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  • VGHH Episode 135 - Lawrence Schick.mp3

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Content

Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

See more from Lawrence Schick:

Website: https://swashbucklingadventure.net/

Video Game History Foundation:

Email: podcast@gamehistory.org

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Comments

John Barnes

Really enjoyed this. Hard to summarize a nearly six-decade body of work but these fifty minutes of fascinating facets were suitably sparkling.