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Subsurface Scattering for Foliage, in Unity (WITHOUT RAYTRACING!)

Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing. You can read a more detailed write-up of this approach here: https://www.patreon.com/posts/subsurface-write-20905461 If you'd like access to the source files (shaders and Unity Project) that you can freely use in your own games, please consider supporting me on PATREON -https://www.patreon.com/pucklovesgames Keep up to date by following me on TWITTER - https://twitter.com/Ed_dV ----------------------------------------------------- This shader is based on a great article by Alan Zucconi detailing a fast approach to Subsurface Scattering in Unity - https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/ A great guide on preparing foliage meshes is on the Polycount wiki - http://wiki.polycount.com/wiki/Foliage#Vertex_Normals -----------------------------------------------------

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