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One of my main features being the No-Death mixed with the Shrink/Unshrink is causing me issues. I know how to fix this but I must clean up a few things in order for this to work. While I do this I have been updating the chapters to match with the new style I have been doing from chapter 2 onwards as well as making it a little easier to find what you have to do. Some of these changes are;

-When you first are inside the Mech and visit the island, this will now take you to the Old City.

-I have Changed the choice option menu for the standard menu.

-Some minor changes to the look of the Seiryuu guild house

-NPC students will talk like NPC's and give tips about the game in order to help out.

As well as this I think I have found out why saves keep being messed up when a new version comes out. If it works you will be able to just transfer your saves and continue.

I have decided to save up and continue with Garrisons Art over time (The ones seen at the beginning of Chapter 2) This might just be one a month maybe more, but these art will be starting from chapter 1. Till then I will have other artwork and use Koikatsu (I wont put the no CGI image again. Sorry that was a bad idea)

As always I will stop the auto payment for this month again for current patreons next month free for current patrons (There will be no charge on the 1st of Feb)

I thank you all so much for the support and will continue to keep motivated to see this game to the end.

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Comments

Crucivel

I'm looking forward to starting fresh once you release a new update with some of the Chapter 1 changes. Are you planning on adding any new story events or playable encounters or is it more of a feature update than anything? I'm really excited for mech customization once that's added :) How long until the next release? Looking forward to replaying everything with a fresh perspective. Last time you released an update I had a lot of fun with it but was a little lost on some of the story details from the beginning. I think you're doing a great job with this game and love to see how much you have innovated on from the standard RPG Maker formula most of these games follow. All the unique features and UI intricacies make it stand out! With that said, I really like Garrison's Art and think it's a great investment but understand if it's too expensive therefor I think some of your Patrons wouldn't mind continuing support between updates so you can afford it. I've seen some of Garrison's unique textures such as giant footprints and I think they're spectacular (I'm a sucker for stuff like that).

HP Studios

Thanks. I plan to add in at least at this stage just repeatable side quests. As we know both Gold and Essence will be a big part of this. Mech Customization at this sage may be added once the game is done but still unsure at this stage. The next update, I'm looking at end on Feb maybe March depending. I do try to stray away from the common types of games but like to have story and gameplay so it's been fun to create. Yes, while expensive I thing having Garrison CGI is the best way to go, and have already added in is Grass Tileset and soon his new one a skinwalker tileset which will make the body (Nose, Hair and ear) way better.

Futa Giantess

Love the "NPC hint" idea! Saw it in a few games and always find it great.. ;)