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I love seeing Taeng like this. And she loves seeing people beneath her feet with their mouths open. And here's a bonus for those who aren't satisfied with her toes only :)

Hello! Welcome to August. Thank you for staying with me! Let's talk about my recent progress. It's… progressing. I'm slowly working on three scenes at the same time, mostly just regular «meat» of them. Branching dialogues, variable-based options, this sort of stuff. Common work. But! There's something I gotta mention. There's a person among you (maybe they will show up in the comments?) who's been working on a feature that I'm sure a lot of you have been expecting for a long time: a walkthrough mod. And it already exists! I tested it, and it works just swell. As of right now it only works on the recent public version, but I assume there's gonna be a separate build for the exclusive version as well, so stay tuned for that. It's gonna make accessing new events a lot easier. I have to emphasise that I'm not actually contributing to this mod, as I'm not nearly savvy enough, so it's all on this person :)

Well, that's about it. There's gonna be more news and pictures next week, but for now I gotta go back to work. Thanks again, and I hope you have a great day!

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Big Happy Bear

Coool! I love my two notebooks full of notes about game paths but it's always good to have alternatives)

Barabbas

I am nearly done with the walkthrough mod, though I may hold off on releasing it until after the next demo release, depending on how long it takes me to do my final bug-catching and hinting. There's still a lot of fiddly details about points and exactly how to represent certain scenes. I have never seen a Ren'py game which needs a hint/walkthrough mod more than this game, but that also makes it extremely challenging to write.