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I quickly put together this "style guide" for a very exciting upcoming project which I cannot reveal just yet. I thought all of you might enjoy this sneak peek. I think what a lot of fictional projects which try to depict the interior of a living organism get wrong is that the interior spaces within flesh & tissues are extremely claustrophobic, dark, and very stringy. So, to avoid what I call "Meat Tube" syndrome, I deconstructed a typical detail within the fleshpit to reveal the "architecture" behind the design.  

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MonadsSuck

This is super interesting, I hope you do more. "See future documents for detail of trail architecture." Ah hell yeah.

Josh Draper

I really appreciate the emphasis on "no bloody meat tubes, make it look like real internal space in a living creature" for the concept art