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Downloads

  • Hellblade - Timed Block v2.7z
  • Hellblade - Timed Block v2.1.zip

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Content

The approaches :

  • Frameworks :  "Modern Combat Overhaul - MCO"
    Frameworks made for other modders to build upon. You have the control and can customize the features. You adapt the mod to your modlist
  • DLCs : "Distar Experience - DXP"
    Custom version of the mods and frameworks. Allows to implement more daring features at the cost of customization. The mods are tailored for a specific modlist, providing what I deem the best game experience
  • Mods :
    Standard mods. They act as placeholders until a DXP version is created


MCO :

Being built

DXP : 

Block must be integrated in a total weapon overhaul

Mods : 

Hellblade - Timed Block v2 (requires SE - Nemesis)

Footage 

  • v1.2 (Nexus version) : 0.2s behavior timed block (scripted timed block are prone to latency and Creation Kit timed blocks last 1 second) - recoil only on timed block - implements unused 2hw recoil animation


  • v2 : player exclusive timed block - SKSE slow time effect - SKSE spell implementation - timed block sfx - 0.05s perfect block - perfect block gives a damage boost - perfect block sfx, shader and vfx - timed and perfect block prevent incoming damages
  • v2.1 : fixed "graph not found" error - new perfect block particle effects

Comments

Anonymous

Isn’t there a video showcase of V2?

Distar

Hmmm not yet. I spent the day polishing it and just finished testing. It's a very great improvement compared to V1.2 ngl. If you're in the SG Discord I'm gonna upload a quick showcase there. Otherwise I'll just make a proper presentation tomorrow, it's currently 4AM, I'm quarantined and sick lol. I'm not even sure I'll be able to record voicelines by then tbh ^^'

CB 762

I have v1.2 in a game already im drunk and not at my computwr but if i remember correctly there was an espfe. scripts Is it safe to update or is will there be script issues? Formids cause im assuming this is using perks but tbh just something i installed awhile ago and never looked at it… anyways okay to update?

Distar

Yooo lmao. I think it's fine. I noticed while making v2 that, I didn't actuallly add the scripted quest to add the perks in v1.2. It's due to me adding the perk manually during previous saves, so it worked in my testing but it wouldn't work for the users lol

Anonymous

Looks super good great work! Would it be possible to have the particle effects be toggleable?

Anonymous

Maybe I’m saying the wrong thing. I mean the purple black effect when you get a perfect block. I’m playing a paladin character and it looks kinda counter to the aesthetic.

Anonymous

In hellblade 2.0

Distar

Oh, did you update it ? The purple effect has been replaced by the dark particles you saw in the video

Anonymous

Yeah the dark ones too. I just personally don’t need them as an indicator of a perfect block the slow time effect is enough for me I’m kind of a minimalist and they just don’t jive with my character. But it’s just a me thing. Was just wondering if you had planned for them to be toggleable via mcm in the future or if I could remove them myself easily. Regardless, great work this is already the best block mod out there!

Distar

Hmmm I didn't plan to add them toggleable. They don't just indicate the perfect block actually. The perfect block gives you a 2x bonus damage. The particles are here to indicate for how long the bonus last ^^ You can delete the Hellblade texture file and I think it should be good. You can also edit the ESP record of the perfect block magic effect, and remove the "on hit shader" value ^^ The problem is, making an MCM would require me to make two versions for each shader. And I am gonna make multiple of them in the future, likely ^^

Anonymous

Awesome thank you this totally answers my questions. Appreciate your quick response!

Anonymous

Gonna test this if it will conflict with ADRI Project Impact or not

Distar

I'll be curious to know. I don't have it, so just in case, put Hellblade's esp below in the LO in case PI has an ESP too

Anonymous

Thank you for the update! I updated the mod, but I don't see any difference in my game. Enemy plays recoil animation when I perform timed block just like v1.2, but damage is not decreased as per description and I have never triggered perfect time block(maybe my reflection is declined) Is there any way to test if the mod works properly on my end?

synnetic

Does this work on all attacks?.. I think timed blocking those giants makes my character op (O_O)

Distar

It does work on all attacks, but it really only modifies the humans behavior for recoil. The other enemies would just do a standard recoil atm. I need to change that, but I fear, because creatures aren't balanced at all yet, it would cause issues

Distar

Hmmm, do you have the timed block slow down and sound effect ? The timed block are really hard to perform, you have a 0.05s window, that's 3 frames at 60 fps ^^

Anonymous

Hey man, cool mod. However, I'm having a crashing issue and looking for help because I want to keep using it. The issue I'm experiencing is that if I uninstall virtually any mod while using Hellblade, I crash loading the save. The uninstalled mod doesn't even have to be combat/animation related, I tested it with Survival Control Panel and Project Proteus for example. The popup error I get says "MyFirstPlugin - ERROR: animation graph not found". So, I googled it and found pretty much nobody else ever experiencing this error. If I uninstall hellblade, the save loads just fine, whether or not I reinstall the uninstalled test mod (ex. survival control panel).

Anonymous

Sorry for the dumb question (I’m a pretty new patron) but does it work with Inpa sekiro or will they conflict?

Dcads

Is the slow time effect dependent on a perk, or is it something that is built in to the mod (or configurable)?

Dcads

Thanks a lot Distar

Anonymous

hey Distar, is this mod compatible with ordinator perks? its has timed block perks

Distar

Yo, you can prolly combine both but it'd be like buying a donkey to move to Australia while you already have your own private jet

Nick A

Ok so when using POISE, Thu'um, (and I'm assuming mods that affect certain behavior files that this mod does), this mod doesn't work the way it should. The timed and perfect block don't play out their animation slow downs.

Nick A

Also when the skill is actually working and you pull off one of the guards my character does the little sliding animation (when DAR animation files are still being loaded on startup and you do an action that requires an animation not activated yet) for about a second

Distar

Yo. It's incompatible with Impactful Blocking and I'm not aware of anything else I don't know what sliding animation you're talking about, if you could please send a video that'd really help ^^

Anonymous

Maybe this is answered somewhere else, but is there any support for anniversary edition?

Distar

Nope, it's on the description lol There is no current incentive to move to AE. Maybe later it'll happen lol. But unlike the jump from LE to SE, AE doesn't really have anything to show for. Doesn't seem to be more stable, have better performance, and you can use the AE content on SE as it's basically the same game lol

Anonymous

Thanks for the mod, Distar. Works well! However, it seems like NPCs hit me before I can get the timed block down perfectly (I've had it work with sound and FX before but now I can't seem to get it down right). It seems like the block frames for the perfect parry/block are later than the actual hit for me. I am using retimed hit frames, though. Is that incompatible? Should I be using this mod without any hit frame / reach changes (such as speed and reach fixes)? Edit: I'm also using SkySa 2.7 and JH's combat animation pack. I've had it working with SkySa 2.7 before, just would like to know what the optimal hit frame / reach setup is to get everything working with this mod as intended.

Jurass007

Hi, I still get full damage on perfect block. Is that supposed to happen or did I install it the wrong way?

Distar

Hmmmm nope. You can use SHield of Stamina in the meantime. I plan to make a big update to Hellblade. A much bigger one that'll concern all weapons. RIght now it's too stuck on surface level unfortunately

Anonymous

Hey Distar, I tried installing this mod, but I can't get the timed block effect to activate, blocking still looks vanilla for me. I have started a fresh game.

Distar

Yo. Just ping me in the Discord server and we'll sort it out there. It's gonna take much longer if the tech support happens through Patreon ^^

Magiteker

Will this version get updated to AE?

Anonymous

Like v1.2 a bit more for the flow of combat, but love the option. <3

Distar

Oh yeah that's understandable. I have something in mind actually once I manage to finish my pile of urgent stuff

Distar

Maybe but it's really not a priority for me tbh. SKSE isn't my field and there's no real incentive to move to AE as there is no real benefit

William Bell

Is this compatible with Impactful Blocking by ADRI?

Distar

Hey. It actually can't. I guess you'd want to just remove the DLL

Distar

Hey sorry I'm back. I lost the source lol, I'll try to make it compatible, I'm adding that to my list