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Guys, this is the last post of the year. Most of you voted to postpone the billing cycle so that's what we're going to do. For those who voted to keep it, I guarantee there will be plenty of content in January anyway.

I want to share with you some ideas that I've previously considered and would like to implement in 2025. Feel free to comment further suggestions here or in the anonymous survey.

3D Files for Clip Studio Paint and DAZ StudioThose programs have some pros and cons that I'd like to explore with you, guys. But I'll get into details eventually.

Complex PropsStuff with movable parts that would require lots of import tags. From extra limbs like a Centaur set to a full articulated prop like a non humanoid robot, a dinosaur, etc.

(Look at those N64 Graphics <3)

More Multimaterial PropsProps divided into two or more import tags with different colors.

VideoTotally unnecessary and spectacular.

 Again, thank you so much for your patience and support. And Happy New Year! ✌️🤠

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Comments

kikipepe

I have been using Virt-A-Mate recently for compositing my comics. I really enjoy how it has deformation/jiggle built in, skin tones, facial features and such. The posers remind me a lot of Design Doll, I find that it's less stiff than Daz or Poser. I still use DesignDoll as a lightweight solution though. It would be great if I could use your DesignDoll props in Virt-A-Mate Virt-A-Mate uses Unity Asset Bundles to import the props. I believe you could just drop your OBJ files into Unity, export a Unity Asset Bundle and it would be good to go for Virt-A-Mate but I myself have little interest in downloading Unity. If you provided your existing props as Virt-A-Mate compatible files I would buy them/request them for my monthly reward. Just an idea. I love the muscle models too. Maybe you could provide some content that uses the new Clay tag in DesignDoll as well, if you haven't already. Best wishes