PURE ONYX Download (Updated: 9/30/23) (Patreon)
Content
Click below to download the latest versions of PURE ONYX.
- LATEST: September 30, 2023 Test Release
PREVIOUS VERSIONS:
- August 31, 2023 Test Release
- July 31, 2023 Test Release
- June 30, 2023 Test Release
- May 31, 2023 Test Release
- April 30, 2023 Test Release
- March 31, 2023 Test Release
- February 28, 2023 Test Release
- January 31, 2023 Test Release
- December 31, 2022 Test Release
- November 30, 2022 Test Release
- October 31, 2022 Test Release
- September 30, 2022 Test Release
- August 31, 2022 Test Release
- July 31, 2022 Test Release
- June 30, 2022 Test Release
- May 30, 2022 Test Release
- April 30, 2022 Test Release
- March 31, 2022 Test Release
- February 28, 2022 Test Release
- January 30, 2022 Test Release
- January 17, 2022 Test Release
- December 31, 2021 Changelog
- November 30, 2021 Changelog
- October 31, 2021 Changelog
- September 30, 2021 Changelog
- August 31, 2021 Changelog
- July 31, 2021 Changelog
- June 28, 2021 Changelog
- May 31 2021 Changelog
- April 29 2021 Changelog
SOME TIPS!
- Don't forget to block or dodge!
- Use Slide (or Stomp in older versions) to kill the small Larva enemies. The final attack of the forward punch combo will also hit them.
- You can use First Aid Kits to heal! You can find them in your inventory if you've picked some up. Each one has 3 charges. This process will be streamlined once we add the quick menu for using items.
- You can jump kick while dashing to perform a really cool flying kick as an entrance to your next encounter. Use the enemy indicators on the side of the screen to predict where enemies will be.
- You can skip an entire H scene by pressing Interact during the animations
- You can skip the grapple sequence or single H animations by pressing Jump
- Onyx's "smash" attacks break enemy defenses and have a 100% chance to knock enemies down, but leave her vulnerable to other nearby enemies. These attacks include her Heavy Punch power attack (Hold Z to perform -- it can also be performed at the end of a flurry of jabs), Force Push (the final attack in her forward punch combo), and her High Kick (final attack in her kick combo)
- Some of Onyx's attacks launch her forward, which is sometimes advantageous, but not always. Consider the enemies' configuration on the battlefield and determine whether it's best to stand toe-to-toe or to barrel through.
KNOWN ISSUES (as of September 30, 2023)
- H scenes involving multiple enemies can sometimes result in them stacking on top of each other afterward.
- Onyx's Slide attack and Dodge distance is shorter than intended currently.
- Onyx glitches out for a frame after her Push attack if she's standing still
- Onyx can respawn in knockdown pose if she is K.O.'d in the air.
- Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
- BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
- Enemies can't defend while winding up to attack.
- Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
- Some visual glitches involving the fire traps.
- Barrels are apparently still able to spawn inside each other.
- Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
- Sounds are improperly playing during loading currently.
- Destructible objects don't receive environment lighting or cast reflections yet.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Control icons may appear as Xbox icons for PlayStation controller users (let us know if you experience this). We think it's related to the DS4 Windows third party app. We've also added an option to force your preferred icon set.
- Street Lord Wraxe's standing-from-behind H scene should actually only occur when Onyx is on the ground -- we just haven't had time to add this mechanic yet.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of the H scene with his big fat wraxe.
- When Vioreaper reloads, it looks janky (stinger rotates 180 deg)
- Vioreaper hitboxes need improving, as does their AI.
- Removing FPS cap via drivers mid-game may potentially cause bad issues. This may be resolved with the new input fix, but haven't gotten enough data yet to know.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS (UPDATED 9-24-22)
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = X, Cancel = Z
- Interact / Pick Up = C
- Jab = Z
- Power Attack = D
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Slide Attack = Down + X
- Dodge = Shift, or Forward/Back + Shift
- Defend = CTRL
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Q
- Zoom Out = A
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense controllers are currently only compatible in wireless mode. **Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English