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Good News!

As you can see in the images, Muffet now has all six arms! I was struggling to make them follow the character properly, especially with rotation and scaling, until a comment from ThatCatsuitGuy made me realize I didn't need a body mod after all! Thank you so much! The setup requires loading a scene in Studio, but all six arms can use IK, FK, and hand gestures while following the character's movements. I've included the Studio scene with a short explanation of how everything works!

Expressions

As usual, everything was made from scratch! This one was particularly challenging, especially getting all five eyes to look around and work naturally with the many available expressions. The topology was also a nightmare, since making a face with five eyes isn't exactly something you do every day! XD

I've tested most expressions in Maker, but I still need to check some of the ones in Studio. If you encounter any issues, don't worry! I'll continue working on Muffet and improving things in future updates! :3

Headmod

The headmod UVs are surprisingly simple.

Eyelines are a bit more complex. KK normally supports only two eyes, Muffet's four horizontal eyes share the same UV layout, meaning any eyeline changes will apply to all four eyes!

The forehead eye is a little different. Its UV is simplified into a single line that follows the entire eyeline contour. You can edit it in Gimp or Photoshop, but for more specific modifications, I'd recommend working directly in a 3D environment.

6-Arms

I've included three character cards: Muffet, a left arm, and a right arm. The included Studio scene has everything already assembled, with four additional arms parented to Muffet's back through the Workspace hierarchy (Group: Torso > Part: L./R. Back).

Each arm works like a separate character. Simply select the arm you want in the Workspace to adjust its position, use IK/FK, or change its hand gestures. Since they're parented to Muffet, all the arms follow her movement, rotation, and scaling. You can also hide or remove individual arms if you prefer fewer than six.

One small caveat: If you load the arm cards onto another character, previously saved IK/FK positions might cause some misalignment. Simply toggle IK off and back on (or FK, if necessary) to fix it.

That's pretty much it! It might look a little complicated at first, it's more work to pose but it's actually a way more flexible solution that I could've proposed! :3

Clothes & Accessories

The only new piece I made is Muffet's hair, completely from scratch! It's a little rough, but I'm pretty happy with how it turned out! You can disable the ponytails and bows separately, so it's quite flexible. Everything else uses existing game assets.

And hey, November is coming, but the autumn vibes aren't over yet! Maybe we'll have some extra goodies for Muffet. I might even put it up to a vote!

Final Thoughts

I'm genuinely amazed that Muffet came together. It was a freaking miracle! XD

Thank you all for trusting me! And to those who doubted me, YE OF LITTLE FAITH!!! You'll be hunted by my fox ghost spirit!

There might still be a few issues here and there, but don't worry, I'll keep checking and updating things as needed. I also have to move on to the next projects!

If I have time tomorrow, I might share a little something extra for Halloween. Nothing huge, just a small surprise!

For now, enjoy Muffet! This was one crazy project, and I really hope you love how she turned out!

Have a freaky, spooky, and terrifying Halloween, my fluffy-fluffy patrons! :3

Muffet

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Windsjorn

I loaded her into my game and she had a much larger head than my other character cards and so I had to edit her a tiny bit but OMG MrDelegado I could kiss you right now. This is the best Halloween gift ever given to me.

MrDelegado

Glad you liked it Windsjorn. Have a spooky Halloween! :3

WiFiCC

You're trully the best.