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I still have one day to deliver the stuff for those who unsubscribed. I hope the next month roll will convince you to come back and I thank you for your trust. Don't worry the hardcoded v key isn't hardcoded in the mod. The DLL is a separate DLL that will be handled by Ersh, not me. So you will still be able to change the key even if you're not subscribed for the month of july

As you could see the different movesets are made to each showcase a feature (the HZD dodge showcases the speed manipulation, the teleport the per moveset invincibility frames and the fatroll, the AMR flexibility ie, instead of having hardcoded stuff like TUDM everything is now swappable through DAR). 

The framework is actually much powerful and allows more stuff but with my current method it will require a stupid amount time as some of them basically require to double or triple the amount of animations.

Basically, it's one framework but due to how flexible it is, it basically requires me to create what could be separated easily in 5 or 6 mods. (the v0.3 could have already been 3 different mods for exampe) I consider so, that you've got, as last month, much more value than the 1€ entry fee provided. I could make the framework playable now and said I'm done with it for the month, but I'm not going to stop there. Maybe I'm dumb, and I am, but well, I guess Patreon gave me a reason to care for the craft again (as you've seen in the increased animation quality).

I'll make either one or 2 movesets still. I give you the choice. As stated, the mod adds a lot of features, so it's actually a tremendous amount of last minute work I'm imponing on myself right now ^^

Comments

Anonymous

Hey man, I just subscribed a couple of days ago because I really like the mods you put out. I recently got back to Skyrim and I wouldn't have spent nearly as much time playing without SkySa and TUDMR. I don't know about your other patreons, but I wouldn't mind if you release less than two, or even zero, mods in a month. Just do your thing, quality over quantity and all that. The new framework looks really promising and I'm willing to wait for quality stuff. Are you planning on introducing a "side-step" moveset like in TUDMR? The long rolls really look good but they don't work that well in really confined spaces like in many dungeons. Cheers

Anonymous

Any chance of re-releasing stagger/staggerlock mods or plans for making more advanced versions of them/integrating them in the future? Those are absolute game-changers.