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Hey everyone!

Sorry for all the GIFs!  There's quite a bit to show off this month.  We're working hard to get the next Inner Circle release out during the first week of January. Here are some of the highlights of the next release!

  • Two new H scene(s) for Street Lord Wraxe!
  • We've added the options menu
  • Volume settings
  • Full input rebinding (supported controllers and almost entire keyboard are remappable)
  • Localization/Language options (currently Polish is the only new language available, since our programmer AltairPL happens to speak it)
  • Resolution settings

And here are the topics for this update!

  • Street Lord Wraxe H Scenes
  • UI Animation Progress
  • Options Screen (First Iteration)
  • Splicer Grenadier WIP
  • Xibalba Early Concept
  • Dev Tools Improvements!


Street Lord Wraxe H Scenes

That's right, I said two(!) new H scenes are coming in the next release.  We've brought on three new animators in the past month, trained them on our workflow/pipeline, and things are moving along very well now :D.  Please welcome Gifdoozer, AnimationAtNight, and Penapsquat to the team!

The two new scenes will be complete with transitions, will each have multiple loops, and should be an overall improvement in quality now that we have the hang of things.


UI Animation Progress

Brum has continued his work with UI animations, focusing this month on realizing the concept loading screen design as well as finishing the character status screen.

He and I have been tossing experiments back and forth, and what you see above is a rough example of what one of the loading screens will look like.  The characters will be animated, and will play out pre-scripted fight scenes while the game loads.  we actually have all this working, just no fight scenes done yet :D.     

Brum and AltairPL have been working on implementing the animations into the game menu UI, and while we're not there quite yet, you can see the progress on the animations working in Unity above :D.  

Options Screen (First Iteration)

AltairPL has completed the first iteration of the options menu!  So far he's tackled volume settings and control remapping, and has included a test run of his localization setting (so far it only includes English and Polish).  Keep in mind the menu currently has a placeholder design!

Volume is currently split up into Master, Music, Sound, and H Scene volumes.  We'll likely add a voice component later.

Control remapping offers full rebinding for supported controllers and keyboard (minus a couple of system-related keys).  I'd potentially like to include presets later, so if you have any recommendations here let us know!

Currently he's working on some broad performance settings -- specifically screen resolution for starters.  We'll see what else we can finish in time for the Inner Circle release in January!


Splicer Grenadier WIP

TK has nearly finished the high res sculpt for the latest enemy, the Splicer Grenadier!

The grenadier will feature various thrown projectiles with different effects, fed to him from his mechanized backpack.  One will be a  standard area of effect direct-damage explosive.  Some may create environmental hazards when they go off that affect movement or deal damage over time.  Another idea is for a gas grenade that makes Onyx go wild for the tra la la.  That is to say, the ding ding dong.

Xibalba Early Concept

Limbo's back from his work on another project, and is starting on new concepts to fuel our hungry pipeline :0.  The first one he's knocked out is for Xibalba, an important story character in both Pure Onyx and MATM.  

Xibalba, meaning "underworld" in ancient Mayan, is kind of like a modern Rasputin.  He has influence over the Splicer Gang, and is even rumored to be connected to Null Sect, an occult faction we haven't yet explored in-game. 

Dev Tools Improvements!

Having Brum, our new UI animator, around has been handy, since he also has a lot of experience developing with Unity.  Between Mr. Kittyhawk and Brum, we have a bunch of new tools to speed up development that are worth a quick mention here.  

  • Scene/Actor Picker - Brum's latest tool (shown above) -- this one allows us to navigate to all of the characters' folders/subfolders in a single click, bypassing Unity's terrible file explorer layout.
  • Animation Sequencer - Mr. KH originally started this tool to help me test the Charger animations in-engine, but it's become a lifesaver for the new and future H scenes.  I can queue up series of animations, change speed, loop segments, etc. very easily.  
  • Liquid Override - This one by Mr. KH allows me to override the game's system for displaying liquids on Onyx, either for tests or capturing promo materials.  Will soon be expanded to include clothing destruction!
  • Animation Event Key Editor - Brum created this tool so I don't have to load the very big animation files in Unity every time I edit an event (such as the frame a SFX plays, or when hit collision should be checked, etc.).  I can also now copy/paste single events without overwriting all the other events (something that made positioning SFX and FX animations a huge pain).   
  • Material Copier - Every time we update a character's rig, we need to load a new file into Unity and manually set up metadata and add materials to it by hand.  Brum's new tool lets us copy/paste that data in a couple clicks.

Files

Previews only

Comments

Neil

Loving the UI animations there looking great 👍

Papanomics

Those are some SMOOTH animations. First time I saw this game I thought it was fake.

Netharius

need some cum inflate up in here lol

Netharius

will the bull and or the but get a sex animation at some point?

Brolic

The volume settings was much needed

Venus

Ho ho ho, she's gonna feel that in the morning. Cheers for the update and merry Xmas.

Anonymous

Welcome Gifdoozer, AnimationAtNight, and Penapsquat! Thank you for helping make this great game!

Zebra27

Sweet updates, can't wait to see what the future holds. Any news on the storyline front?

Odriew

At risk of having possibly missed something in the past, is MATM officially abandoned/on permanent hiatus?

eromancer

We're focusing on finishing Pure Onyx currently, but a lot of what we've been working on is important for MATM as well, once we get back to it. Not having a solid 3D pipeline had us stuck in Daz, which is a huge pain unless you assemble designs from their assets. The two games are based in the same universe/city, so our worldbuilding also translates over.

Anonymous

Is she also going to get some costume updates cuz it looks like shes gonna have her hands full or insides full 😅

Cammay

Very glad to hear that! Pure Onyx is great - but I personally think MATM has even more potential. So I'm very happy to hear that it's still planned. I have no problem with waiting - I'd just love to see it become a reality one day :) Cheers!

Cammay

Those menu animations kick ass! Great job! Also: Yay for sound options ^^ Keep up the great work :)

Lurker

Been waiting anxiously for the next update

Dan We

i cant wait it is so good sex game

Dan We

thank you bro

Anonymous

Hi, quick question. What are the hardware requirements?

eromancer

Hey! Currently Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended, though atm I'd advise 4 GB since things need optimizing.

Anonymous

Running the game on Windows 10 with a fairly good computer, but for whatever reason the game will simply not run past the "Press any Key/Button". I'm simply downloading the game, unzipping, and running "pure-onyx.exe". Is there anything else I might need to install (drivers, libraries, etc.)?

eromancer

Shouldn't need anything else. Does the game crash/hang at that point or just not respond to input (the 'Press Any Key/Button' message should slowly blink if it didn't hang)? What input devices do you have plugged in? Also, could you send your log file (%USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx\Player.log) to us at eromancergames@gmail.com?

Anonymous

I think I figured out the issue. I unzipped the file in a hard drive separate from the drive that holds my OS. It is a drive that also has its file structure similar to that of one that would hold an OS (has a %USERPROFILE%\AppData\LocalLow" but not the rest of the path), but is more or less obsolete. Maybe its finding the wrong directory and doesn't know what to do with it?

eromancer

It started working when you moved it? Hard to say the reason without seeing the log. Could you also send the sttings.ini file that's in the same folder?