Dev Log 9 (Patreon)
Content
It's boring not to bring big news, but if I wait to tell you all the events, maybe you think I died. 😅
The last image I posted of the character with jizz on her face was great and I was very excited about the development, but I soon realized the obvious, the way I was doing it would work only if she was naked all the time. As this is not the deal, and the tool should work with all coming clothes, I needed another solution.
After some research I concluded that the best way was to use a decal technique that molds itself to be placed on the object's mesh as a perfect decal. I wasted a few days testing, reading and studying a lot of plugins and scripts, but they all bug with something... from Unity's current engine to the mesh type. 😭
Today I thought of another way to test, but it will be for next week... (
I know that not all the time was wasted, I learned a lot of new things. And many assets I can test thanks to you guys.
Speaking of not wasted time, look at the fluid particle how it is getting:

It's made with particles so the effect is dynamic. With Unity's particle system I can know where each particle hit, the contact point will receive a random plane with a fake decal, it won't be perfect, but if in the future I can use the real decal technique it will be great.
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