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Just wanted to share what I have been working on lately. I am busy expanding the combat allies system in the game by adding things like ally equipment (see image), and ally missions. I just finished the art needed for the new equipment and quest log UI panels. Also just finished testing the new questing system code which was frighteningly easy to write from scratch. Next on my list is to start on artwork for the new and improved Noraitha's Tavern. I am greatly expanding on this location to provide more than just some mixed drinks and Noraitha's bouncing jugs. I am making her tavern a home for all the ladies that you "recruit" along your journey. When you acquire a new combat ally, and either dismiss them or they get knocked out (HP reaches zero), they will automatically return to the tavern and await further instructions. When you visit the tavern you will be able to re-summon any ally in your collection, or send idle companions out on various missions to gather items/money/secrets ...etc. Each companion will still retain their own level and experience like they do now, and will be able to grow more powerful from either doing enough missions, or fighting along side you. Either way they will benefit. 

That is what I am planning for the next content release, along with the first of two battles with the Archbishop (gotta go save Kara and Magda!)....  AND the long awaited moment of truly being introduced and fighting Haniel. I spent MONTHS working on Haniel's combat mechanics and am finally ready to unleash her on everyone. Be warned though, she is HAAAAARD! Start hording your best weapon drops now.


[TLDR]: The content planned in the next release (0.2.0)

- Ally Equipment, Missions, Headquarters (Noraitha's Tavern)

- Quest System with new log window, new quest givers, daily repeatable quests (yes I am fully aware of how much I am borrowing from World of Warcraft)

- First battle with Archbishop, rescue Kara and Magda, major story advancement.

- Haniel and her floating chapel become available.

- New major arcana boss will be added. The first ever female arcana boss will appear in a secret location. I wont give this one away since the weapon she drops is too good to make it easy.

- At least one new rune will become available to find (I have finished one already, will go for two if I can squeeze it in). This next rune will allow you to summon an eldritch steed that you can ride for a short time, during which the horse will absorb any damage meant for you and unlike normal mounts will damage anything he walks over. It's pretty fun!

- Even more enhancements to combat. I have been working on improving the death animations and aftermath of enemies in general. Trying different things to make your kills more exciting. Also just finished adding some improved effects to weapon slashes and hits.



I have a lot to do but I fully intend to have 0.2.0 release in the next few weeks, basically right at the end of this month. In the meantime, there may be one or two more bug fix patches in between but otherwise I am hyper-focused on getting this new stuff done. I will be posting work in progress (with images and possibly video clips) at least once per week (more if I can) for my upper tier patrons, and then giving an overall status report to keep everyone updated.

Oh I also have a new patron only high res wallpaper in the works, that should be done in the next week.

That is it for now, so as always...


...Stay Tuned!

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