2017 16:28:44 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x1c80435a802 cemu.exe at 0x7ff7204f0000 RAX=00000000ac200e50 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000d00 RSP=000001c8005a0000 RBP=0000000000000020 RDI=000000000000001b RSI=0000000004444444 R8 =00000000ac2000cc R9 =00000000ac200ed0 R10=0000000000000000 R11=0000000000000000 R12=000000000000001a R13=000001c82aff0000 R14=0000000020000000 R15=000001cd32b30000 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [EU] TitleId: 50000101c9500 RPXHash: dcac9927 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x02720a10 LR 0x02721c90 Thread 0x3746f048 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e128c8 IP 01f4a364 LR 64a3f401 SUSPENDED Aff 010 Pri 80 Name NULL 11604b78 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 137057b0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 READY Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13746088 Ent 01f3aef0 IP 0260fc60 LR 60fc6002 READY Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 16750f30 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 16752c18 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30ee6c30 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30ef1840 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Control 30efc5c0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 30f074b0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 READY Aff 100 Pri 84 Name MovableMemory 3746f048 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 RUNNING Aff 100 Pri 84 Name res::Compaction 10524620 Ent 0306abc4 IP 0306ad50 LR 50ad0603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 3ed38520 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread 3f0f5ca0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread 3fbbabd0 Ent 01f3aef0 IP 0271c244 LR 44c27102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 3fde8ea8 Ent 01f3aef0 IP 0228664c LR 4c662802 WAITING Aff 010 Pri 83 Name NFP Thread 11a1e620 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 11a1fe50 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 11ca8c20 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 11ca8410 Ent 02df3dd0 IP 02dcb548 LR 48b5dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 3fef8bc8 Ent 01f3aef0 IP 0271ad24 LR 24ad7102 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread 3ff75150 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 84 Name 3ffa0200 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name 3ffcb2b0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 84 Name 400e4100 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread 4257bb90 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0] 4259cea0 Ent 01f3aef0 IP 02a9a7cc LR cca7a902 READY Aff 001 Pri 81 Name WorkerSupport[1] 4259ea40 Ent 01f3aef0 IP 0206cbac LR accb0602 WAITING Aff 001 Pri 79 Name Sleeper 426abf18 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate 42683300 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate 4277a608 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr 43fb65d8 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr 4c5287a8 Ent 01f3aef0 IP 01948410 LR 10849401 READY Aff 001 Pri 85 Name RadarMgr 43174d08 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr 4c10fea0 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer 4b359400 Ent 01f3aef0 IP 02a56d4c LR 246da502 READY Aff 001 Pri 84 Name PlacementMgr 4c504b78 Ent 01f3aef0 IP 01f5d260 LR 60d2f501 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr

Anonymous

download 1.7.4d should fix it ;)

Anonymous

Thanks lads my 290 works great now!

Anonymous

good fucking job cemu team :D Grass and purple shit finally fixed with 1.7.4d THX very much

Anonymous

dont expect a fix soon, ey? thanks cemu :)

Anonymous

Did well for about an hour or so, now it crashes every 10-15 mins

Anonymous

still stuttering a lot in main map

Anonymous

Yes Compiling shaders 17k+ for BotW takes much longer EVERY time, not only first time. Is it my Driver Version or what ? Have Radeon 17.2.1, OpenGL 6.14.10.13469

Anonymous

I have a Nvidia GPU (GTX 1070) and I seem to be stuttering quite often. Is this normal for the current state of the emulator or can I fix it?

Anonymous

Please, could you modify this for future releases?. With every new update of cemu I must edit the file graphicPacks/MK8_1080p/rules.txt and set the right code for EUR version of Mario Kart 8. The right code is 000500001010ed00 (it isn't 0005000e1010ed00). Thank you in advance.

Anonymous

Compiling shaders is much much slower than 1.7.4, b and c. Also BOTW keeps crashing randomly.

Anonymous

Crashlog for CEMU 1.7.4d Date: 04-04-2017 16:21:26 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x214830e8c1e cemu.exe at 0x7ff7059f0000 RAX=00000000ac2005d0 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000480 RSP=00000214805b0000 RBP=0000000000000020 RDI=000000000000001b RSI=0000000004444444 R8 =00000000ac2000cc R9 =00000000ac200650 R10=0000000000000000 R11=0000000000000000 R12=0000000000000009 R13=00000214a7790000 R14=0000000020000000 R15=0000021679bf0000 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [EU] TitleId: 50000101c9500 RPXHash: 42b7a3a ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x02720e1c LR 0x0272209c Thread 0x3746f248 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e128c8 IP 01f4a3d8 LR d8a3f401 READY Aff 010 Pri 80 Name NULL 11604d78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 137059b0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13746288 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 16751130 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 16752e18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30ee6e30 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30ef1a40 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Control 30efc7c0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 30f076b0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name MovableMemory 3746f248 Ent 01f3af64 IP 02721158 LR 58117202 RUNNING Aff 100 Pri 84 Name res::Compaction 10524620 Ent 0306afc4 IP 0306b150 LR 50b10603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 3ed38520 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread 3f0f5ca0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread 3fbbac10 Ent 01f3af64 IP 0271c650 LR 50c67102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 3fde9ee8 Ent 01f3af64 IP 022866c0 LR c0662802 WAITING Aff 010 Pri 83 Name NFP Thread 11a1e820 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 11a20050 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 11ac0960 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 11ac0150 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 3fef9c08 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread 3ff76190 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name 3ffa1240 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name 3ffcc2f0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name 400e5100 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread 4257cb90 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0] 4259dea0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1] 4259fa40 Ent 01f3af64 IP 0206cc20 LR 20cc0602 WAITING Aff 001 Pri 79 Name Sleeper 426acf18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate 42684300 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate 4277b608 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr 43fb65d8 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr 4c5298a8 Ent 01f3af64 IP 01948410 LR 10849401 READY Aff 001 Pri 85 Name RadarMgr 43174d08 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr 4c110fa0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer 4b35a470 Ent 01f3af64 IP 027a8218 LR 00827a02 READY Aff 001 Pri 84 Name PlacementMgr 4c505c78 Ent 01f3af64 IP 01918128 LR 28819101 READY Aff 001 Pri 84 Name AutoPlacementMgr

Anonymous

Hello, thank you for your support. I just had a crash on Zekda Botw. I'm under Cemu 1.7.4d + Cemuhook 0.4.0.1. I post you my crashlog: Crashlog for CEMU 1.7.4d Date: 04-04-2017 16:48:50 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x1c38767f9c7 cemu.exe at 0x7ff6dfae0000 RAX=0000000030f685f0 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000600 RSP=000001c380d00000 RBP=0000000000000020 RDI=000000000000001a RSI=0000000004444444 R8 =0000000030f67f6c R9 =0000000030f68670 R10=0000000000000000 R11=0000000000000000 R12=000000000000000c R13=000001c3ccc10000 R14=0000000000000020 R15=000001c895930000 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [EU] TitleId: 50000101c9500 RPXHash: e472dce2 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x02720e1c LR 0x0272209c Thread 0x3746f248 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e128c8 IP 03136244 LR e4601303 READY Aff 010 Pri 80 Name NULL 11604d78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 137059b0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13746288 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 16751130 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 16752e18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30ee6e30 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30ef1a40 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Control 30efc7c0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 30f076b0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name MovableMemory 3746f248 Ent 01f3af64 IP 0271ed38 LR 10ec7102 RUNNING Aff 100 Pri 84 Name res::Compaction 10524620 Ent 0306afc4 IP 0306b150 LR 50b10603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 3ed38520 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread 3f0f5ca0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread 3fbbac10 Ent 01f3af64 IP 0271c650 LR 50c67102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 3fde9ee8 Ent 01f3af64 IP 022866c0 LR c0662802 WAITING Aff 010 Pri 83 Name NFP Thread 11a1e820 Ent 02df41dc IP 02dd5888 LR 8858dd02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 11a20050 Ent 02df41dc IP 02dd5888 LR 8858dd02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 11bb4bc0 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 11bb43b0 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 3fef9c08 Ent 01f3af64 IP 0271b130 LR 30b17102 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread 3ff76190 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name 3ffa1240 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name 3ffcc2f0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name 400e5100 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread 4257cb90 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0] 4259dea0 Ent 01f3af64 IP 0305d324 LR 0cd30503 READY Aff 001 Pri 81 Name WorkerSupport[1] 4259fa40 Ent 01f3af64 IP 0206cc20 LR 20cc0602 WAITING Aff 001 Pri 79 Name Sleeper 426acf18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate 42684300 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate 4277b608 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr 43fb65d8 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr 4c5297a8 Ent 01f3af64 IP 01948410 LR 10849401 READY Aff 001 Pri 85 Name RadarMgr 43174d08 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr 4c110ea0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer 4b35a400 Ent 01f3af64 IP 01f786a8 LR 5886f701 READY Aff 001 Pri 84 Name PlacementMgr 4c505b78 Ent 01f3af64 IP 0190a470 LR 70a49001 READY Aff 001 Pri 84 Name AutoPlacementMgr

Anonymous

Thanks for command line option -ud

Anonymous

CEMU 1.7.4d CPU - AMD FX6300 3.50 GHz GPU - nVidia GTX 960 4GB RAM - 8 GB 10-12 FPS maximum :(

Anonymous

Crashlog for CEMU 1.7.4d Date: 04-04-2017 22:57:57 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x22acc5418ca cemu.exe at 0x7ff78e9e0000 RAX=0000022a8c898860 RBX=0000000050e249e8 RCX=0000022acc5404d8 RDX=0000000002444430 RSP=0000022bf7e90000 RBP=000000001040fbb4 RDI=0000000000000000 RSI=0000000000000000 R8 =000000001041aaec R9 =0000000000000001 R10=000000001041b4c4 R11=000000001041f69c R12=0000000000000000 R13=0000022af4f20000 R14=0000000002629408 R15=0000022a88010000 ----------------------------------------- Game info ----------------------------------------- Not available ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x0262a528 LR 0x02444430 Thread 0x50e24e60 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e12850 IP 0206446c LR 6c440602 RUNNING Aff 010 Pri 80 Name NULL 11601978 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 13702440 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13742d18 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 1674dbb0 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 1674f898 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30fe38b0 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30fee4c0 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name Resource Control 30ff9240 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 31004130 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name MovableMemory 3756bcc8 Ent 01f38960 IP 01f5ad08 LR 08adf501 SUSPENDED Aff 100 Pri 84 Name res::Compaction

Anonymous

thats the crash log, but i also am unable to load the other versions of cemu now.

Anonymous

caches recompiling takes a eternity in 1.7.4d, still stuttering and crashes randomly

Anonymous

1.7.4d made the botw run way better for me really smooth just keeps crashing on autosaves about every 20-30 mins.

Anonymous

My fps is still very low.. Any way to fix this? I enabled Vsync.. but this is isn't fixing it..

Anonymous

1.7.4e need to focus on crash...because there was no crash on 1.7.3

Anonymous

High ram usage on precompiler

Anonymous

Have any build ever seen an e or later release?

larry

Make it open source

Anonymous

Botw crashes every 3-15 minutes.

Anonymous

Not really, it'd be awesome to crush all these pesky AMD glitches and low fps. I guess we'll have to wait for 1.7.5-1.8

Anonymous

Is it normal to use 75% of my Ram and also 35% of CPU? I had 20GB ddr4 being used and the fan was so noisy (it never happened). running zelda botw at 1.7.4d

Anonymous

Exzap, the compiling cache is broken in 1.7.4d for Nvidia users.1.7.4c worked OK.

Anonymous

Cemu is using multi-threaded tasks for shader loading at the beginning now, so you might see more cores being loaded.

Anonymous

Too much crashes and compiling cashed shaders for ages ...

Anonymous

RAM is running full while playing

Anonymous

Okay.. i have managed to get some performance improvements.. I use a couple of graphicpacks.. 1080p, eyeremoval etc.. 17K shaderfile and cheatengine to speed it up 5 times.. this seems to help a bit

Anonymous

no crash for me with cemuhook 401, start new game with no shadercache, i complete the plateau zone in high cache accuracy, now in the open world with low acuracy i get 24-30fps. runs better with new cache 1.7.4.

Anonymous

Can u please have a look at Nvidia Ram issue?, every tiem i start cemu, with 4k shaders, my 8gb ram grows to 99.3% and stay there... then the Botw stay 3 miutes smooth , 3 minutes freezing, 3minutes smottth again... etc. (This in a gtx660 )i was trying hard this two days, but no results

Anonymous

I have Xone controls with wireless sensor, I tried to configure the emulator to play Mario U, but it does not configure them well, and in other games if it is configured correctly, and in all emulators happens the same, there is no solution yet? I think it should be something easy to fix.

Anonymous

I think the Controller Profile Export/Import feature needs to be addressed. When using RDP sessions to talk to cemu, the export/import function does not work. I think its due to how the export saves keymappings to the controllers UUID, which changes with RDP connections, Removing UUID bindings and letting us export the values on each of the fields and being able to import them for any controller UUID would be useful. Usecase - Moonlight on Android with a Bluetooth Controller.

Anonymous

What are you using the eye removal for now ? I thought the new version fixed the issue, or does the eyes cause slow fps ? Btw I have good performance limiting frame rate to 10 fps and using cheat engine to speed things up 3 times. best i have come up with so far.

Anonymous

nvidia user here ,,but thanx ...keep up the great work..

Anonymous

Still crashing.... but not as often.. and i get these wierd errors along with some of the crashes saying "MSCTFIME UI: Cemu,exe - Application Error" "The instruction at 0x00007FF7CB2684CD referenced memory at 0x0000000000000000 The memory could not be written. Click on OK to terminate the program" My pc: Intel Core i7 6700K @ 4.00GHz Skylake 16,0GB RAM Z170-PRO Motherboard NVIDIA GeForce GTX 1070 8GB (MSI)

Anonymous

cant set up my keyboard , can someone share the Wii U Pro Controller - Keyboard.ccc please thanks !!

Anonymous

Cemu 1.7.4 C and D crashes randomley after 20-30 mins . AMD 9590, 8GB Ram , Nvidia 980 TI

Anonymous

How about not using 4K and checking the minimum requirements to run cemu?

Anonymous

Same here. 1.7.4b, c and d all crash consistently. AMD 8370, 16GB Ram, Nvidia 970 GTX. Maybe a problem with AMD CPUs? Tried adjusting affinity to all cores, one core, 4 cores, etc. With shader cache, without shader cash and still crashes all the time.

Anonymous

After you type in your desired name for the horse, hold whatever button you assigned (+) to while submitting the name for the horse, it may take a few tries but that's how I and a few others on the Reddit solved the problem

Anonymous

Well I think we need a 1.7.4 hotfix... Cemu now crash in every 5 mins...

ayurai

I hope they are looking at it, and may solve the problem soon , or at least , until public release.

Anonymous

i got pretty good fps in 4k but it crash everytime

Anonymous

So many damn camera locks. lol.

Anonymous

BOTW exception : Unhandled exception at 0x000002BF057B66A7 in Cemu.exe: 0xC0000005: Access violation reading location 0x000002BF2B660000. Address : 000002BF057B66A7 movbe ebx,dword ptr [r13+r10] Next time this happens, ill upload the error message and a log file.

Anonymous

The videos of breath of the wild can't be seen.

Anonymous

That didn't take long, Unhandled exception at 0x000001CE05A4ABC7 in Cemu.exe: 0xC0000005: Access violation reading location 0x000001CE54940000. Address : 000001CE05A4ABC7 movbe ebx,dword ptr [r13+r10] debugged in Visual Studio 2017. Paste bin for log : <a href="https://pastebin.com/7fy0A8by" rel="nofollow noopener" target="_blank">https://pastebin.com/7fy0A8by</a> crashing every single time I teleport to the great plateau tower and fly down. Deleting shader cache in precompiled folder seem to have fixed it for a while.

Anonymous

i get crashes and camera lock with 0.75 fps every 10 minutes.

Anonymous

Thank you very much!!!

Anonymous

hi! sorry for my newbie attitude ;), but when we are become a new patreon, how to get acess to pre-build of Cemu ? need wait a mail? Thx for reply, have a nice day^^

Anonymous

see in the changelog of cemu 1.7.4 D there is a link in it for you to download it.

larry

Maybe they should contact the cemuhook creator and ask him to join the dev team

Anonymous

I get more and more the feeling it is related to AMD GPU fixes try 1.7.4 B

Anonymous

so I am running into a few glitches, when I use my para glider and finish using it my camera gets locked into place and does not wanna focus on link. and from what I've tried there is no way of getting out of that locked camera other than loading your last save.

Anonymous

Thx team cemu for job

Anonymous

cemu stopped working 1.7.4 (ZELDA) PLEASEE ?????

Anonymous

Wow, performance has nose-dived for me. Gone from sometimes 30fps to regularly 15fps tops and 2fps minimum....

Anonymous

i'm playing the US version and when a guardian shows up or i kill a group of ( i don't know their names ) and there is a cutscene to my reward ( a chest with horns and eyes ), the game kind freezes and stay there. Someone playing the EU or JPN version can confirm that... thanks.

Anonymous

Anyone know if they will fix the problem in fps?

Anonymous

I had this too. But it only happens to me when I'm doing shrines. loading the last save seems the only fix.. as far as I know

Anonymous

There are a few workarounds to get a higher fps. download some graphicpacks. user a different shader file. i.e. a 17k one. And you can use cheatengine's speedhack to sort of fake a higher fps. Works for me though. From unplayable to decent.. some minor stuttering but it's okay.

Anonymous

I seem to be getting much worse performance in 1.7.4D (10-16fps)vs 1.7.4C(30fps) trying to mess with it to see if I can get it stable but no luck so far.

Anonymous

The loading shader cache are too slow.. like the threading not working.. Yesterday it worked fine and now i need to wait 15mn for loading 7k shaders. anyone noticed this ? (i deleted precompiled, it remains slow at loading screen)

Anonymous

[Graphics] disableGPUFence = true GPUBufferCacheAccuracy = 2 accurateShaderMul = true in cemu&gt;gamesprofiles &gt; 00050000101c9500 25/30fps

Anonymous

Loading times for compiling is really long, every time the game loads. I have the same set up as 1.7.4c, but with 1.7.4d the loading times are 15mins plus. With 1.7.4c the loading times first time was long, but after that 3 mins or so. I will go back to 1.7.4c for now.

Anonymous

did you update? Thats actually a old bug from 1.7.3 without cemuhook.

Anonymous

it keeps crashing for some reason unkown

Anonymous

cemuhook 0410 does not work with 1.7.4d cemu, at least for me, it's grayed out!

Anonymous

THIS! please when you have time Exzap. (I know what a pain in the ass controller coding in windows is though so I understand if its not your top priority).

Anonymous

You have to load the game first and activate it afterwards

Anonymous

After 30 minutes of gameplay, the game kind start stutter like crazy, kind of running out of memory or something, after that if i enter the menu and eat or drop a weapon the game just goes on an infinite loading loop. 8 gb ram and SSD.

Anonymous

thanks team cemu for accepting my pledge and payment

Anonymous

It happens to me the same game 30 minutes, and it stops working, 1.7.4d icore 5 4440 r9 280x

Anonymous

More you play more shaders cached and more memory you need. My 16 gb ram used almost 100%...

Anonymous

1.7.4d is causing massive fps reduction; so I was sticking to 1.7.4c until it started crashing every 10-15 minutes. 3570k@4.2GHz, 16GB DDR3 1600MHz, EVGA 1060 (6GB) here. Any idea how to prevent the crashing ?

Anonymous

anything lower than an i7 will not go higher than 20 fps most likely. Unfortunately you need a god cpu to run at 30 fps

Anonymous

I literally bought a new cpu and motherboard just to emulate botw, cheaper to buy a switch lmao but &lt;3 eh it was about time for an upgrade. turns out the motherboard i got doesnt work with my pc tho and they not accepting returns cuz i already tried instlaling it n-n bye $200 at least i got the cpu xD

Anonymous

sell the motherboard on r/hardwareswap

Anonymous

Erase the precompiled "*.bin" file (Not the transferable file!) and after the first recompiling the bug is gone.

Anonymous

0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory

Anonymous

Feature requests: gameprofile options to choose input type (gamepad or pro controller), hide mouse in fullscreen

Anonymous

after deleting the precompiled shader cache, solve this problem?

Anonymous

Breath of the Wild temp fix ? I've noticed something : CEMU doesn't crash with 1.7.4c / CE speedhack x2 / CEMUHook 0.4.0.1. for the h264 videos (not HACK) It run pretty well (15-20fps without CE / 50-60fps with CEx2) GameProfile : [CPU] emulateSinglePrecision = true [Graphics] disableGPUFence = false GPUBufferCacheAccuracy = 2 accurateShaderMul = true Over 4 hours playing without any problem and my RAM up to 5Go max (12Go at Shader Loading Screen) Specs : i7 3820 / 16Go DDR3-1600 / 1070 KFA² HoF / SSD (CEMU) + HDD for the game repo Hope it helps someone :)

Anonymous

Hi, I spotted a crash on Zelda when climbing to the top of a tree. ciao

Anonymous

Where can I find the link to download the version 1.7.4c I think it was working better for me as I have an NVIDIA Card / Intel CPU? The shaders was loading like 3 times faster and the game crashed twice less often.

Anonymous

cant. as soon they pull an update, theres no way to get old ver. if someone post it its against the patreon rules.

Anonymous

its most likely in your downloads folder though

Anonymous

Someone now to fix the freezing on Mario U, on the Sparkling Waters Level, i dont now how to fix it, help please

Upscale

please make widescreen hack to 21:9 monitor.

Anonymous

BOTW crashes consistently on 1.7.4c and 1.7.4d after playing for 10-15 minutes. what a mess.

Anonymous

1.7.4B is the best update, and doesn't crash as frequently as newer updates as others are saying

Anonymous

Waiting too for gamepad controller command line or gameprofile input

Anonymous

Thank you for fixing that artificating issue with AMD GPU. I am a happy camper now. Can't wait to see more improvements. But seriously, great job!

Anonymous

I'd like to see the ability to use cheats and amiibo in cemu, can we expect that anytime soon?

Anonymous

Cheats are not going to happen easily. The Memory is not mapped

HealingPaint

Smash bros. running faster than 1.7.3,b but crashes before the match starts...not responding, have Nvidia (mid level) card, windows 10...will this be fixed soon? (hoping)

Anonymous

Hi, can you provide 1.7.4.c link agai? I'm using NVI Vga, so wanna try that version instead of 1.7.4.d. Thanks

Anonymous

Right, got the game working next to perfect with only a few stutters here and there as it cashes some shaders. Great work guys!

Anonymous

It will be working when it works, the task they are attempting is really not easy.

Anonymous

same here, followed some guides and was able to get it running very favorable. At this point I'd say I'd still rather play on the switch, but its a tie between CEMU 4k version and the wiiU 720p version. incredible for just a few weeks

Anonymous

here's my crashlog if it can help!

Anonymous

Crashlog for CEMU 1.7.4d Date: 06-04-2017 06:53:01 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x2349be8ce9a cemu.exe at 0x7ff754c50000 RAX=0000000030f684f0 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000500 RSP=0000023381910000 RBP=0000000000000020 RDI=000000000000001a RSI=0000000004444444 R8 =0000000030f67f6c R9 =0000000030f68570 R10=0000000000000000 R11=0000000000000000 R12=000000000000000a R13=0000023385740000 R14=0000000020000000 R15=000002352a160000 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [US] TitleId: 50000101c9400 RPXHash: dcac9927 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x02720e1c LR 0x0272209c Thread 0x3746f248 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e128c8 IP 01f4a3d8 LR d8a3f401 SUSPENDED Aff 010 Pri 80 Name NULL 11604d78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 137059a0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13746278 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 16751130 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 16752e18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30ee6e30 Ent 01f3af64 IP 03067ad8 LR 0c7c0603 READY Aff 001 Pri 83 Name Resource Loading 30ef1a40 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 100 Pri 84 Name Resource Control 30efc7c0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 30f076b0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 100 Pri 84 Name MovableMemory 3746f248 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 RUNNING Aff 100 Pri 84 Name res::Compaction 10524620 Ent 0306afc4 IP 0306b150 LR 50b10603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 3ed38520 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread 3f0f5ca0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread 3fbbac10 Ent 01f3af64 IP 0271c650 LR 50c67102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 3fde9ee8 Ent 01f3af64 IP 022866c0 LR c0662802 WAITING Aff 010 Pri 83 Name NFP Thread 11a1e810 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 11a20040 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 11ca8e10 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 11ca8600 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 3fef9c08 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 100 Pri 84 Name NavMeshSystemThread 3ff76190 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name 3ffa1240 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name 3ffcc2f0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name 400e5100 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread 4257cb90 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0] 4259dea0 Ent 01f3af64 IP 02a9abd8 LR d8aba902 READY Aff 001 Pri 81 Name WorkerSupport[1] 4259fa40 Ent 01f3af64 IP 0206cc20 LR 20cc0602 WAITING Aff 001 Pri 79 Name Sleeper 426acf18 Ent 01f3af64 IP 02620944 LR 44096202 READY Aff 001 Pri 84 Name ActorCreate 42684300 Ent 01f3af64 IP 02818e24 LR 948d8102 READY Aff 100 Pri 84 Name ActorCreate 4277b608 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr 43fb65d8 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr 43174d08 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr 4c110fa0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer 4b35a470 Ent 01f3af64 IP 0260c9a4 LR e0136102 READY Aff 001 Pri 84 Name PlacementMgr 4c505c78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr 4c5298a8 Ent 01f3af64 IP 01948410 LR 10849401 READY Aff 001 Pri 85 Name RadarMgr

Anonymous

by the way the nfc amiibo feature for Breath of the wild work only once a day with ALL amiibo instead of each amiibo. If i'm right you are suppose to scan an amiibo only once a day per different amiibo.

Anonymous

Crashlog for CEMU 1.7.4d Date: 06-04-2017 06:26:56 ----------------------------------------- Stack trace ----------------------------------------- Exception 0xc0000005 at 0x15b81f2f97b cemu.exe at 0x7ff639960000 RAX=0000000030f68970 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000980 RSP=0000015b80570000 RBP=0000000000000020 RDI=000000000000001a RSI=0000000004444444 R8 =0000000030f67f6c R9 =0000000030f689f0 R10=0000000000000000 R11=0000000000000000 R12=0000000000000013 R13=0000015bdc070000 R14=0000000000000020 R15=0000015e33dc0000 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [US] TitleId: 50000101c9400 RPXHash: 2912eb2f ----------------------------------------- Active PPC instance ----------------------------------------- IP 0x02720e1c LR 0x0272209c Thread 0x3746f248 ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e128c8 IP 01f4a3d8 LR d8a3f401 SUSPENDED Aff 010 Pri 80 Name NULL 11604d78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 137059a0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13746278 Ent 01f3af64 IP 0269c420 LR b4fa6002 READY Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 16751130 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 16752e18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30ee6e30 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30ef1a40 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 100 Pri 84 Name Resource Control 30efc7c0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 30f076b0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 READY Aff 100 Pri 84 Name MovableMemory 3746f248 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 RUNNING Aff 100 Pri 84 Name res::Compaction 10524620 Ent 0306afc4 IP 0306b150 LR 50b10603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 3ed38520 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread 3f0f5ca0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread 3fbbac10 Ent 01f3af64 IP 0271c650 LR 50c67102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 3fde9ee8 Ent 01f3af64 IP 022866c0 LR c0662802 WAITING Aff 010 Pri 83 Name NFP Thread 11a1e810 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 11a20040 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 11ca8e10 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 11ca8600 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 3fef9c08 Ent 01f3af64 IP 02d8e05c LR 14d3d802 READY Aff 100 Pri 84 Name NavMeshSystemThread 3ff76190 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name 3ffa1240 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name 3ffcc2f0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name 400e5100 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread 4257cb90 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0] 4259dea0 Ent 01f3af64 IP 02aa4138 LR e863a902 READY Aff 001 Pri 81 Name WorkerSupport[1] 4259fa40 Ent 01f3af64 IP 0206cc20 LR 20cc0602 WAITING Aff 001 Pri 79 Name Sleeper 426acf18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate 42684300 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate 4277b608 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr 43fb65d8 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr 43174d08 Ent 01f3af64 IP 025275c0 LR c0755202 WAITING Aff 100 Pri 84 Name tera::ImageResourceMgr 4c110ea0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer 4b35a400 Ent 01f3af64 IP 01faefd4 LR aceffa01 READY Aff 001 Pri 84 Name PlacementMgr 4c505b78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr 4c5297a8 Ent 01f3af64 IP 01948410 LR 10849401 READY Aff 001 Pri 85 Name RadarMgr

Anonymous

Its seems that Eventide Island make me camera lock with under 1 fps because i've been playing more than 10 minutes and it didn't happen.And i'm exploring other area

Anonymous

Hey CEMU Team, i see u develop CEMU with OpenGL 4.5, is there no support of DirectX? like dx9 dx11 dx12? Many GPU´s use them... As example Dolphin emulator for Gamecube an Wii use DirectX,..... why not here? Is there any Support for NetFramework too?

Anonymous

Why not if there working? :) Opengl has same speed with Direct3D. Why not .NET = because)

larry

$40000 + A month in pledges better pick up the game Team CEMU

Anonymous

Is there any cheat to use more than one amiibo per day in cemu?

Anonymous

You cant be serious? Team CEMU is crushing it. The game came out a month ago. People need to keep their expectations in check. Donating to team cemu is to support their continued development, not to instantly purchase a fully functioning wii u for your computer. If you want a flawless wii u right now then buy one.

Anonymous

All cemuhooks later 0.3.1.0 is not working for me, it's always grayed out.

Anonymous

you need to add it to the white list of your antivirus, both files, cemu.exe as the .dll cemuhook file and it will run.

Anonymous

You guys are amazing, and very close. I can't wait to see where this project is in a month.

Anonymous

Game looks so nice, runs with 20-30 fps but it fucking crashes all the time :( Sometimes 10min, if I'm lucky 2h , feelsbadman :( Somebody know how to fix this? PC: i7 4790k MSI R9390x 16 Ram, SSD ....BOTW 1.1.0 Cemuhook 4.0.2 Shader 19k .....PLZ HELP

Anonymous

1.7.4d requently crashes, much more often than b did, and the camera rune is super super touchy. I can't even get a photo of a stationary mushroom without a huge struggle.

HealingPaint

I agree 1.7.3 was more stable, hopefully the next release will be more reliable.

Anonymous

I disagree, i ve not had that many crashes, and 1.7.3 had broken physics, I ll take a few crashes over the broken physics any day of the week

Orle

Agree'd 1.7.3 was very unstable. tbh it didn't work 90% of the time for me, plus broken physics. Doesn't matter anyways, they're already moving forward. thats all that really matters.

Anonymous

whenever i start my patreon build now im always getting the 'unverified/slow' thing even though i legally paid for it?

Dale Watts

hi all, on the latest version of cemu 1.7.4d, I am getting Unverified/slow. Any reason this is happening as I am Patreon supporter. Thanks

Anonymous

Do not install latest AMD drivers Crimson ReLive Edition 17.4.1 4/4/2017, they freeze the game every time at beginning. Made a rollback to Crimson ReLive Edition 17.2.1 2/22/2017 and its working again.

Anonymous

Is there a download link for 1.7.4b or 1.7.4c? Those worked better on my Nvidia card.

Anonymous

cemu 1.7.4c link please!!!!!]

Anonymous

Any updates to fix the crashes here soon? =) would be amazing

Anonymous

Doesn't linking it here for everyone kind of violate the purpose of your one week early access including your serial?

Anonymous

starfox zero dont work

Anonymous

and mario smash tennis :D

Anonymous

Could you please make 1.7.4c available again? 1.7.4d seems to be a lot slower for Nvidia users to compile the shaders...

Anonymous

40k! congratulations :D

Anonymous

im using a rx 260, theres a lot of crash and stuttering on 1.74d. I buy a gtx 1070 and go up with tests tomorrow

DrFuju

dude this is like 480k plus a year good lord

Anonymous

pls update cemu for new graphics nvidia

Skitz

I've noticed a massive slowdown in shader compiling with v1.7.4d on my nvidia gtx970, luckly i still had 1.7.4c on my hard drive, the speed difference is quite significant when compiling 4000+ shaders.

Anonymous

1.7.5 😍😍😍

Anonymous

Pls fix the crashes ASAP this is unplayable

Anonymous

is 1.7.5 out !!!??

Anonymous

i'm having too many crashes! can someone help me?

Anonymous

i wonder if the lock in camera happends to everyone or just me

Anonymous

NOOOOOPPPPEEEE i get that too

Anonymous

Can give me the link for 1.7.4c

Anonymous

to many crashes in 1.7.4d in 15 min of gameplay program crash to, i hope to god 1.7.5

Anonymous

gods of cemu please make a crash fix

Anonymous

lock in te camera happens to me to also in trials

Anonymous

In 1.7.4d the camera keeps getting locked in shrines and currently in the divine beast. Any tips on how to fix this on my end? Running Nvidia.

Anonymous

A certain Shrine wich i can't identify because i can't get close to it makes me crash by getting near it it has a lot of lizalfos near it and it's in lanayru great spring. here's the crash log: Crashlog for CEMU 1.7.4d Date: 07-04-2017 02:16:53 ----------------------------------------- Stack trace ----------------------------------------- 0x00007ff754c81540 (+0x00007ff754c81540) nvoglv64.DLL gpu7Texture_forceInvalidateByImagePtr 0x00007ff754c81540 (+0x00007ff754c81540) nvoglv64.DLL gpu7Texture_forceInvalidateByImagePtr 0x00007ffa763dbb70 (+0x00007ffa763dbb70) nvoglv64.DLL RtlInitializeCriticalSection 0x00007ffa763b9490 (+0x00007ffa763b9490) nvoglv64.DLL RtlImageNtHeaderEx 0x00007ffa76419c80 (+0x00007ffa76419c80) nvoglv64.DLL KiUserExceptionDispatcher 0x000000005493d070 (+0x000000005493d070) nvoglv64.DLL vk_optimusGetInstanceProcAddr 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000546090e0 (+0x00000000546090e0) nvoglv64.DLL DrvPresentBuffers 0x00000000545d6720 (+0x00000000545d6720) nvoglv64.DLL DrvValidateVersion 0x00007ffa752a8350 (+0x00007ffa752a8350) nvoglv64.DLL BaseThreadInitThunk 0x00007ffa763d70b0 (+0x00007ffa763d70b0) nvoglv64.DLL RtlUserThreadStart Exception 0xc0000005 at 0x54998678(+0xf78678) in module nvoglv64.DLL cemu.exe at 0x7ff754c50000 RAX=3fffffffffffffff RBX=000001e59a5d7578 RCX=000001e5a5474130 RDX=00000002a633aec8 RSP=0000007222fff618 RBP=000001e5a5399e18 RDI=000000020ca99e18 RSI=000001e6d4dd0000 R8 =00000000002e2378 R9 =0000000000004100 R10=000001e84b6d4ce0 R11=000001e5a5399e18 R12=00000000000b88e4 R13=000001e6d4e80040 R14=0000000000000004 R15=00000000002e2390 ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild [US] TitleId: 50000101c9400 RPXHash: dcac9927 ----------------------------------------- Active PPC instance ----------------------------------------- Not active ----------------------------------------- PPC threads ----------------------------------------- 50e24e60 Ent 00e128c8 IP 00e052fc LR 9c830602 READY Aff 010 Pri 80 Name NULL 11604d78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread 137059a0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 13746278 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 16751130 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare 16752e18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name DecompThread 30ee6e30 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading 30ef1a40 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Control 30efc7c0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory 30f076b0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name MovableMemory 3746f248 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name res::Compaction 10524620 Ent 0306afc4 IP 0306b150 LR 50b10603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 3ed38520 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread 3f0f5ca0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread 3fbbac10 Ent 01f3af64 IP 0271c650 LR 50c67102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 3fde9ee8 Ent 01f3af64 IP 022866c0 LR c0662802 WAITING Aff 010 Pri 83 Name NFP Thread 11a1e810 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 11a20040 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 11ca8e10 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 11ca8600 Ent 02df41dc IP 02dcb954 LR 54b9dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 3fef9c08 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread 3ff76190 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 84 Name 3ffa1240 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name 3ffcc2f0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name 400e5100 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread 4257cb90 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0] 4259dea0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1] 4259fa40 Ent 01f3af64 IP 0206cc20 LR 20cc0602 WAITING Aff 001 Pri 79 Name Sleeper 426acf18 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate 42684300 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate 4277b608 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr 43fb65d8 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr 4c5297a8 Ent 01f3af64 IP 01948410 LR 10849401 RUNNING Aff 001 Pri 10085 Name RadarMgr 43174d08 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr 4c110ea0 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer 4b35a400 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name PlacementMgr 4c505b78 Ent 01f3af64 IP 01f5d2d4 LR d4d2f501 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr

Anonymous

the best place to submit crash reports is to the mods on the Discord channel. They can submit them directly and more efficiently, with a more detailed event of what caused the crash

Anonymous

Nvidia just released a graphics update, not sure of the changes, but dling it now.

Anonymous

Le doy en permitir y no pasa nada, puedo cancelar la suscripción?

Anonymous

Amiibo pleaseeeee

Anonymous

i have no crashes using latest cemuhook, i get cutscenes and increased fps with the gpufence disabler option. only about 20 fps, but im running 670mx and i73630qm so im mobile and a bit outdated

Anonymous

Also could it be time to improve the GUI?

Anonymous

where do i share my crashlog ? here ? cemu keeps crashing in the same place i tried it three times i don't know why in this particular place...

Anonymous

Someone said to use the channel on discord, why ppl post their logs here is beyond me. people act like they're going to fix it overnight, thats just not realistic. If you keep getting crashes in the same area go to a different one for now. Let them know the issues on discord and they'll continue to improve the emulator in future updates.... For people who want amiibo gear i recommend googling "botw savegame editor"

Anonymous

The emulator isn't even ready, there's ton of issues everywhere for a lot of persons, they are busy fixing and implementing things and you ask for a Freakin GUI improvement ?

Anonymous

With Latest nvidia driver cemu doesn't start, don't download it ! Guys fix this pls

Anonymous

Hi I would be interested, which PC systems the developers use? That they still do not a new update because of the permanent crashes i have tast the cemu to 4 PC 2 intel whit DDR4 one whit GTX 1070 TI 32GB Ram the oder Whit GTX 980 16GB RAM and tow AMD DDR3 16GB RAM one whit GTX 1050TI the oder whit GTX 980 still the Same result crash 5-30 min the intel I7 6700 whit GTX 1070 TI is crash 25-45 min The Intel i5 4670K whit GTX 980 15-25 min crash the AMD FX 8350 whit GTX 1050TI 10-35 min Crash the last sys AMD FX-9590 whit GTX 980 Ti same 10-30 min crash -_- i say its Nvidia I'm not sure if that's what's going on at all i hope::

Anonymous

i downloaded software from here,why it shows unverified/slow?

Anonymous

no Problems , with I 7 6700k 1070 GTX 16GB Ram DDR4 ....no crashes , 30-40 FPS during the Game

Anonymous

is Nvidia and the now cordt is fin on mi Windows 10 64-bit 970 GAMING msi Motherboard AND FX-8370E Eigth-Core CPU @4.80Gh BIOS: V22.4 16gb of RAM GTX 660 nvidia GPU 2x1Tb hdd A tv @144Hz

Anonymous

if o go 800x600 i git 18\20\30FPS

David

unverified/slow = cracked Software, Download again or contact cemu

Anonymous

its crashing when you try to get the rubber armor

Anonymous

I tried download again and cover the folder,but still shows unverified/slow.

David

Cemu does not save the images from Savegame or photos in game with the Shiekah Stone

Anonymous

Yeah, i noticed that too, but unfortunately i could find a fix.

Anonymous

I've changed my Nvidia driver for 378.92 and deleted all the game shader cache in cemu folder and GLcache and let the game compile his own shader cache. I was getting 12-17 fps and now i've got 18-25fps in Zora domain

Anonymous

I have a Nividia 1070, a old i7 intel core 920 2.67Ghz OC to 3.00 Ghz and 12G RAM. I found that the 19k cache was using a lot a virtual Ram because of my physical Ram was satured. But i noticed with the new driver that the game crash with 19k cache when compiling the shader because of satured physical RAM. The card won't use virtual memory.

Anonymous

my old i5 2400 just can't pass 15 fps even with cemuhook enabled, time to upgrade.

Anonymous

I have a older CPU than you ( intel core i7 920 OC to 3.00 Ghz ) and i'm running the game between 18-25 fps thats maybe not just your CPU ?

Anonymous

Where is new release ? I need more fps and crash fix :P

Anonymous

Patience man ! This is not one of the big softw. developers company with thousend programers ;

Anonymous

Zelda played half down to system error PLEASE FIX

Anonymous

running the game between 5-9fps

Anonymous

I want 1.7.4c back! with 1.7.4d i get crashes after a minute no matter what shader cache and settings i use - with and without cemu hook - i use gtx1080

Anonymous

In reddit/cemu there is a crashfix thread. you tried that too ?

Anonymous

Try to install the Nvidia driver 378.92 delete all your shader cache of the game in Cemu folder ( Precompiled and transfereable ) and the GL cache of Nvidia . Let the game compile his own cache. Yes it will stutter at the begining, but i've got a huge Fps boost with a Gtx 1070 , a old i7 920 2.67Ghz OC to 3.00 Ghz and 12G RAM. Was getting 13-17 fps and now 18-25 fps and no crash.

Anonymous

It never crash???? ...nooooo I think you can play some hours for maximum, but you have also those random crashes.

Anonymous

I hope the next release (1.7.5) allows for 2 player coop for Donkey Kong Tropical Freeze (i.e. with Xbox 360 controllers) and multiplayer for the Super Mario Bros Wii U with wiimote or Xbox 360 controllers support. Thanks CEMU team for all that you do.

Anonymous

camera freeze bug fix plz

Anonymous

I've paid my bill, why do i have cemu patreon unverified/slow?

Anonymous

i have firewall disabled, i've played it all these days until today

TheSAW

Hello i try to play Zelda with Cemu 1.7.4d but cemu crashing during the intro. How i can fix that pls ? Thx

Anonymous

Whats up with your discord?

Anonymous

I test the 1.4.7c and 1.7.4d with cemu hook 0.4.0.3, all the steps of crash fix for nvidia gpus, capped fps with riva turner and now using with a gtx 1070. The game runs in 20fps~ in hyrule field, stuttering is a minor issue in amd gpu comparisson, very playable, no crashs for about 4 hours.

Anonymous

Does anyone know why my FPS is capped out at 15Fps whilst playing Breath of the wild..? i am so confused

Anonymous

Can someone provide a link for the crash "fixes", like how to cap framerate and any other tips and tricks?

Anonymous

Google guys. Very easy.

Anonymous

delete the preload cache folder on cemu shaderCache folder(dont delete the transferable), delete gpu cache(google it) and recompile everything from start, this should fix crashes

Anonymous

Just wanted to say thanks to the CEMU team what u guys have done is amazing. I have avoided the crashes everyone seems to be having by setting CEMU to run on only physical cores (1,3,5,7 on my i7330QM.... I did notice one glitch. It happens 99% of the time, I got lucky once and it didnt happen not sure why.... but i get this nasty looking smoke texture while in the Goron Mountain area. Does anyone else eperience this!?..........Also, just so everyone knows if u are using the 19k 17k other larger shader caches, it not worth it there are others games in there and it will just unnecesarilly slow u down and eat ur ram. A full shader cache for botw shd be somewhere in the ballpark of 9k. I am currently using the "rock solid" 6k cache and for my system seems to be faster than the full one for some reason so i just reset it everytime

Anonymous

FYI i am using the 1080 pack the 4k slows me down to much

Anonymous

i cant enable game control

Anonymous

I am issueing the bug drop to 1 fps stall, any tip ?

Anonymous

run fine but crash

Anonymous

PLZ gfix the crashes....

Anonymous

Anyone kmows hoe to finish Myama Gana shrine without the WiiU Gamepad ??

Anonymous

To cpmlete the Myama Gana shrine, you nned to press and hold right mouse button and move the cursor to tilt and twist the paltform, it's kinda hard cause of axe Y inversion, but i manage to beat it after 30-40 trys

Anonymous

click outside the emulator's window to flip the labyrinth upside down, then time it when another ball drops click on the window and it will flip the labyrinth and will knock the ball to where you want it. Like playing baseball.

Anonymous

I have not been able to tilt the platform with the mouse. Would you mind telling me the config you are using?

Anonymous

Thank you gus, worked after configure a WiiU gamepad in cemu input settings, nice ! btw lowering mouse sensi helps ;-)

Anonymous

i know Breath of the Wild is your main focus atm but, will we ever see support for games like hyrule warriors?

Tom Hbrkz

Hello ! I can't lunch any game on any version on CEMU since I installed the windows 10 creator update :( I have already try to disable game mode but CEMU stop when I load any game :(

Anonymous

I also had crashes when trying to load a game after upgrading Windows 10 (to version 1703). There's either a compatability problem with Cemu and the new upgrade or there are still bugs for Microsoft and/or graphics driver developers to work out before (and after...) the official release this week. I would hold off on the Windows upgrade.

Anonymous

Windows 10 now blocks all emulator installed from its store. Let's hope it doesn't block the ones outside the store.

Anonymous

You're honestly an idiot for even suggesting that to be possible.

Anonymous

So does the new windows 10 update really break cemu or not?

Trinity

Which version / download of breath of the wild are you using for the more stable version ? I'm using 1.1.0 version of botw with cemu 1.7.4d on a intel core i7 920, 12 GB of RAM and a GeForce GTX 960 and I get huge frame issues and it's nearly unplayable.

Anonymous

It has nothing to do with the version, the game is not yet optimized on cemu and your cpu is not that powerful.

Anonymous

Mine is playing great. I get occasional, brief pauses but it is getting better the more I play. I am really satisfied with how it's running. I have:

Anonymous

I have: i7-6700K, GTX 1070, 16GB of RAM

Anonymous

My only frequent issue at the moment is constant camera softlocking in shrines. ATM I'm trying to do the Vah Ruta Dungeon and its next to impossible with all the locking.

Anonymous

Stuttering is usually from shaders being processed. And if you don't have enough RAM to store them, they'll constantly have to re-buffer. The rest has to deal with your CPU, GPU, and HDD ability. Running with an i7-2700 clocked at 3.9GHz, GTX660, and 8GB of RAM I run fairly decent, as long as Cemuhook is enabled and I keep my scaling down to 1080p. I don't have enough RAM to maintain no buffer, but it's still easily playable without many locks as long as the shader has been loaded once before. Please keep in mind that SSDs (Solid State Drives) for CEMU and game files to load off of is the optimum choice. Any other drives will probably deter your experience, that said. Between 18-25FPS most of the time, 30FPS solid in shrines. Make sure your game is on v1.1.1 to stabilize the framerate issues that Nintendo has patched.

Anonymous

oh my gosh, 666 patreons ! i knew it !

Anonymous

As long as your swapfile is on a ssd it should be fluid even with just 8Gb. Thats at least my experience with 4k txtures.

Anonymous

My friend is using 1.7.4d with BotW v1.1.1 and its amazing! Using an xbox controller works great. Solid 25-30 FPS at 4k resolution. The game was so good that he went out and bought a switch after playing for 20 hours straight.

Anonymous

Pretty frustrating how much information is out there that improves performance and fixes glitch's, but would anyone explain it? of course not, it's the internet and it makes you super cool to withhold information. Even guys on github going so far out of their way to create fix's but will anyone explain how and where to install them correctly? of course not, they'd rather call you fucktard and have you skim through 400 reddit pages, fake youtube videos, and bullshit performance posts. I seriously just dont understand why people have to have such a stick up their ass when it comes to helping people who are in the same position they were before someone helped them. Worst thing about pirates isnt the stealing, its that they're shit humans.

Anonymous

Not sure why you are crying on the Cemu Patreon about this, it has zero to do with the developers. Maybe go cry on Reddit or Discord and see how far that gets you.

Leonidas (Jason L)

Is the public release of 1.7.4 any different from 1.7.4d?

Anonymous

dont be cold hearted bro jeremy smoke some hyrule herbs

Anonymous

anyone else have significantly longer shader load times for precompiled shaders?

Anonymous

Shada Naw Shrine been having issues with gotta roll a snow ball down a hill to open doors and but doesnt seem to work ive loader different saves and cemu versions 174 b c and d just to see and no avail

Anonymous

is Windows 10 Creators good on cemu

DrFuju

should be fine unless creators itself has some of it's own bugs

Anonymous

I am using the below hardware and getting 15-10 fps open world, 30-40 fps in shrines. AMD A10-7870K Radeon R7, 12 Compute Cores 4C+8G AMD Radeon (TM) R7 360 Series 2GB Windows 10 creators 64bit 32gb ram, cemu 1.7.4 d Radeon Software Version - 17.2.1 Radeon Software Edition - Crimson ReLive

Anonymous

same perf as everyone. with decent computer. here fx8350 / gtx660ti 2gb. 16gb ram

Anonymous

any improvements in the public release today? or is it the same as 1.7.4d?

Anonymous

keep up the great work ..im playing BOTW no problems good fps ...only issue a crash of cemu at least 2 to 3 times then runs perfect ..

Anonymous

Make sure the ball is big enough I guess, otherwise I'm not sure if it's a physics problem.

Anonymous

Not sure if it has been reported yet. The pictures of locations to visit after you get the camera rune are not working. They all appear black after selecting the thumbnail version from the main album screen. Also h264 cutscenes right now are all rainbow colored. After the rainbow cutscenes some grass textures become rainbowed. 6700k stock, 16gb ram, SSD hd, NVidia 1070 on Win 10 64bit.

Anonymous

Thanks for reply. Is there a reported issues wiki or is it not needed with the number of current testers?

Anonymous

Came across a shrine in BOTW that requires motion controls..... I guess that's one I will never be able to complete lol

Anonymous

for some reason my game keeps crashing every 30 seconds. I just played yesterday and I could go hours without any crashes. I'm using the same build and settings etc. Whats the deal?

Anonymous

Just change your input settings to Wii U Gamepad and use your mouse while holding down right click.

Anonymous

Has anyone reported that when attacking giants (like most of the cyclops enemies) they tend to wander off and get stuck. Usually allowing to just sit and kill them with melee weapons? I have done this 3 times now. currently with the eldin cyclops who wears the ball necklace.

Anonymous

Not sure if its mentioned, and this is my first post. But you get a much more smooth gameplay on botw using this version of cemu by running cheat engine and enabling speed hack, then set it to 1.0 to enable cheat engine to just level out your fps. It works for me but wondering if it does for others

Anonymous

awesome also i have gpu fence skip hack enabled

The Squatch

So do you guys just go like crazy until the d version and stop? Major issues still with 1.7.4, would like to see some progress made on crashes.

DrFuju

they have a goal for each release I imagine and the extras just iron out small optimization around the concept of that goal. now that they have attained more accurate emulation their next goal will probably be optimizing that and fixing any other visual glitches/major bugs (ie areas that crash every time, the camera lock issue, and the .2 fps bug), then they will probably move on to doing more performance optimizations. remember that they also have to code around the working function of the other games and try not to break them in the process and botw is not there only priority.

elemileTLDR

I can't seem to use stasis on the zora Lynel. Is it a bug or am I missing something?

Anonymous

I'm having constant issues with it crashing after some time playing

Anonymous

I have a 1080 nvidia

Anonymous

intel i5 with 8GB of ram

Anonymous

it there maybe something I can do to fish the shaders from eating up my ram

Anonymous

On the version 1.7.4d and BOTW 1.1.1 again there were bugs with privalivaniem under the ground and all the water and grass disappeared

Anonymous

I had same issue, when was near one shrine. Game keeps crashing every time I trying to reach its entrance. Try to teleport in other place.

Anonymous

Hi everyone. I have a problem. My average fps is 20-30, but when I run every 3-5 seconds I have freezing for 1-3 seconds. I'm using Cemuhook and the Cemu latest version. My Gpu is Nvidia Geforce gtx 960 and i have 8gb ram. I will be very grateful for advice or help.

Anonymous

Do you use ShaderCache? If not - its may freeze emulation for calculate shaders

Anonymous

download shader cache

Anonymous

Which shader caches are recommended?

Anonymous

the ones that are not above 12k because they contain shaders from other games that never get used in botw

Anonymous

It stutters like hell with my own shader (around 4k) and whatever other shader I could find. What's the issue with the emulator?

Anonymous

there are lots, its in development. The reason it stutters is because your 4k shaders arn't complete. If you dont have the ram to use a full 9k shader pack, then u will have stuttering. It runs great for me. Iv seen u complaining on here for the past couple days. If i remember correctly u are using AMD also, get an Nvidia GPU or go buy a Wii U or switch if u want to play so bad.

Anonymous

Hey peeps. Became a patron on friday. Tried the newer emu. At last the magnesis trial was passable... :D But now I have an issue in the Cryosis trial... The camera randomly freezes in a random location and can't do anything with it except that I kill myself, but then I have to restart the trial again.... It's starting to get a bit of a pain in the arse :D Otherwise the emu is quite good. (Running on a 1070 and a 6700 got some fps issues if someone could recommend some settings or smthn else I would appreciate it much, ty! )

Anonymous

known bug, save and load and try again, happens often tho, some progress will be saved depending on the shrine

Anonymous

crashing or the zero fps freeze? if its the freeze hold the + button until the menu pops up, save and load again. Not sure how to help if its a hard crash.

Anonymous

optimize to AMD vga!!!!

Anonymous

It runs well now but every now and again, usually around 10-15 minutes of it playing it will either crash or it will dip down to 1 fps and stay there. I can get around the 1 fps by save/loading except in Everlost Island (Ever something or w/e) but the crashes are killing me, lol. It wouldn't be so bad if I didn't have to load 9k shaders every time. Cheers for the progress tho! Hopefully another build coming soon

James Robinson

I have experienced the slow down but I have no problems at all with crashing.

Anonymous

I am the only one with the crashes? They gonna fix it or is a problem of my computer?

Anonymous

i have the crashes too bro.

Anonymous

just people just want to make people feel inpatents

Anonymous

Does someone have a link to a 9k shader pack confirmed to be working like butter? Reposting it might help others, and probably me. :P

Anonymous

gona have a new release soon ????? i hate those camera bug in shrines and dungeons

Anonymous

theres only 9k shaders in the game, if u have 20k u are unceesarilly loading shaders from somebody elses game, not BOTW

Anonymous

game run near 20 fps + with gpu fence disabled and and 5k cahche here

Anonymous

I crash every 20 minutes or so, you're not the only one there is alot of people who experience this.

Anonymous

The entitlement is strong here....

Anonymous

On 1.7.4d with Cemuhook I'm hitting 24-30 FPS outside, solid 30 in dungeons. With the exception of the occasional camera soft lock in a dungeon, runs great for me. i5 3570K @ 4.2 GHz GTX 970 4GB 16GB 2400MHz DDR3 Samsung 840 EVO 120GB

Anonymous

With the 9k legitimate shader cache (anything over 10k is bogus, don't download them,) you'll need at least a solid 12.5GB RAM just for the shaders.. so I would recommend a minimum of 14 to 16GB RAM for CEMU + System Services and maybe a web browser. GTX 660 Ti runs at 20FPS outdoors, 30FPS indoors, so I'd recommend something of higher spec than mine, a GTX 970 (as above this post,) would probably be the best to have a solid framerate outdoors. An SSD paging file doesn't seem to really work as well as solid RAM, but maybe I'm wrong. Just some recommendations for anyone wondering. Use CemuHook (google it,) for the GPUFencing hack, and maybe use MapleSeed in conjunction to make to easier to set your scaling to what you want, preferably anywhere between 1080p and 4k.

Anonymous

MapleSeed to activate the graphic pack? Is there any disadvantage to active it via CEMU directly?

Anonymous

Enable other graphics packs in CEMU (i.e. highres shadow, No AA) before selecting graphics resolution in Maple Seed as you can only choose one option in it. Maple Seed is great as far as updating to the latest version of BOTW and downloading it's DLC's.

Anonymous

FYI I'm currently running at 60FPS with the help of CEMU Hook, Cheat Engine, and a few setting changes in NVidia control panel. Honestly, I haven't dropped below 57FPS. I'll post setting if anyone wants it, or you can do a little digging and find all the info needed to get the result. I've found the only issue with crashes (which is very seldom) is related to auto saving.

Anonymous

Is there a shader I can grab that would work well with 8GB of ram?

Anonymous

Perhaps the 2 best to use since it does not include any other games in it. I personally started with with 10k and 19k until I came across these 2 from Reddit user tyrindor2. Since then I've kept going with 6k cache, very solid.

Anonymous

are you using a graphics pack? Iv'e noticed its much more stable without it.

Anonymous

There are two main problems I am having. One is the Camera detachment in Shrines randomly. I managed to complete shrine after a few tries and rushing through the process before I am detached. The other is the random crashing. It tends to happen alot when going into a fight, or ending up in new area at times. Not to mention the freeze up/ Extremely low frame rate when doing certain tasks (Ex: On a created ice block doing actions/ using bomb rune.) Anyone else having these problems? Also, is there any updates since 1.7.4D release on the 1st? If so, how would I go about implementing that? I have 16gb RAM Ge-force 1060-3gb dedicated/ I7 processor 3.60GHZ. So I shouldn't have no problem Hardware wise. Thanks in advance guys.

Anonymous

These are all very common problems with no solid fixes. And 1.7.4d is the most up to date version as of now.

Anonymous

@Samuel, What are you using for your settings via NVIDIA Control Panel? Doubt it will help me much but I'm hoping to find some magic fix to give me +10 FPS.

Anonymous

if using gx2 fence skip dosent give you the 10 fps you need, setting wont reallly change anything. gtx 660ti OC@10%

Anonymous

Multi-diplay/mixed-GPU acceleration - Singe display performance mode

Anonymous

Power management mode - Prefer maximum performance

Anonymous

Thread optimization - On

Anonymous

Vertical sync - On

Anonymous

In Nvidia Control panel. Select Manage 3D setteing &gt; program setting &gt; CEMU.exe (May need to add if not in drop down list). Apply changes.

Anonymous

In CEMU, enable - vsync, and Affinity to physical cores only. Once game is loaded enable GX2. Assuming you know how to use cheat engine, set value type to ALL and select Enable Speedhack to .05. Done. this should bring you to 60fps and eliminate speed glitch in shrines and menus. Also use latest CEMU Hook. There is a video that says to use an older version.

Shawn Holmes

You should download Nvidia Profile Inspector, enable all speed hacks, but force the frame rate to cap at 30 fps, then it should run relatively smooth, but not de-sync during cutscenes and such.

Anonymous

All these setting have been found through searching around and they are not just from one person so I did not come up with these settings, this is simply what works for me for 60fps.

Anonymous

Also another note, because my Shader Cache is already set to On in nvidia setting, I no longer have ShaderCache/precompiled in ShaderCache folder. instead in C:...\AppData\Roaming\NVIDIA\GLCache which automatically is created once you remove or rename precompiled from ShaderCache folder.

Anonymous

News about 1.7.5?

Anonymous

Just a tip, use Shift+Enter to add separate lines instead of multiple comments. Lol And sadly those are all of the options I've used. Looking into RivaTuner v7. Going to try Cemuhook v4.0.0 ... trying some other things. Will move my shader cache out of precompiled and see how that goes, too.

Anonymous

800x600 a good 20 26 30fps

Techrev

Cemuhook, gpufenceskip, rivatuner at 10fps, speedhack in cheatengine at 2.3, put the cemu directory (without the rom) in a ramdisk. This runs nearly flawless for me.

Techrev

I like better setting Riva tuner to cap at 10fps, then set speedhack to 2.3. It's smooth as butter. .05 on my pc seems to just slow down movement, etc.

Anonymous

In future it would be nice to have frame cap and speed hack built into cemu ( less 3rd party software)

Andrew Giovannini

Will Bayonetta 2 get some love any time soon? Now that we've learned that countdown on Sega's website was only for Bayonetta 1 on Steam.... I'd love to be able to play the 2nd game on PC in 4k

Alden Chu

Speed hack IS kinda built into the game, you just have to mess with the gameprofile

Anonymous

They are bound to get the single most popular game stable first before working on others.

Anonymous

The last release only went public 3 days ago. Likely won't be seeing a new release for another two weeks at the earliest.

Anonymous

im testing the botw 1.1.2 update

elemileTLDR

I keep getting a camera freeze during the Waterblight Ganon fight, making it impossible to finish him. My specs: Lenovo Y510p; i7-4700MQ 2.4GHz, NVIDIA GeForce GT755M 2GB, 16GB RAM.

Anonymous

How did you get the album pics to appear? I look on Reddit with no success...

Anonymous

I am getting alot of camera freeze when in shrines which makes it impossible to finish. i7 4950K, GTX980TI, 16gb ram. The games runs great around 27-30 fps with cemu hook and edits in nivida control panel + the 1080 graphic pack with AA off pack only these two. Any fix for camera freeze and the crashes that happen like 3 times in 2 hours?

Nepenthe

camera freezes happen all the time in shrines whenever backward camera movement is involved. whatever you do try to not back up irregularly. there was a work around that i found. Changing your game profile to emulateSinglePrecision = false helped for the fight but you have to change it back to true before you do the cutscene or it will make things buggy

DrFuju

try running without cemuhook in shrines and/or try a earlier version like 4.0.0 or 4.0.2 for more stability

Anonymous

Guys, I was playing smoothly until today. I get the casual camera freeze, crashes and stuff, but the frames were nice. Nearly always above 25/30 with the fence skip hack. Just today...i cant get past 20. My PC is virus free, no new drivers installed, nothing has changed. My cache size is the 9k version. I don't know what happened. Restarting the PC does not work :D Only thing that has changed is that I updated the game to next version through Maple Seed, but the game was working fine after that...I think... which was yesterday. Dunno...any sugestions?

Anonymous

you need to make sure you dont have any drivers set to or windows auto update when you turn your computer off.

Antonio Ferrari Cazarín

1fps slowdowns and camera detach must be the priority fixes for the next version! Don't you think guys?

Anonymous

Okay I have...so that caused the problem, but...how to fix it? Is there a way...or should I system restore to an older version...

Anonymous

Playing 1.1.2 in a i3 4170 and nvidia gtx 1070, 8gb ram 1333, 1080p graphic pack, vsync option at nvidia control panel set in adaptive mode (this vsync mode sets max fps in half of refresh frequency of your monitor, 60hz=30fps max), 6k rock solid shaders compiled in GLcache folder, cemuhook (obviously), WITHOUT cheatengine (im already taking good fps on open world in 1.1.1 update without cheatengine), the same settings used to play 1.1.1 most of time. Since the game is huuuuge and test all the features of update will take time and since my pc is a total mid range thing, i focused in performance gain. Aaaaaand the fps remains the same for me, 18-20 fps in villages, 25fps~ in open world , camera lock in shrines persists, but the game seems more stable and i experienced no crashs or 0.1 fps playing about 4 hours

Anonymous

crashes just after 4h20m playing =/ (a signal to smoke some hyrule herbs maybe)

Anonymous

I uninstalled windows updates for the past TWO days...but the performance is still bad. 18-19 FPS. Was not like that 1 day ago...whats happening :/ ...please, any suggestions? I just got the Master Sword and Hylian Shield...I'm so hyped to play right now...was farming shrines for a few days ... wanna play now...but performance suddenly went down out of nowhere :((

Anonymous

WE NEED POKKEN IN 4K!!!!!!!

Anonymous

why do people have to do a system restore for botw, for now reframing from playing the game till the next update , i know exzap will hook us up with these problems that everyone is facing, that whats happen when you downgrade from the real wii u to a cheap U version

Anonymous

i wish i was link right now sitting by a tree with zelda smoking some hyrule herbs. :)

Anonymous

Okay I think that the problem was Hyrule Castle zone. Now when I exited it...the frames are KINDA back to normal. Not as good was 1 day ago, but an improvement. Someone ELSE having FPS drop in Hyrule Castle? Lets investigate this!

Anonymous

anybody else have BOTW freeze when climbing to the top of a dead tree or high point spear on top of a building when a korok dude is there

Anonymous

anyones saves revert to what they were a week ago???? first i lost all save data for windwaker and then a week later all current saves for BOTW disappear except states from a week ago???

Anonymous

Go to C:\Cemu\mlc01\emulatorSave\ and save everything. Than rename 042b7a3a to 1bc499ed. Savefile names changes after updates like 1.1.2 fof BOTW

Anonymous

i wish they made a intel core 8 in the future with directx 13

Anonymous

benji whoever i said i should reframing myself from playing the game till the next update, but for what i said must of help you

Anonymous

for alot people want a flawless botw game without issues , i guess i should wait for team cemu 1.7.7 update

Anonymous

i am patient person of faith, everybody should do the same smoke fatty of herbs of hyrule,.....

DrFuju

we coming up on another announcement?

DrFuju

It is a known thing that the whole game is missing a few channels of sound not specific on the number

Anonymous

the progress being made here is amazing! seriously, keep up the great work. we can't help but be excited for every release now because you've set the bar pretty high. bravo

Anonymous

Hi Cemu what problems are you working on right now ?

Anonymous

they are working on the update of the games we are facing and they are focusing on right now, i am prophet of change pusher

Anonymous

Dear Team Cemu please fix Rucco Mag shrine crash.. I know you can

Anonymous

For next Build, please bring options of cheats in games!

HealingPaint

^ Really!? I'll just be happy with improvement to compatibility with games...I think that should be the focus.

Anonymous

it all depends on which side of the bed team cemu wake up in their house and come to work time will tell if they fix the rucco mag shrine ???

Anonymous

There's no fix for amd gcn 1.0 or before. Those cards are really bad. I have a polaris gpu and still have some issues, not as bad as yours, though.

Anonymous

got alot of random crashes in the last days. anyone else with the same issue are any solutions?

Anonymous

Windows 10 Creator Update(April 14th) seems to be the culprit, it started right after I was forced to update, I was like, eeeh I will try it, what is the worst that could happen... #fuckwindosupdates. Go to Add and remove, sort by date and delete that POS Update, Fuck Microsoft.

Anonymous

the fuck..this shit is crashing about 30 to 60min :(

Anonymous

How can i get 1.7.4c? this version crashes like a mother fucker and i don't want to download some shady version from some unknown source..

Anonymous

once version is changed you cant get older one. as per patreon rule its illagal to share older versions. better not delete those folders.

Anonymous

Has there been any communication regarding the current state of the build and what's coming next? It's been 2 weeks....

Anonymous

There's gonna be a build close to the end of the month. Exzap implied that in discord.

Anonymous

in AMD is very bad, help me please

Anonymous

I'm seeing 1.7.5 early vids on YouTube.....would love to try that out today.

Anonymous

I thought backers can test version earlier? :O

Anonymous

It is release one week earlier von Patron's. The videos are from the dev's himself - next week I think we get it :)

Anonymous

they should fix the white water bug, and rainbow color texture bug also

Anonymous

That's the case, we will test earlier. Don't say things you're not sure about.

Anonymous

happy easter ,,,keep up the great work.god knows i do not have the time to build an emulator...so thanks you all

Anonymous

You guys really did well with your emulator, I ended up buying a switch just so I could play Zelda on the go. Best of luck.

Anonymous

Is anyone in trouble in the mission village hateno, who needs to take the picture of the "boss"?

Anonymous

first you talk to her, but you only have a split second to take the pic

Anonymous

i hope i could play tr4sh this time

Anonymous

An SJW who cant take a fucking joke ban me from the discord server. It was just a mod.

Anonymous

@ Cemu team...you really need to be more communicative with your users. You haven't made a post in 16 days

Anonymous

Read discord posts, Exzap's been focusing all their answers there.

Anonymous

I go to the main website and thier Patreon site where they get all of their money and they don't say a thing. Wierd.

Anonymous

My emulator crashes with fx 8350 4.5ghz - 16gb ram ddr3 - gtx 1060 6gb - motherboard asus sabertooth 990fx... My emulator Cemu 1.7.4D with hook, cheat engine and graphic packs. (Cache shaders BotW) crashe my windows...

Anonymous

that blows, you running the CE speedhack w/ hook's GPUfence option on?

Anonymous

the speedhack w/hooks could be the answer to the crashing

Anonymous

Released 1.7.5 please. Fix 0.1FPS bug

Anonymous

Patreon is filing ? ($40,536)

Anonymous

Released 1.7.5 please. Fix 0.1FPS bug

Anonymous

Any way to use the gamepad to do certain quests reqiuring it? I switch to it and can't do physical motion to do quest nor do the keys take place of movement. I and on Trials of Power Shrine.

Anonymous

So many bugs for AMD users

Anonymous

I just can recommend dont support more Cemu team until theyll have a stable version

Anonymous

Get an Nvidia or buy a switch then, nobody cares about your 5 dollars,they make 40k a month and many people are already enjoying the game for FREE

Anonymous

i have nvidia 950mx

Anonymous

i7 intel nvidia 950mx

Anonymous

Has anyone had any luck getting botw to run better? I have cemuhook, downscaled to 540p, antialiasing turned off, 6k shader cache, adaptive vsync (30hz), tried like every nvidia control panel setting. adaptive vsync and pre rended frames to 3 helped a bit. But still getting a ton of stuttering. Framerate is okay 20-30 most of the time. I'm pretty sure the stuttering is from the high ram usage bug nvidia users are getting.

Anonymous

Where is 1.7.5? I hear people talking about this version, but where is it for the supporters?

Anonymous

People are just talking/speculating about it, it is not out yet.

Anonymous

The stuttering could also be due to you having a shader cache that's incomplete. It also depends on what kind of setup you have in terms of hardware. I'm able to run the game almost flawlessly on my I7-6700K, still some dips with my frames in certain areas, but for the most part a stable 30 (Helps to limit your FPS in Riva tuner as well)

Anonymous

I have random crash since the new version and a lot of cinematics make the game crash as well. It's weird because it's doesn't seems to have this kind of trouble with the 1.7.3. Someone can tell me where the problem come from ? I run it with Cemuhook, a shaders cache of 8K and speedhack

Anonymous

Crash near some shrines, and none of the main quest donjons are playable

Anonymous

I think their code speaks for itself. If this were any other team we wouldn't be this far along for several more years.

Anonymous

Unfortunetly it doesn't fix the issue for those who has often crashes near or inside shrines to be in 1.7.4d

Anonymous

yo thank you folks for cemu

Anonymous

i need cemu 1.7.5 for school... can you give it to me before other people ?

Anonymous

people dont be greedy if you want it first before going to school that is childish talk

Anonymous

...people nowdays....

Anonymous

Removing patreon status until I start seeing some AMD fixes. sigh.

Dreadlow

You mean _more_ AMD fixes, yes? ... cause... Edit3: Uploaded 1.7.4d which fixes some graphic bugs on AMD GPUs.

Anonymous

&gt;Delete pledge&lt; you need a NASA computer for emulate a trash console

Anonymous

I guess Cemu releases are now monthly

Anonymous

And even if you have a super-computer, you are still waiting for glitches and crash every 30-60 min.

elemileTLDR

Unplayable by now for me, with soft crashes nearly every automathic save or sooner (with or without the hook). Hopefully 1.7.5 wil at least get rid of these.

Anonymous

lol stop complaining it's an early stage emulator

Anonymous

lmao, he releases every build for free. We donate because we want a working emulator and an engineer who is motivated to do so. So people are now pissed off they cant play BOTW in 4k perfectly within 30 days of its release? Go away.

Anonymous

Keep up the awesome work :) people should be glad such a console to PC emulation like this exists so soon ( consider comparing this to a working ps4 or xbone emulator lmao)

Anonymous

doin a great job keep it up. been a patron for over a month. what you have produced is impressive. glad you don't let the negative comments keep you down. and for all of you complaining and getting it for free. I agree with Fallkan

Anonymous

I´ve got some problems streaming this over steamtv. It worked 100% with 1.7.4.C version but on the newest version , when you switch to fullscreen it freezes.

Anonymous

julu42 what you meant that your wife put out ??? till the new release hha lol damn you cant get laid till team cemu for 1.7.5. god lee is best best you supposed to have balls and tell her that you"ll give her an hour meaning 1h. 75 min of banging

Anonymous

Go to discord and look into the patreon channel. Exzap linked the 1.7.4c exe. <a href="https://discordapp.com" rel="nofollow noopener" target="_blank">https://discordapp.com</a>[Exzap - today 15:02 clock Download link for 1.7.4c: cemu,info/patreon/dl/****174c*****.*** It's just the exe so you need to download 1.7.4d (Patreon version) and replace Cemu.exe with the one from the zip]

Anonymous

Thx a lot for emprovments made in last versions. Now it's almost possible to play DK Tropical Freeze. Better fps in world 2 levels, no banana and cranky kong beard glitches. No freezes when add shader cache. But now new problems with levels with fog - bad fps drops (12 fps) and graphic glitches - seems to be level geometry which shoud be invisible start to be visible (white stripes). For example 1st world level Busted Buyu and some other levels and 2-nd world boss on the top of the tree. It's almost impossible to play with 12 fps. Hope it'll be fixed in next versions.

Anonymous

DK Tropical Freeze works 100% for me but the cinematics are just white ,,,there you just have to wait them out.

Anonymous

Daaaaaaaamn, son! Not sure how many devs are involved here but as of this posting a total of $46,575 has bee pledged to this project... PER MONTH. This is going to ring Nintendo's bell.

DrFuju

They don't promote piracy you should rip your games from your own copies using cfw on you wii u. From what I understand the emulator itself isn't illegal and they are only accepting money for the development of the application itself.

Anonymous

they will probably have it out no later by the end of next week if god is willing ?

Anonymous

meaning god of team cemu

Anonymous

to create this emulation takes lots of time, money, and brain power to be stressed out with...

Anonymous

we all have to be patiant, kind. and love for team cemu

Anonymous

to REALEASE IT WHEN THEY FEEL LIKE IT &gt;&gt;&gt;

Anonymous

thank you so much guys, this release is moooooore stable then othes! &lt;3