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Poll

Linear or Non-Linear [KITC]

  • Linear 17
  • Non-Linear 13
  • 2018-11-29
  • 30 votes
{'title': 'Linear or Non-Linear [KITC]', 'choices': [{'text': 'Linear', 'votes': 17}, {'text': 'Non-Linear', 'votes': 13}], 'closes_at': None, 'created_at': datetime.datetime(2018, 11, 29, 17, 10, 5, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 30}

Content

So, I have begun a little bit of development on the storyline for Keepin' It In College, and I am to the point where I need some input from you guys. Basically, there are two different ways I can take this story, and I would like input on which you would prefer. Please note that one would take longer between updates due to the amount of programming required.

Linear

A Linear storyline would mean the story of the game would have more of a controlled path, where you would progress through the game under the options that you choose whilst playing, for example - You (MC) have the option to either ask Chloe on a date or stay home with Chloe. Each option would take you down a different path in the story, and Chloe may (or may not) refuse an option depending on your reputation with her.

Non-Linear

This is the option that will require a lot more work between updates, as it is tecnically an open map, allowing you to go to rooms & places at different times of day to find different aspects of the story, obviously, along with this comes a time of day & week system that would need to be created, as well as a few other things for me to be able to even begin development.

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Note that neither of these options will change the overall quality of the renders, they will still be the same quality as the one below (with updated lighting from previous games), the only difference being the amount of time between updates, and possibly how many hairs I pull out of my head during development.

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