Let's talk about Deliverance (Patreon)
Content
Hello!
I think it is as good time as ever to talk a little about our future goal: the glorious city of Deliverance. As some of you already figured out, this place is no utopia, and nobody has any illusions about it. Actually, the more we go, the more people around Blake are going to discuss it, and as you can imagine, most of them think that: a — it is a terrible place to be, and b — they have to get inside somehow. I mean, wouldn't you want to get on the ark, even if it's literally a floating shitter? It's gonna be much worse everywhere else.
Granted, not everyone can get in, and some of my characters have their own plans in relation to Deliverance. Namely Melinda and Tanya. Why Tanya? Well… if I say anything, that's gonna be a huge spoiler. Wait until v0.9 and her further developments. Plenty incoming. Out of our current roster, however, there's already one person who got it: Lucia. Again, she will talk about it later in v0.9, but you won't see until Blake himself gets in Deliverance, and it's… well, it's not going to happen this year. For both him and us. There's too much stuff he has to do in the city. I mean, he's ought to start his careers as a porn actress or a prostitute, isn't he? And this isn't going to happen in v0.9, and maybe not even v0.10 (but we're going to discuss that soon). For as fast as some things happen in Blake's life, these choices are pretty big, and I want him to take his sweet time.
Now, as for how Deliverance is going to look… I don't have nearly enough assets to build the world I envision (by the way, Daz's shop is atrocious. I've never seen a marketplace with such terrible organisation. It's like they don't want me to buy anything), and the ones that I do have often have some weird quirks that I'm gonna need to explain to player once they get there. Like the abundance of Japanese letters, for example. There's still time though, so maybe I'll get something better in the future.
Initially I continued with a huge paragraph of complaints here, but decided to delete all that. No need to bother you with things out of your control. Instead, I'm going to ask you a question. Would you be interested in, say, behind the scenes stuff? I rarely discuss the very process of creating stuff for Shattered, because it's pretty technical, and I don't claim to be an expert on 3d-modelling, of course, but maybe it might be a matter of curiosity for you? I'm not gonna post huge tutorials or anything, just some stuff that might help you if you decide to start learning Daz yourself. What do you say?