PLUMPSTEAD - Devlog 01 (Patreon)
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Hey Architects!
(Still workshopping that one. Dunno if it's as catchy as "hey farmers", but we're gonna need a version for this project. Ideas?)
Recently over on Discord, I put up some polls about the kind of side-project you'd all like to say while I take a development hiatus from Gorge Valley. (which, btw, if you aren't on the discord, you should totally take it out if you wanna see polls and posts fresh off the press)I REALLY wanted to cut my teeth on a new game project to breathe a bit of new life into me, and the folks over in the server voted heavily in favour of this new little idea.
At the moment, I'm calling it "Growing Kingdom", though the name is subject to change. After all, Gorge Valley started out being called "Project Cow Village" for its first few months, so obviously my in-development names are far from creative to say the least.
So, what's Growing Kingdom?
Growing Kingdom is going to be a fatfur medieval city builder where you build a sprawling kingdom to tame a land of vast resources, rich magic, and plentiful food for a once-starving population, and fend off attacks from monsters that call the land their own.
Ambitious for a prototype that is currently two anthropomorphic creatures on a grid of grey squares, I know. But... we're working on it.
I've spent the last week tinkering around and throwing together this EXTREMELY simple proof of concept. Meet Pemmy and Cait, your first two colonists and resident members of the Architects' Guild! They'll be your first companions in taming this wild world.
The beginning stages of laying groundwork is obviously never the most exciting, but I promise that I'll have more good stuff to show soon as soon as it's ready! I hope that y'all are excited about this project, and if you have ideas, please feel free to share them down below! We're currently in the "blue sky" phase of development where there are no bad ideas, so I'd love to hear suggestions y'all have!
Until next time, love y'all. :)