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  • SG_Overhaul_MCO-DXP_v0.3.1.zip

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Content

The game overhaul by the SkyrimGuild


My part of our complete gameplay overhaul. Using motion capture and all the latest frameworks to deliver a seamless experience touching both the player and the NPCs, including the creatures

Latest updates :

  • v0.3 Armored troll : 6 exclusive movesets (the movesets currently shared with the regular trolls will be remade) - 3 taunts - new VFX
  • 0.3.1 : Fixed freeze when turning back - Fixed attacks not transitionning to attacks with same type (p.atk_x to p.atk_y and atk_x to atk_y)
  • Full changelog

Requirements:

Files

Previews only

Comments

Anonymous

Sorry for keep bothering you but I have one question. Is dragonbehavior.hkx important? If there are conflict, should I remove it? or use yours? ks dragon overhaul2 also edit dragonbehavior.hkx. That mod's author said It make dargon attack faster.

Distar

Hello ! The dragon behavior is used to fix the feet IK and mix the forward attacks. I think you can customize the speed for this mod by using the MCO_AttackSpeed annotations, the same as for the human

Ryuuji Gremory

I am not that well versed in all that stuff, do you think it would be a problem to merge the esps ? (if I change the Dragon_Preview_DISTR.ini to reflect the change)

Mark Fairchild

Since you're replacing the wolf skeleton, should this have priority over XPMSE?

Distar

Hello ! Indeed it should have priority. Unfortunately the vanilla wolves have a crazy big collision box making them unable to hit you if you add Precision

Anonymous

hey, when i am fighting the trolls and whenever they quickly turn around, they freeze. is this a known bug?

Anonymous

^same as theron above

Distar

Hello ! This is a mistake I made on my end. I forgot to add on my end. A simple but annoying temporarily fix is to click on them, go in the console command and type "sae attackStop". It will unstuck them. I just forgot to add the event to tell them to go back to idle so they are infinitely stuck in turn animation I rebuilt the mod entirely for the armored trolls and I forgot to add this component. I forgot to test it and as it only occurs when they turn 180 degree it did not happen during my testing and my showcase unfortunately which was very focused on testing the attacks and rock throwing abilities. It's my fault, you have my apologies I am working on an update that should release today. I redid the 180 turn and I also have added 90 degree turns. They should now be simpler and faster as the old turn was too slow. I know these were not immediate complaints anyone had about the trolls, but I think this is essential for added quality. I do not really like the way they seem to just spin around in the vanilla game

Distar

Hello ! Apologies for the issue. I wrote a detailled answer to Theron just above. Hopefully the update will happen very soon

Reece Lutty

I've managed to fix it somehow to work with precision, required a lot of hoo ha with uninstalling and reinstalling with the new behaviour data injector universal support now the animation work with the collision perfectly

Reece Lutty

I had to let the universal support overwrite the ae supported version on my version 1.6.353

Reece Lutty

Yeah atheist it's sorted, the mod is amazing and really changes the game, even the previews! Cannot wait to see the final product as this is a must have mod

Kalvin Chung

I have the older version of this mod, If I download the latest file. Can I simply drag and replace the troll, dragon, sabre, and bear in my files?

Distar

Hello ! Yes you should be able to replace everything just with this file

Samu

Hello there! I really love the animations, but some are so slow they seem to be slow motion. The wolves are so slow you can move out of the way just walking. Am I doing something wrong maybe? Or is it possible to change it? Thanks!

Distar

Hello ! I am sorry if you are not satisfied with the wolves. Making them slow was admitedly a deliberate choice as they are the first enemies in the game and they always attack in pack of 6. They were made to be easy to fight unlike my other projects You can accelerate the animations by adding a "PIE.@SGVF|MCO_AttackSpeed|X" animation to them (X being the speed you want the animation you want to be multiplied by)

Anonymous

curios if i were to use ultimate dragons or deadly dragons how would i use the animations from this mod ?

Distar

Hello ! They should apply normally anyway unless Ultimate Dragons does remove vanilla animations

Anonymous

When installing from MO2, do I need to check the dragon box in the menu to activate the dragon behaviours? Or that activates the old behaviours and the new ones are baked when installing the mod without checking that box.

Distar

Hello ! You do need to check the dragons. Do not worry, this file is always the most up to date

Antout

I love trolls "moveset" thank you for this. I noticed wolves do not have proper hitbox? I use projectiles but it does not hit

Distar

Hello and thank you ! This has been reported. Unfortunately this is the way I had to use at the moment because the wolves hitboxes are too big and they would not work with precision (they would collide with the player, be blocked, and thus never hit the character) I do plan to fix it hopefully later. At the moment I am working on the next mod (which I hope to be as good if not better than the trolls)

Asdisekai

Does this work with savage skyrim for the creatures?

Montana Thornhart

I'm happy to report that the Dragon animations work perfectly fine with the Play as a Dragon mod ☺️ Really well done 👍

Distar

Oh thank you. I have to admit I didn't even think about it. Hope you have fun !

Anonymous

Hey Distar you rock and I appreciate the work you do. I see behavior injection is required yet I've never downloaded it because I use nemesis for a ton of stuff and I've read to not use it with nemesis? Do I download behavior injection anyway for this mod?

Anonymous

Also does this troll mod work with corpulent trolls and tyrannical trolls? Thank you!!

Distar

Hello, there is a misconception I think. BDI and Nemesis are made to work hand in hand. But BDI can replace certain Nemesis patches that only exist to inject behavior data (for example Payload Interpreter patch is only used to inject behavior data and should be replaced with a BDI configuration instead) The mod should be compatible with both without problem. Have fun !

Anonymous

In the fomod I'm going to disable all race animations besides elves melee. I'm using ADXO MCO Khajit and Nordic replacers for NPCs so elves will be touched by this mod. Can I use Wolves of Skyrim and Bears of the North? They're mesh and texture replacers I don't think they mess with the skeletons..

Anonymous

Has anyone figured out why the troll animations doesn't work? I only get the vanilla animations. I've tried everything I could have think of. Tried different adxp/mco versions, with or without Creatures Behaviour compatibility patch. I don't have Precision Creatures installed or Stagger Direction Fix. Every required mod is installed and up to date. Trolls.esp is active and I gave it max priority in the plugins and in Nemesis. Both ctmco and cwmco are checked ok and no error in nemesis. Checked with sseedit and nothing overwrites anything. (1.6.353)

Distar

Hello. That is very surprising. Try to install again and let the mod sit at the bottom of the load order

Anonymous

I've reinstalled the mod without changing the LO. The plugin was already almost on top (vortex) and now it's working perfectly, both trolls. I'm shocked, happy and relieved. I've spent two days making it work. I wanted to post it on discord help but i wasn't allowed to post messages. I've checked the react to the message to gain access and all the categories have disappeared. Only jurisprudence and sg-releases remain. I had the same problem with dodge freezing, all versions >0.9.8. And the last version of adxp/mco can't do sprint power attack. I'm using 1.6.0.5 now and it works fine. Anyway, thank you for everything and have a nice weekend!

Distar

For the Discord help you should link your Patreon account to Discord. It'll give you access to the Patreon dedicated channel If you reacted to the rules and did not get a role to get access to the server maybe the bot is down or bugging. You should unreact and react again

Fireturtle Music

Do I have to unzip the file then download it into my Mos manager or keep it as is?

Tezca

Do I need mco if i just want the wolf and dragon modules?

Distar

Hello, do not worry you are completely fine without MCO, all of the mods are independant from each other

Anonymous

Safe to turn the plugins esl?

Distar

I think I answered to you on Discord, if it wasn't you; you should be fine with turning into esl yeah

Vigilant Warden

Hello, I cant seem to get the Troll MCO to work. I have selected it in Nemesis and updated everything. I disabled all the mods that i know of that change trolls but when i go to fight one all the do is Vanilla taunts and have blacked out eyes. They do not attack at all.

Distar

Sorry, I'll try to figure it out but I have to admit it is very odd as they shouldn't have been touched at all

Anonymous

Please Distar could you give me a hand?¹ The troll animation is not working, deleted everything inside Nemesis, did everything (I THINK) correct, as per your instructions and trolls are not attacking at all. Wolves, OK, Dragons need to check, but trolls, NOPE. Edit... do I need a new game? Edit 2... Tried a new game, nothing happened, still no attacks. I installed the race specific animations too, maybe thats the problem? Edit 3... Tried without the race animations, still trolls do not attack. I am testing with frost trolls and they just stand next to me doing their agro animation. Edit 4... If I disable the mod trolls start atking again, new game and old save. Edit 5... Tried now instaling MCO over Distair on the base installationg for the first mod (I usually go Distair all the time), nothing happens, trolls still not atking. Edit 6... Removed everything troll related from my game (some health regen boost and other minor stuff) still they dont atk.

Distar

hello. Would you like to hop in a discord call to solve this ? That would probably be easier This is pretty odd

Sakana

Is there by any chance to have a installation tutorial for this?

Distar

Hello, you need to use the latest version with the draugr instead of this. It contains everything When it comes to the tutorial it's actually very standard. You only need to install the requirements, run Nemesis and you should be good. I packed everything inside the same mod so it will be simpler for you If you encounter any difficulty feel free to comment again. If it is still too complicated I can guide you in call via Discorde. It usually takes longer to solve it this way though because we need to find a time when we both are free. With timezones, it can be a hassle

jinKs

Sabre cat repeat one same attack motion. And why I can pick up Troll slam things?

Distar

Yeah sabre cats don't really have an overhaul like the others. it's more a hotfix. Only the Draugr and Troll have an actual overhaul The troll slam thing is accidental but since it's not impacting gameplay it's low priority