Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Hey everyone!

I just posted some battle screenshots from V0.03 to show off the Tetra Interface in action, along with some of the new enemies!  You can check them out on Tumblr.

- Eromancer

Files

Previews only

Comments

Anonymous

Looks very good, I can't wait. Keep up the good work.

Spookems

Such a sweet game!, Can't wait untiil we get the next update^^

klammesvin

I like the game, but I'm very worried about the amount of robotic enemies. So far it looks to be 50% of the enemies, 66% if we count the android looking gang members.

Hank Rillek

That inside environment looks pretty sweet! Looking forward to this update!

Anonymous

Free Neon's boobs, only you have that power. #freeneon \n/

Matt Zarland

Hopefully they add Lesbian content. Huge +

CCman

Yes, robots are fine but more organic enemies would be great!

Hank Rillek

I read somewhere on one of the earlier posts that there will be female enemies. So your wish should be fulfilled!

CCman

Hi Eromancer! I have a few questions, some of them related to the game/characters background, some about the engine. - will we manage to know more about the chars (Neon and Malise) background through the game? For instance, how come they managed to take on the current profession they're in? On a side note, I think some data about their stats (B/W/H, likes and dislikes, etc., but also professional record: what was their previous hardest mission?) would add some colour and be a pretty addition to the game background. - would inflation be included in the future? It could be attached to some in-game penalties or to a substantial increase of the lust-meter. - there would be any in-game counter about the number of H-finisher each gal would withstood as the mission progresses? I think that would be a nifty stat to have in the status page. Thanks, look forward to version 0.03!

Anonymous

Question about the Tetra interface. IIRC RPG maker doesn't allow for native controller support, is this something that you'll be coding in? I ask because someone told me there are RPGMaker scripts that give the game when complete, controller functionality. Didn't give it much thought till these screenshots.

eromancer

Yep! I'm sort of intentionally leaving story related things kind of vague until I've finalized more of the details. There will definitely be inflation (probably in the form of a status effect), though I'm not certain of the mechanics for it yet. I've been thinking of ideas regarding the counter for H-related events, but haven't settled on something yet. I'm considering adding something like that to a larger system that I haven't mentioned yet, but there are still a few major areas like equipment and improvements to the map/menu we want to nail down before we get there.

Anonymous

Just a small question: Will there be game-over scenes? Would be really nice to see the aftermath if you lose against bosses and maybe the normal enemies.

Not your bussines

I can't handle the wait! This all looks just too awesome!

eromancer

In general H content will be a reward for progression, as I think it'd damage gameplay to encourage sitting around collecting game overs. There's more likelihood for this kind of mechanic being added after there's a strong backbone of content in the game already, as I'd prefer for that to be an extra as opposed to the main event.

dudman

Right awesome! I got a few questions regarding the next demo: -Will it be a Neon only phase? -Will we finally be able to kick Stigmata robotic butt? -Do all the enemies there have implemented H-Scenes? -Do you have a projection for a lust disease cure?