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Hey, xenophiles! Mota here, which means you can expect a few more letters than usual, and even a few numbers!

The summer Steam demo festival has concluded. To say that Kota and I are shocked by the results would be an understatement.

We published the XenoFeels Steam page on June 1st. We wanted to release the demo at least a few days before the festival, but even with severe crunch, we only managed to do it the night before NextFest. Honestly, we were so exhausted from development and testing that we didn't expect anything at all. The very fact that we managed to release two demos in time for the festival, despite all the difficulties, was already a great achievement for us. If even a few people play them, well, that's not bad. It means our efforts weren't in vain!

At the start of the festival, XenoFeels had around 35,000 wishlists. Our subscribers provided tremendous support: those who have been following the studio since the first game, Kota`s New Journey, and even earlier, since the comics and art days. These people greatly helped boost the game before the festival, and many supported us with donations on Patreon and Boosty – this essentially made the development of XenoFeels and Kotamon possible.

Be that as it may, compared to the giants with hundreds of thousands of wishlists—hyped games, expensive triple-I projects whose trailers cost more than our entire development—XenoFeels looked like a tiny boat in a tanker port. But that was okay with us: we didn't plan to compete with these titans. Our goal was (and is) to make a small but fun game that would be fun to play over a beer, have a good laugh, explore references, and maybe even a plot. A little horny, of course (you know us).

Apparently, people wanted the same game. We still don't understand what happened (it's a long way from the Christmas miracle, and we didn't see any lamps with genies), but suddenly a ton of people started playing the demo. And not just playing: they started streaming and recommending it to their friends, subscribers, and, apparently, even strangers on the street.

Within a few days of the festival, we were already in the top 10 trending upcoming games... and still growing! Online usage grew from 300 to 700, and at its peak, it exceeded 1,000 users. The median gameplay time was 36 minutes (which is essentially the length of the entire demo). Kota and I don't know what that means, but smart people told us it's pretty cool.

A few days before the festival ended, our moment of glory arrived – for a day, we became top-1 in the trending upcoming category. It was a total shock!

In Steam's summary of the Festival, XenoFeels was one of the most popular and wishlisted demos of the event. Steam even sent us a letter! When we save up for a printer, we'll print it out and frame it.

What about wishlists? Over the course of the festival week, we earned over 136,000 wishlists, up from the 35,000 we had before—that's around 170,000+ wishlists. We're not going to lie, we've never seen numbers like that before.

But that's not all! The fest's aftermath was so long and powerful that on July 1st, exactly a month after the page's release, XenoFeels surpassed 300,000 wishlists! Needless to say, all the nearby bars and stores ran out of beer that day. At one point, our game was among the top five in wishlist activity.

Since the demo's release, we've been watching a lot of streams and videos about the game. It's incredibly inspiring to see people laughing at our jokes and reacting to our creativity. We also monitor what could use some improvement, and what's working just fine. Thanks to streamers, we've even found a few less-obvious bugs.

As of this post's publication, XenoFeels has 350,110 wishlists. On the one hand, for a micro-studio like ours, this is simply indescribably awesome. On the other hand, it's a huge responsibility. Literally hundreds of thousands of people around the world are waiting for our game. Therefore, we are obliged to justify their trust – expand the team by 10, or better yet, 100 people, add an immersive sim, at least 50 hours of gameplay, and extend the development time to 2-3 years…

Just kidding. We'll stay true to the team's and the project's original vision. We'll try to release the full version soon... and we hope you'll like it as much as the demo!

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Comments

SudouRoot

Just a general lewd question: does the XenoFeels demo have a mod that removes the censor bar when talking with the commander lady on the day before we finish?

Cattie

Will y'all release a NSFW version (asking for no particular reason)

Mischief

I was one of the people drew because I was looking for a adult game and yours was really charming. While I’m heart broken it turned out not to be an adult game. I really enjoyed the demo and will buy it to support you. Something I would really like to see in the future is a possible patch or dlc for adult content. Commander and the other girl are both really cute. And it would be fun to see some characters try seduce you from the car to let them pass. I love your style and expressiveness of your female characters. I would also totally be down to donate a good bit more to help make it happen.

Rock

Oh wow, congrats!

Miy Eterp

Wow calling us xenophiles lol, congrats fellows! BTW might there be spicy nsfw version of said game in the future as paid DLC expansion? >:)

Bun Bun

ayyyy congratulations!!!!! that’s is soooo many wishlists and it’s amazing to see it happen to you guys! I remember stumbling upon the game while browsing steam and I loooooved the artstyle so I wishlisted it and when the demo came around, I loved everything about it from the humor, the bits of story so far and of course the characters!!! (commanding officer my beloved) here’s to an amazing launch when the time comes and much more good things in store for y’all in the future. glad to support y’all <3 (and enjoy all the spicy content here hehe) also, i know this is a long shot but have you considered maybe adding a couple of patron’s ocs into the game if they’d like? it’d be cool to see em and also funny to watch my favorite oc, Bun Bun trying to enter hehe (and id be willing to donate more for that!!) but regardless I’m so looking forward to the full game! take your time y’all, take it easy, drink lots of life saving beer and stay cooooool KotaMota!!!!

Willian Gabriel

Nice good to see peak games being reconized

Lololol Lololol

Can't wait to shoot that horny CO in the face (affectionately of course)

Violet Rose in The Dark

I'd say where the game shines is the artstyle and the writing. The slow buildup of horror, humour and tongue-in-cheek media references and Chibidoki.

AguyThatHasAhorse

I might support y'all cause this game is actually fun and not just some bad made adult game this game IS actually peak and the references are like finding a gold bar in the middle of the street and it isn't an adult game well kind of Edit : wait a sec are y'all gonna release an NSFW version of the game?? Since I just saw you guys had an NSFW version of a game that's called kota's new journey well whatever you guys do you.

Ngủ Cậu

Come here from Co Su's recomennded

scQC

Congrats on the results I just wanna ask a very important question - will there be a nsfw patch for patrons x3?

KotaMota Games

Wow, we are so pleased that people from all over the world like our work!

Andreas Rojas Ona

Suggestion,make some for NSFW scenes make the opcion to censor them so the streamers that play it or people that wanna upload in Youtube can monetize and see them

DJ 0zymandias

important followup: will it be released somewhere that ISN'T STEAM?

Jogan Anakis

stop gloating and address the elephant! Why did you delete the demo off Steam; preventing us who downloaded it from playing and erase our saves? The full game isn't even released yet!! This is NOT how you treat your audience!