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Poll

Speed of Infestation

  • Days 48
  • Weeks 170
  • Months 73
  • Years 12
  • 2025-04-16
  • 303 votes
{'title': 'Speed of Infestation', 'choices': [{'text': 'Days', 'votes': 48}, {'text': 'Weeks', 'votes': 170}, {'text': 'Months', 'votes': 73}, {'text': 'Years', 'votes': 12}], 'closes_at': None, 'created_at': datetime.datetime(2025, 4, 16, 14, 40, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 303}

Content

Over what length of time do you feel the game should take place? What pace of infestation is the hottest to you?

Comments

Thegoldennuggrt

I personally like a slower pace, watching the characters slowly become more and more corrupt over time. Being more depraved as you go on

Tsu

Gameplay-wise weeks is probably the longest you can do without making the game a huge grind.

KamiBlast

at least 1 month, but no more than 12

Nyla Amour

I think that the timescale doesn't matter too much as long as the content is done well. I want different stages. Starting small, slowly expanding, more features and content unlocked as you go. Also there is the possibility of different types of spread for example if you do it stealthily or if you are discovered and are hostile vs peaceful takeover etc. At the end of the day whether what we experience as the player happens in a matter of days or is a slowly spreading infection over years that would just be background narrative to the game mechanics and events we desire. I did however vote for weeks scale as a safe option not knowing how you intend to use our feedback and what plans you have for the gamw etc.

B3ast5200

You could easily do years if actions were set up for weekly. But I must ask do you mean for one person or an area. One whole week for a single person to completely succumb is my sweet spot. But seeing communities fall week by week after a certain stage means exponential growth is super hot as well.

Martinius Fps

I think sonething like this could take place over several years among several games

Henry

Both Days and Weeks or even months sound great. Days means it is a fast and unstoppable infection rate which has no concern for stealth. Just brute force. Weeks or months on the other hand means you need to hide and be stealthy in your actions. Just like in the first game.

1_Thumb

Well said and I very much agree with Nyla, in particular with uncovering abilities.

Xavius Night

So; IMO there's two paces to consider - The rate of the character's infestation - The rate of the environmental infestation For the first, I'd say it should be generally pretty fast, but controllable. A few days to a couple weeks at most, unless you're specifically pushing to avoid infesting yourself for whatever reasons you may have. For the second, though, I'd say it should be slower - weeks or months seems reasonable, as long as that period is relatively short in gameplay terms. Major physiological changes are abrupt and (irl) a bit dangerous, though that hint of danger and fear is what does it for some folks. I do think there should be some degree of player control over how fast other people's infestation progresses - including being able to halt or slow it. During the first game's play sessions, I often got frustrated and quit during Act 2 simply because both of the male humans ended up accidentally infested in a way that locks out access to human seed, and that means that Red (and thereby Purple, my personal fave) Werms were entirely locked out to me, and had no way to legitimately revert them to my knowledge.

1_Thumb

Being able to throttle the pace of the game provides a more agency to the player. With PI1 the day/night cycle and being able to avoid characters provided that sweet slow burn, with the nurse being a challenge to get in under a month depending on the pace you were playing at. Or the revenge/farming parasitism in the first act for a speed run... I voted for a week as well, but honestly it comes down to the story telling. It's a meta thing, I'd say. A turn is a turn even if its a hour or a year in game time.

GeyserGod

Total infestation of a single individual should take a minimum of 5 days in my opinion, as such infesting entire towns should take a minimum of several months with larger areas being years.

Johnathan Andrews

I think it depends on how developed the writing of the game is. - "Weeks" IMO work well if the writing is fleshed out to show the corruption over that amount of time. - "Days" IMO work well to get the game moving quickly and as a player, we certainly get to see what we want to see sooner rather than later. My only fear is that the grinding can get tedious.

Baltasarr

I agree with Geyser. To infest a whole town should take a while

Andrew Kutis

I too agree with geyser. Though it would also be cool if there was an option to speed up or slow down the speed of infestations to fit our desires.