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As the day rolls into 2024 for me I would like to wish you all a Happy New Year! I hope all of you have a safe and enjoyable new year...and I shall see you all in 2024

As far as the game progress goes, I have spent this week going over the Great Library Book Area, giving it a little make over while adding the remaining party-members current and future to the area, ready to upgrade.

Apart from that, from chapter 5 I have changed the entry into the upgrade areas to be a simple teleport as well as a better navigation of what room is what inside. 

If there is something you would like to see, or have changed for better playability, I'm all ears but I do plan to have this area accessible at the end of the chapter so you can grind and upgrade if needed. 

The next feature I will be working on is a way to help you gain more essence, gold and other things to help lessen the grinding a little, or at least make it worth while.

I thank you all so much for the support and will continue to keep motivated to see this game to the end.Happy New Year

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BK201Star

May you have a Happy New Year. Thank you for all the work you’ve done making this wonderful game. And as I finished another playthrough of the game, I think these areas need some polishing. The POV switching between groups. It’s nice (perspective wise) but a grind when you start with lvl 1 characters again like with Em’s elites. Giving them preset levels, armor/weapons, and skills would take care of it especially if they’re going to be just perspective characters. And doing so for the later companions would cut down the grind and maybe provide another spell or two for the mages as I’ve had to “bonk” with the staff a few times. Some of the dungeons like the cave Sora cleared and the twin towers could use a fast-travel exit. And speaking of Sora, the boss fight with _______ wasn’t winnable? I wasted most of my items trying to win, so how about adding a small dialogue warning after her first heal so that we know that we can lose without a gameover or being sent to the data graveyard. Now Steph helping us unaware was great, but the switch puzzle was a little troublesome. Couldn’t see which switch did what most of the time and I ended up pulling the dummies and resetting it. And could you add an auto-heal after some of the story boss battles? Liz died when I battled Steph, which gave me a “data lost” screen when we switched to her POV seeing as she was technically dead. And a thing I discovered is that when you switch armor on your companion, their health resets back to its original value. And who’s the random girl that appears in your party when you end up in ______’s hair? Is she the girl you did the character creation poll for when Ch.1 and 2 were getting overhauled? Or is she just a random NPC you put there to help with the boss fight. Other than those, nothing else comes to mind. Again, thank you for this wonderful game. I can’t wait to see what you have in store for next year.

cornsnake123411

Having the party members be leveled up when meeting them would get rid of alot of grinding. It would make including them in your party more tempting. Making insect essence drop every time like gold would also help. Getting into an improvement for chapter 4 the boss in the hair shouldn't be possible the why it is currently presented tiny-kin are equivalent to titan-kin to the mc. In the mc second chapter wendy tells he is too small to identify you even back this up in the beginning of chapter Sakura mistakes you on her finger right infront of her eye as just a piece of food that was stuck between her teeth. She knows mc the bos tiny-kin doesn't yet the boss tiny-kin can identify you base on a description while mc is on the ground and Sakura can't when you right in front of her eye. I think a more consistent boss fight would having the tiny-kin collecting skin particles have mc fight an usually large skin particle the mc needs to defeat it before tiny-kin collects it and him with it. Thank you for taking the time to read this I really enjoy the story so and look forward to chapter 5

Momo Cruz

Holy smokes, that's huge! I'm so happy that most issues I had with the last update are pretty much fixed with that The only other issue would be the amount of random encounters being a pain in the ass when you have to backtrack a lot.

HP Studios

Sorry for the delayed response. I know the always starting at level 1 for new allies and such is a pain, I will have to think over this as I didn't want them at set levels with armor. The twin towers I plan to remove as I have a better way for doing what I planned there and its too painful for people. The bugs I will fix up (Sorry about that) But I do thank you for this response.

HP Studios

Sorry for the delayed response. As much as I want there to be grinding I do also have exp potions to help. Maybe adding a exp in the cores too, not sure but I didn't want allies starting at various levels as I would have to also edit the cores to adjust etc. I'll think on this more. A new way to get more essence is added and when I go through and add side zones there will be dungeons which will be the palce for essence and gold. There is a reason the Tinykin girl in Wendys hair knows, this will be addressed later... But I do thank you for your response.

HP Studios

Sorry for the delayed response. As much as I try to reduce issues there always seems to be so many. I will try to get better at it. As for random encounters I did at one point have repels and I will bring it back temp for Chapter 5. But I do thank you for your response.