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This post is definitely going to be a long one. But if you're interested in hearing me (the writer & game designer) talk about the game + seeing me address some of the most common criticisms we receive: both direct criticisms of the game, and criticism of us as developers, you'll want to read on. Though, just a quick disclaimer: there's nothing wrong with constructively criticizing us or the game, and nobody should be attacked or ridiculed over it.

I'm hoping that by making this I'll provide some clarity into my own thought process behind some of the commonly criticized themes of the game, as well as clear up some of the massive and sweeping misunderstandings surrounding the #1 criticism we receive as developers, which is (as I'm sure you guessed) that we take too long.

So without further ado I'll start with the game...

Common Criticism #1 - the game isn't realistic/believable enough.

Let me be clear about something: Radiant is, and always has been, a fictional adult and erotic fantasy style game with elements of realism. The very premise and plot, by all accounts, is far from "realistic" as you're playing a harem game about a guy who woke up from a coma after ten years and is romancing three wards, two employees, the mother of his manslaughter victim, and a girl who died.

Radiant has never tied itself down to the restrictions and limitations of the real world, and it doesn't plan to start now. Something that is very important to me as a developer is allowing players to escape reality and have fun in a sort of pseudo-realistic erotic fantasy world. The idea is to cater to the fetishes and romantic interests of players; not just when writing sexual content, but when writing the story for this game as well.

That doesn't mean the game will be, or should be wholly unrealistic. You will often find elements of realism or serious subject matter sprinkled in. An example of this would be the circumstances surrounding Gracie's passing: I treated this delicate subject with the utmost care, ensuring that every little detail including the type of cancer that inevitably took her is wholeheartedly realistic and believable as to not trivialize such a heavy subject.

Of course this part of the game is never criticized, and I bring this up because I think it speaks to my abilities as a writer. If I wanted to write a more realistic plot & scenario I very much could, and therefore the not-so-realistic and fantasy scenarios are intentional and should be treated as such. Take everything you read in the game with a grain of salt.

Which leads me to a more specific criticism we've faced (by a small number of people) following the release of the third chapter: Brooklyn's pregnancy. 

I've said it before and I'll say it again... but wait for the details before rushing to judgement. Not only is artificial insemination / medically induced conception a very common real-world practice, but I think players will find it's very fitting for Brooke and her reasons for wanting this are very typical of her character, especially when more of the details about it are fleshed out and explored in future chapters during our discussions with her.

I also think it should be fairly obvious why I went this route: not only did I want Brooke to be a very unique and interesting character, one who's easily distinguishable from common character archetypes, but I also wanted to appeal and cater to players who have a fetish for and are attracted to those who are pure. This is a very clear example of fan-service, aka ensuring that at least most of the main female cast haven't lost their virginity/are untainted & pure, and me intentionally sidelining realism in favor of erotic/fetish content & fantasy.

Common Criticism #2 - the girls fall for the main character too quickly.

I could once again just write this off as erotic fantasy, but I actually took care to ensure there's a reason for this. I'm someone who has a lot of experience with girls out there in the real world (I was raised by them, grew up around them, and I've been in multiple serious relationships + was married), and if there's one thing that's absolutely certain (generally speaking of course), it's that girls aren't much different from guys in this regard.

What I mean is girls (often-- again, I'm speaking very generally here) quickly fall for men who are confident, good looking, in good physical shape, successful in their careers, well-endowed, and passionate about something. So it should come as no surprise that our six-foot-one, green-eyed protagonist who is written to fit all of these stereotypes is successful with women. Even so, this should be taken with at least some salt, since it is, as I said an erotic fantasy game. I have no interest in writing your average 18-year-old virgin MC who quivers at the sight of an attractive woman like some games, and I think people aren't used to this.

Common Criticism #3 - there's too many girls & I want more triplets.

This is among the more understandable & expected criticisms, as it's perfectly normal for players to want the main trio more than the others. In fact, they're literally written and designed to be the most desirable.

So what gives? Why not just stop adding girls and make them the only focus of the game?

Well, before I can answer that, I need you to stop for a moment and try to recount your experiences with other developer's games (assuming you've played other games like this one). Did you ever, at any point during those experiences start to get a little bored? Maybe like you're stuck in an endless cycle of more of the same thing? Because I know I have.

Radiant is a game that will be more than thirty-hours long by the time it is complete. If we only ever focused on the main trio, I can pretty much guarantee you that the novelty would wane and things would get stale & repetitive pretty quickly. By doing it this way, we're keeping things fresh, interesting, and fast-paced. The time we do spend with the girls will be more impactful, and fulfilling, and leave a bigger impression overall.

Furthermore, every "side-girl" in this game has something big & important to offer to the main plot and they're there for enrichment. They are not "filler" in any conceivable way.

Finally, and because I hear this a lot too: you don't actually have to worry about getting less time with the main-girls with each new-girl I add to the game. This is because I follow a simple formula with each new chapter & update:

The triplets & main-girls: ~65-70% screen-time per update.The side girls & all other characters: ~30-35% screen-time per update.

By doing it this way, we could effectively add as many characters as we want and it wouldn't mean losing time with The Triplets, Natalie, Alita, or Brooke. And we have more than enough time to properly explore each side-girl, all of whom will offer fulfilling relationships and satisfying endings. The answer to this criticism is therefore simple: I'm putting long-term fulfillment over short-term gratification.

Common Criticism #4 - the MC's thoughts & dialogue don't align with choices.

This is more of a criticism specific to the "Dark Path," so if you're doing Purity or Lust it probably won't make a lot of sense. It is true, to an extent, that when making Dark choices in this game the protagonist's dialogue & behavior will sort of "swing" pretty heavily in a different direction than normal. While some may see this as a negative or even a bug, this is an intentional design choice and something I've addressed previously (see: the post I made on Discord a few months back). 

The way I see it is this: human beings are unpredictable, nuanced beings with heavily swaying & varied moods, behaviors, and feelings. Just because the protagonist is going down a "dark path" with the girls doesn't mean he hates them or will only ever think about them negatively. Much like in real life, how we feel about something or someone will sometimes vary greatly throughout the course of a single day depending on our current mood, circumstance, whether or not we're feeling cranky, our recent interactions with them, and even how much (or how little) sleep we're getting.

Simply put it doesn't need to be, and you shouldn't expect it to be a black & white story just because you're heading down the Dark Path. A common theme of this path will be the MC feeling angry, moody, and slowly spiraling down a path of sexual depravity with an increasing affect on his behavior and psyche as time goes on. Which actually leads to our next criticism...

Common Criticism #5 - the choices are not impactful enough in the dialogue.

This is actually normal, and unlikely to change much until around Chapter 5. The reason for it is simple: the game needs time to register and analyze player-choices to ensure stability in the dialogues, thoughts, and outcomes. It is also smart to allow players time to get to know everyone before locking them into certain outcomes. Jumping the gun on this is a common mistake made by developers, one that could lead to inconsistencies such as showing a Dark scene to a player who wasn't necessarily interested in the Dark Path, or thoughts & expressions that don't necessarily fit what the player is thinking, and more.

Consider the crucial choice & points-systems as more of a long-term investment that is slowly branching and will have a greater impact on the plot as time goes on. In fact, if you're someone who's replaying to experience multiple paths and experimenting, you'll have already noticed these things being far more impactful in Chapter 3 as it was the most diverse and heavily varying update to date.

Common Criticism #6 - the big one.

Finally, we get to the biggest and most common criticism we've received since making this, and this one's not exactly related to the game:

"Why do the updates take so long?"

Rather than giving you guys another list of what some may say are just excuses, I'd like to actually make use of the method most-often used by those who criticize, ridicule, and even shame us for taking a few months for every update: comparison.

Too often do I hear the words, "There's plenty of other developers who release games like Radiant every 30-90 days. Why can't you?"

First off, and most importantly: that's simply not true. The vast, vast majority of erotic game developers do not put out 1-2 hour long story-content updates with various paths, branches, and choices every 1-3 months. This flat out is not true and does not happen. I know this because I'm a huge fan of the games and I myself play them.

In order to understand why this is such a common misconception, you have to understand how the games are made. In Sandbox games, for example, the "sandbox elements" are often finished/coded before the game is even first released to players. This often creates a massive slow-down in individual playthroughs, since on average you spend at least 30-60 minutes navigating through the same sandbox every single time you play an update.

In Linear games, to use another example, there is little or no branching, no varied outcomes, very little in the way of choices, and every single playthrough will be almost wholly identical or the same. There's also a lot of games that give the illusion of choice, but this is still considered linearity and I can assure you, when comparing this to Radiant, it's not the same. In fact if Radiant were a linear game, I'm confident that we'd be on at least Chapter 5 by now, as the vast majority of my time spent developing it is spent making it feel like a "game" rather than just another erotic visual novel.

Which leads me to the next comparison: branching & choice-driven story games.

How many truly branching, choice-driven story games can you confidently say puts out 1-2 hours of story content every 30-90 days? If the answer is none or "maybe one or two," well... we're starting to get to the point of what I'm conveying.

...but if you thought that was the end of our comparisons, well... let's just say we're not even close to being finished yet, as there's still a metric fuckton of things we must compare in order to accurately say "There's plenty of games like Radiant that push out 1-2hrs of content every 30-90 days."

In game development... the one thing that almost always flies under the radar & never receives praise or recognition... is the game's production quality. Production quality is the games overall polish and functionality. It is the way the game looks, feels, plays, and sounds. It is the way everything you see on screen is presented, and whether or not there's a quality factor in said presentation. It is the quality (or lack thereof) of the artwork, animations, writing, sound effects, transitions, and music. It is the lack of, or abundance of bugs, inconsistencies, technical glitches, misspellings, and grammatical errors.

Production quality can literally make or break a game... or at the very least seriously hurt the overall experience and a games ability to be immersive.

Production quality is the one thing that sets Radiant apart from most other games, rendering the vast majority of comparisons completely moot. But because once again, players don't often see or notice things like this, they make comparisons anyway without even realizing that they almost certainly prefer to have it.

Here is just a very small (shortened) list of things that we do, personally as the games developers, to ensure this game has a higher level of production quality and value:

• Custom dissolves between nearly every single image, animation, & line.• Custom fadeins&outs between nearly every single image, animation, & line.• Custom transitions between every single song and sound effect.• Custom transitions between the menus and choices.• Recording, tracking, & reusing every variable & choice made.• Modifying, editing, or altering music.• Modifying, editing, or altering sound effects.• Modifying, editing, or altering images.• Modifying, editing, or altering animations.• Writing a first draft of the story several chapters in advance.• Writing a second of the story several chapters in advance.• Writing a third (final) draft of the story at least 1 chapter in advance.• Custom pauses, waits, no-waits, or scene transitions.• Losslessly compressing images to minimize file size without quality loss.• Losslessly compressing animations to minimize file size without quality loss.• Losslessly compressing music to minimize file size without quality loss.• Losslessly compressing sound to minimize file size without quality loss.• Removing filler dialogue or unneeded exposition.• Shortening scenes/no drawing out discussions or dialogue.• Custom statistics screens and menus.• Custom ending credits updated each chapter.• Ensuring the compatibility of save files.• Varied facial expressions to match tonality.• Conveying talking or not talking in expressions.• Conveying pauses in rendered expressions.• Frequent "changing up" of rendered poses to keep a scene fresh.• Care and effort put into posing and scene design.• Various Easter Eggs hidden inside images and story.• Extra/unneeded animations for important moments.• Tirelessly & rigorously testing the game, sometimes upwards of ~10 days.

In addition to all of the above, I also take great care to ensure that the game is fast-paced & constantly moving, I spend hours helping create an official walkthrough, I add useful features like named-saves, and I always make sure there's an Android port ready soon after release. I also rarely, if ever, will needlessly draw out discussions simply because it makes the update longer. These are "little things," but they add up & rarely get noticed. Little things we may not consider, such as "how many people are working on the project" can also lead to making huge mistakes when drawing comparisons. With Radiant, there's only two of us.

If you can take all of the above and still safely & confidently say "There's plenty of other developers who release games like Radiant every 30-90 days. Why can't you?" ...or even anything in that ballpark... then maybe I've just been living under a rock-- because I haven't found them. Every game is different, and each has a different process behind it, and it's therefore extremely hard to draw & make accurate comparisons without breaking things down and examining every little detail. And I say this without even so much as touching on all of the other stuff I have to do, as this games developer, not even inside of the game.

The truth is, I wish I wasn't as rigorous and hellbent on ensuring the updates are as good as they possibly can be. By doing very little or even none of these things, I could rocket updates out the door, and as a result end up with twice the number of patrons and a lot less criticism from the community, because these days there's a large subset of people who care more update "timing" than the actual quality of the games themselves. But I also know that Radiant took off initially because of its quality, and I owe it to those who have stuck around and supported us from the beginning to ensure I never forsake the things that made them love the game from the offset, even if it's at the cost of my own income. So no, I don't have any plans of reducing quality, or the size of the updates simply so that I can appease the other half of the AVN audience and fling updates out the door.

I hope that by taking my time and writing this I was able to make you all feel a little bit better and less uneasy about the criticisms we commonly face. At the end of the day, regardless of the fact that this is a hobby of mine and something I enjoy doing, I take development very seriously and treat it as if it were a normal job. And I like to think I'm pretty good at the job. If you disagree with anything I've said here: that's okay. The point of addressing these criticisms is not to "prove you wrong" or to make you doubt your own conclusions. Instead this, for me, is about being transparent and letting our players & supporters draw their own conclusions. If you feel I haven't properly addressed your criticism or concern, or have something to say or add to the discussion, feel free to comment below.

Thanks for reading,

Files

Comments

Jeff Sandau

As someone who gives out 200+ dollars to Adult-themed VN developers just here on Patreon, I can say - with 100% certainty - that any developer that makes quality content (As Radiant does) usually takes more than a month per update if the "studio" producing it is not a large one. Dr. PinkCake takes MONTHS per update, ViNovella, AZ, Naughty Road, Philly Games, Thunderline, and Bad Memories all take a while to produce QUALITY CONTENT, and that is something that is appreciated in their work as it is polished and pristine and mostly bug-free at release. Yeah, it really sucks having to wait so long with cliff-hangers having us chomping at the bit, but that's life. We deal with the same crap with television shows and nobody bats an eye. Whining at a developer to rush their work is both detrimental to the mental health of the developer, and would make the end product worse in comparison. SirD, you rock. Keep up the good work, my friend.

Jason Rogue

+Respect for you, I can say with utmost certainty that your game is top-notch. While I would love monthly updates I can see why that wouldn't work, especially with the quality you give out. The scenes are great, the animation top-notch and the writing is fantastic. Keep doing what you're doing, waiting patiently for the next chapter.

CrittMonkey

You just keep doing what you're doing, and don't worry about haters/whiners.

Timo P

I Know only one developer that makes quality content and updates every 30 days, but those updates are always very small, just few new events and few new dialogs that are played very fast. Nothing like several hours of dialogue and choices to make. It is also a game where time of day and place matters, but story itself is quite linear, not game where selections change the story, so very different in that matter too. Keep up the good work. And more vibrating panties for girls.

Ladiesonly

well said, i find immersion to be the best part of playing games and so many little spelling errors and things that don't fit can break that. Some of us really do appreciate the time you take to edit and check content

Arkness

It shows how good of a writer you are when it comes to vanessa, at first she looked like that cliche horny girl in every VN ever. But you really gave her a nice backround with some character depth and I'm very interested to see whats gonna happen to her (especially on the dark path). This alone is a great achievement. And therefore its obvious why people wish that you finished the game faster, just because its so good and never becomes stale, its just sad when it ends, so don't take it putely as criticism, but also as praise.

Pax

Thanks for taking the time to share your thoughts on Radiant! I, for one, really like where Radiant is at right now. I know that Harem play is a fantasy (outside of a Very few places on Earth and for a Very limited number of men) but I see this as great Harem play with many possibilities. I really enjoyed my first encounter with Norah and Brooke and I totally understand why Brooke is a legitimate character, especially with her desire to have a child in an unconventional fashion. Long story short, a female friend who is very intelligent, attractive, and athletic decided to join a service that pays women to harvest their eggs so other women can use them in an attempt to bring a child into the world. It's been a decade now and she knows that at least one woman who could not conceive on her own has a child with her DNA. She likes knowing that she made a difference in someone's life and is now in a great relationship hoping for children of her own. IRL, women like Brooke are out there and some Do get pregnant in non-traditional ways - and this desire in her helps to make her a more unique part of Radiant - and someone who I am looking forward to getting to know better! On the #1 complaint - time between updates - I absolutely agree with you. Quality takes time. I also know that real life and other responsibilities have their impact on Radiant and I respect that you are trying to balance everything as best you can. Thank you for staying the course and Not giving up on Radiant due to the vocal Minority of fault-finders out there. Finally: PLEASE ignore the bashers, Especially on pirate sites like F95. There are professional complainers there who only want you to fail, will Never provide a balanced critique, and can always be counted on to nit pick anything you say. I fully expect them to tear apart your explanation/thoughts on the time it takes to create a Radiant update/quality/characters/animations/anything else they can whine about (someone will put your Patreon post there to 'chum the waters' and see how many sharks come out to play). They will make apples to watermelon comparisons (like the 30 day update cycle you spoke of - the one that does NOT exist for non-linear AVN's like Radiant) and then their friends (or their alternate accounts) will chime in and play pile on. It's not like they have any interest in the Truth, just in their attempts to manipulate or ignore facts or even troll your supporters.

Riccy

First of all, what you are doing is great. I'll have no problem with you taking your time to do such great work. 1-2 hours gameplay in this period of time is so much space to explore, especially if you do different playthroughs. I think what you're doing as a writer and game designer is hard work and people don't appreciate enough, how much time you invest in this game to make it good. I can't complain about anything! Keep the great work up, I don't care how long it takes for a new update, I'll always enjoy what you are doing. greetings Riccy

Irbis_1

You are doing great work. Keep it so. The effect is worth the wait.

Hammer

I’d disagree with not trying to change someone’s opinion: doubling-down on an incorrect ‘opinion’ not based on fact is childish and utterly disconnected from reality. Letting these people off with a ‘you are entitled to your uninformed knee jerk opinion’ is allowing the stupid to continue to impact the world. As an example, how many Karens impact the world in a positive way? Zero (apologies to people actually named Karen). Radiant is an incredible game, and I absolutely crave more of the character’s stories. But I’m not a child and understand the difference from my desires and reality. And while I understand the huge amount of work that goes into games and dev work like Radiant, you are very much entitled to put as much effort into the game as you feel responsible (to your fan base, to your sponsors/supporters). People need to understand that we are supporting the developers. We are NOT ‘buying a game’. If you as a player want to ‘buy a game’, you need to restrict yourself to buying games that are ‘complete’. So to all the devs out there: keep on creating and expressing yourselves! To the fans, keep on cheering. To those others, grow up, shut your mouth, turn your brain on and if you still feel an overwhelming urge to get angry, get even, shot or whatever, just pause and do not say anything at all for at least 24 hours. If you still have something intelligent to say that adds to the discussion, by all means share. Phew, rant off, and thank you for your patience. Hopefully all these long, reasoned and passionate responses encourage you to keep on creating!

Curtis Lee

I was a bit surprised by some of those common criticisms and I honestly can't say I agree with any of them including the Brooke pregnancy one. I felt it was right in line with her personality. Love the game, excellent work

Dark Pink

I honestly have no problems with almost any I love the game ❤️❤️❤️ but if it bothers me that they take a long time to publish the next update that's all.

Timo P

Criticism about Brooke pregnancy surprised me too. Everyone knows there are sperm banks, those that criticize game about that, try to guess why they exist? I could understand criticism if the ages do not match, say Brooke is 20 and kid is 8. That would make Brooke having her at age 12, and that would not be likely at all, but there is no such error in here.

Junaluska Hall

Here is my only criticism in all you said, "girls (often-- again, I'm speaking very generally here) are attracted to men who are confident, good looking, in good physical shape, successful in their careers, well-endowed, and passionate about something" I may only be speaking for myself but that is nothing in what I look for in a woman, lol! Of course, I am joking and think you are an incredible developer and although it is nice you want to describe your reasons, it really is not necessary, your Patronage represents the level of acceptance or not. Good luck and great job.

John Bakman

Reiterating what everyone else here has said, you just keep doing what you're doing, because it's been working out well to say the least. I honestly can't say that I share any of those criticisms, but in any case, you're the creator, and after three absolutely incredible chapters in a row, you've certainly earned benefit of the doubt. And time be damned if it means a final product of this quality. Do whatever you feel is right, yeah? Also wanted to say I did pick up on things like named-saves being added (super helpful!), and custom transitions that made moments like the pants-shitting jumpscare more impactful. The hard work and attention to production quality you and Alorth do doesn't go unnoticed - thanks for all you do.

Wildfire

WTF...people...just enjoy the VN and stop bitching. If you don't like it then walk away and play something else. I believe this is awesome VN and I think a lot of other people do also. Most of all don't let the nay sayers distract you from doing good work and take your time.

ArcherNova21

You keep doing what you feel is best for your game, this is yours.

Neukom720

love the game, do wish the updates were a little quicker but I get it. Great story as well as gameplay and very well polished too!

ApexMerc

I think most of the complaints come from ppl that love the game so much that they just need more of it and it does take a long time to get content (understandably so) the thing is would they want more of the game so bad if it wasn't made with so much attention to detail and love. I don't think most would and i think the complaints would be reversed. Best a dev can do is stick to what got them to where they are and try to always strive for the next lvl. Keep up the good work.

RK Studios

Thanks everyone! We always appreciate feedback and it's good to know there's a lot of people who respect what we're doing... as it's not so easy to choose between just throwing out partial, prototype updates to appease the mob (which we could easily do every 30-45 days)... or taking our time and producing full chapters that feel like a "complete and whole experience." The thing that sucks is... by doing it this way we are literally *hurting* our income, not helping it (since people are more likely to support games that update frequently, and the more we update the more we get exposure), yet we're often ridiculed for it and accused of having bad intentions/accused of the opposite (people often think we're "milking" or intentionally stalling: understandable theory given what some devs have done in the past but it makes no sense for us personally). That said we'll of course continue ignoring the hate we get for the sake of our players and current supporters and will never change or cave to entitled demands. Unfortunately, instead of being appreciated for that we're often bashed for it, so it's a bit of a double-edged sword in that regard... but always nice to see you guys offering words of encouragement and support. We're doing this for you guys as much as we are doing it for ourselves!

AlphaEcho

From my perspective, I can understand criticism #2. The triplets show up and the attraction starts. There wasn't much of a build up to start the process. We have the triplets still grieving, but we haven't seen anything that resembles putting their lives back together beyond the photo shoot. I was expecting two, maybe three episodes of the MC and the triplets feeling their way through the dark and relationship building, before we got to this point(meaning we should be seeing the end of episode 2 into episode 4). I like interesting and meaningful stories that take their time with the tease and build before they throw you the main course. As I said in another post, your art and animations are on par or superior compared to other top tier AVNs. I'm not expecting you to push out content like Superwriter. The story could use a bit more padding(Maddie pun intended) in the beginning. Just thoughts for future projects. Keep up the good work!

RK Studios

The way I can explain it/what I was referring to is this: think about how quickly all the guys you know would jump at the opportunity to be in a romantic relationship, or close with that one super attractive girl that moves into the neighborhood or who joins the team at the workplace. As I mentioned above, girls are not that different from guys in this regard. If you get a guy who is good looking and charming/successful/confident enough, they do the same things and will quickly gravitate towards them. As it stands right now in this point in the story, the MC is of course not in any "official" relationship with any of the main three: though admittedly were getting pretty close with at least one of them... though it is not abnormal for people to form relationships or romance in times of deep tragedy and vulnerability. As for working their way through the darkness of what happened and rebuilding their lives: that is indeed something gradual that happens over time as the story goes on, with the only difference from what you pictured it being that the MC plays a large role in this, helping them with these things along the way, guiding & nudging them in the right directions while also developing even closer bonds with them. In other words, their relationships (romantic or otherwise) will play a huge role in these things as well, and "rebuilding + wading through the darkness" is indeed a slow rolling arc that takes up a large chunk of the story. This is why the MC is asking/finding out about their careers, as helping them get their respective careers off the ground and fulfill their aspirations is a major part of this story. Anyway, I'm glad you're enjoying it so far and thanks for the support!

ApexMerc

I have been on both sides of the fence and to be honest if i join and the content is fast and maybe not so polished but playable and looks good i tend to expect the fast updates even with less polish and hope for the polish to come later (almost never does)before final release. on the other side of that is games like this one where i came in seen the length between updates and was like prob not gonna sub but i will check it out then i get blown away and sub even tho its gonna cost me $50-$60 for the next few hrs of the game. Now if this was a AAA game that cost that much for that short of play time i would ask for a refund but what we are doing is supporting what we like and hoping that we get what we paid for and in this case is to have this game finished with the same love and quality that fueled our sub in the first place.

Jeremy Gasparin

As an author myself I have to say some constructive criticism is okay. In the end it's your world and your characters. If people are looking for certain story lines then I feel like you story would be too predictive. Having stories out side of the standard cookies cutter is what make stories interesting. Take Twilight. Even though I was not a big fan she change the way we looked at vampires. I did like the originally of it.

DoobieDoobieDoo

Keep yer chin up. At least you're not answering YouTube comments. ::shudder::

Solstorm

I started from Chap 1 to end of Chap 3. What a good roller coaster of emotions! This is the Best VN I ever played! You put out a great high quality product! Keep doing what you are doing! It is definitely worth the wait!

RK Studios

Good point! It is indeed somewhat of a bad idea to look at it in terms of the cost of your average AAA game, and better to look at it as "Do I want to support the developer and have access to their subscriber feed, or benefits they offer like early-access" instead. There are a few other very important things to consider on this point as well: 1) People can at any point just skip supporting us for the development cycle, then return at a much much later date, drop $5, and get access to *all* the most recent/current content we've made up to that point. In other words, people could theoretically never spend more than $5 to play the entire game (unless they buy it on a platform like Steam where the price will be a little higher). Pledging back-to-back each month is wholly optional... and we always encourage only pledging what people feel we deserve or what each person can afford. 2) AAA games often take *years* to create, and that's *with* millions (sometimes billions) of dollars in funding, additional millions in profit after the fact, entire teams of anywhere from 50 to 300+ professionals working on them, and cutting edge technology and equipment. On the other hand, these games are often made by 1-4 people (in Radiant's case there's only two of us) and we certainly don't have million dollar budgets let alone make millions.

RK Studios

Yeah, constructive criticism has honestly been extremely useful for me as a creator and if you ask anyone who tests the game or anyone who knows me beyond just acquaintance, they'll tell you that I'm in fact always seeking/asking for constructive criticism and honest feedback... as I know first hand how important and useful it can be. The only time criticism bugs me a little is when it's non-constructive or sprinkled with ridicule. On the other hand, I know a few developers who can't handle even the tiniest bit of criticism and it almost never works out for them.

Squark

Loving the game so far, but I have to ask: What's happening with Polarity?

RK Studios

Polarity Ch5 is around 4 hours in length, by far the biggest update of anything I've ever put out (more than twice the size of Ch4 -- which was already the biggest one by far). So the development for Ch5 is hellish/long. That said, updates return to a normal size (~1hr each) once Polarity Ch5 is released. It is basically the most important one of the game/the finale of the first half of the story

Squark

Thanks, Dammed.

anon456

This is my favorite VN I have seen so far. Take your time and do it right. I hope this story goes on forever, and things don't move too quickly with the triplets. The build up is the best part.

steve

Sex scenes are great but the truth is I like the story lines as much if not more. I enjoyed this game very much and in no way criticizing, just whining as I want to see what happens next and will impatiently wait for the next update. Thanks for the great entertainment.

Derek Childs

This is a great game and it's great to see how transparent your could be with us Sir D. I always imagined this is a lot of work especially how great this game is. I have enjoyed it and have made a few playthroughs already trying different decisions and all. I have had a little programming experience but nothing even close to imagining what all goes into making any of these games. Hats off to you and other developers out there to making these games. And you are correct, every one of these games are different. I won't go as far as saying apples to oranges but it can be sometimes hard to compare each especially because its people making them. Thank you for all your time and effort with your games, it does not go unnoticed, Sir Damned.

ezPI

I've played a lot of VNs, and this is one of my favorites. The production value is very high. It's very well written, the graphics are superb - I'm not surprised if someone would fall in love with one of the girls. If SirD kept releasing a new chapter every single month I think I would be disappointed. Like he writes, it's simply not possible to deliver such quality content in such a short timespan. I'd rather wait a few months and get a new chapter that blows me away. Thanks for delivering such an excellent work of art, Sir D!

The AG Endeavor

Truth be told, people often don't put enough emphasis into the production value of a game. Far too many of these other "good games" start out good, but halfway into it you could tell that the writers have stopped caring about the writing, so I stop reading. Whether the VN becomes littered with grammatical mistakes that I can't stop pointing out in my head, botched attempts at the use of idioms, to the awkward, clunky phrasing produced by words that are repeated or left out too often, so far, Radiant hasn't fallen to any of these (minus the intentional misuse of idioms done by a certain blonde, further endearing her); and I thoroughly enjoy Radiant because of it. People are quick to critique, but they don't understand just what a monumental process writing alone is, let alone coding or visual design. You and RK Studios do superb work, so please keep it up, and continue doing your process as you have been.

Bladeturbo

Keep up the great work and don't let the criticism get to you. There are alot more of us that respect what you do. If it takes longer than usual for an update so be it. I would rather have a great product than a rushed one. I think it's a great game that's worth the wait.

Kris Essler

All I can say, I've played many games like this. This one is one of my favorites. It has so much promise to it. Yes, I do wish the updates came faster, but that's just because I enjoy the game so much. I am so impatient waiting for the next part. And, I would rather wait and have a high quality game that I love, than faster chapters with shoddy work put into it. Take your time, I will wait anxiously. This game is amazing so far.