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If it wasn't for her hair, would you believe that it's Rebecca without makeup? Because I can't, and I created her!

Anyway, it's time for our regular weekly progress report. Things are going okay. I'm able to hold onto my schedule, and even sometimes get ahead, though it's quickly getting diminished by the vast amounts of technical problems.  It's nothing new, really. We need about 20 more renders and it's finished. I'm aiming for the next Friday, but who knows what's gonna happen tomorrow. Still, I'm fairly certain this is the last progress report before the release.

For the last two weeks I posted something new every day here, but now I'm gonna need all my spare time on rendering and testing, so please forgive me for the forthcoming silence. You'll get compensated for that.

As for the update itself, it will once more feature five new days with plenty of stuff in each one. At least two big events for everyone, and one or two more for specific routes. There's one scene that might be cut from this version if I won't be able to finish it in time, but aside from that everything is finalised and now we just gotta wait for the images to be made. There's been a lot of changes in lives of Blake and everyone around him, so just explaining what has happened recently will take awhile. Prepare to read a lot. But I'm not cutting on the artwork either, this version will feature whopping 90+ renders. Maybe even closer to 100, depending on that scene I've mentioned earlier. The previous v0.4 only had 78, and it was the biggest one up to date, so you know it's a big deal. As for the new sprites, I don't even know how many do I have right now, since Blake pretty much needed new ones for every single action and outfit. He;s not the only one to change their appearance either. There might be some surprises.

Anyway, that's it for this report. It's time for the finish line.

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Wild Bill

Good grief, she looks *so* different! Definitely interested to see where things go between Blake and her from now on, I had an idea that might possibly be interesting for that but don't know if it would work.