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Worked on battle objective scoring for today's Bloodborne Kart dev post!

The battle manager will spawn battle objectives at developer placed spawn points where they can be picked up by racers and dropped off / thrown into the new battle objective goal actor's capsule volume.

Once the score reaches the new win value (or time runs out), the match will end and the team with the most points is deemed the winner!

Also, I finally integrated the VO taunt system into the game type, meaning that racers will actually say stuff in reaction to scoring, picking up the objective ect.

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