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Working on improving the blessing/curse interface and usage. I decided on moving blessings and curses into another mechanic I have planned for later in the game. The current abilities that you can acquire (Nerthus' Blessing, Burning Retribution and Abyssal Dream) will now become single runes on this rune wheel. Korvald will be able to find and learn each one in various places in the game, and you will be able to activate only one at any given time. This will help to keep with the theme of his runic energy bar. Some runes will actually require runic energy to use while others (like Nerthus Blessing) will be infinite while activated. For the runes that will require runic energy, I will be splitting them up into two types. Type 1 will be like the middle-mouse button activated nuke (which is being moved into a rune of it's own). Type 2 are runes that have a chance to proc (like Burning Retribution), when they attempt to activate themselves they will first attempt to consume a relevant amount of runic energy, should enough be stored then they successfully activate. This will add a lot of balance to the combat, rather than being able to just walk around like a god at all times and swat enemies into dust.

Once I have the majority of this nearly ready for a build I will go into more detail over each available rune and their usage.

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