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Poll

A proposition, and a choice - 3/16/22

  • 1 update a month: more content per day and a more satisfying experience. 36
  • 2 updates a month: search for another way to manage shortcomings. (current method) 0
  • Indifferent. Do whatever you think is best- I'll trust in your judgement. 16
  • 2022-03-16
  • 52 votes
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Content

So here I was, sitting there watching a livestream from my favorite Binding of Isaac streamer, when my mind wanders to the dilemma that I touched on with my latest post. That being the neglect of certain content in the game.

NSFW content being put on the sideline as "optional" and being able to retcon it in

CGs becoming rarer and rarer

Needing to use mini-CGs to show lower sprites, when I should be finding a way to look at the full sprite

Updates to sprites (which I have been working on as of late!)

New music tracks (mama mia I need to make more music tracks)

Etc. Etc.

And... add on top of that the whole burnout issue I ran into earlier.

With all of that floating around in my mind, I wondered what I could do to alleviate these problems, and I had an idea. Maybe an obvious one at that :V

If I slow down the rate of updates, then I can spend more time polishing an update, making CGs, padding it with all that thirsty content y'all (and myself) want, and ensuring that every day is a nice, meaty experience.

Basically, the idea is that I would release 1 update on the first of every month, starting in April. So the timeline would look something like this:

April 1st - Jorge

May 1st - Jehu

June 1st - Paul

July 1st - Alan

August 1st - Shen

September 1st - Jorge

October 1st - Jehu

November 1st - Paul

December 1st - Alan

(Note that the free period currently between Jorge and Jehu would be cut.)

And so on and so forth. But what it comes down to is a matter of quality vs quantity.

I'm sure I could make individual updates far better from a writing, musical, visual, and systemic standpoint, but it would take more time than I'm currently allotting myself.

But on the other hand, days would be coming out at 55% the rate (It's not exactly half since I'd be cutting out that free period after Jorge's route that's currently there). This would extend the project's projected time by quite a bit.

So, after my initial polling through the Sihai discord server, I would pose this question to all of my supporters: which path do you think I should take?

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