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The Artificer UA: Huge buffs to the Class D&D 5.24e

If you like what I do and would consider supporting this channel through Patreon: https://www.patreon.com/Treantmonkstemple Timestamps: 0:00 Intro 4:30 Overall Impressions 7:00 Core Traits 8:07 Magical Tinkering 12:11 Spellcasting 13:01 Replicate Magic Item 21:16 Levels 3 and 4 21:44 Spell changes 25:00 Level 6 29:18 Levels 7 and 10 30:39 Level 11 42:24 Levels 18 and 20 44:03 Alchemist 48:28 Armorer 52:05 Artillerist 53:47 Battle Smith

Comments

Pasquale

What the...? Well I'm going to watch your video with great interest. I looked at the UA, but I got hung up on their inability to make enspelled weapons and armor like the full casters (if I understood the requirements properly). They're one of my favorite classes.

Adam Gillis

You keep mentioning fireball. Which yes fireball is a huge issue to cast 10 times in round. But you need positioning to get it off. You know what spell you don't need positioning with anymore. Conjure barriage just 5.5 less average damage than fireball but much bigger area and doesn't target your allies

Vonz

Its not official right ?

Shad Halsey

Thanks, Chris! Great perspective as always

Revian Wirabuana

I think you skipped Alchemical Savant. Looking forward to hear your thoughts on that feature

schlorbo

i noticed artificers don't get any uses of a feature back on a short rest still, which i thought was a big part of these class updates?

Mark

One additional nerf about the armorer is the removal of the infusion feature and their old level 9 ability. Now you can never upgrade your special built in weapon with a +1 or +2 bonus. You’re stuck like the Soul Blade rogue to either stick with your subclass feature or just use a standard magic item if you want scaling.

Walt Winfrey

Enspelled items are a problem no matter what, and I won't be allowing them in my game, but it's worth noting that each type of item has spell school restrictions. So you couldn't have enspelled armor that casts fireball, for example. That doesn't change the ridiculous possibilities you described too much, though.

Andrew Jensen

I play a level 20 Battlesmith in Adventurers League which as of the 15.0 Player's Guide bans Enspelled gear. In absence of Enspelled items (which probably should be banned), essentially my battlesmith gets -6 to saves, can no longer use a weapon and shield effectively (no focus), is carrying a dwarven thrower that doesn't work any more, can't cast half the scrolls they own, and no longer has expertise with tools. In exchange, her Steel Defender can cast 12 conjure barrage or aura of vitality spells each day. Feels like a terrible trade.

Greg Smith

Magical Tinkering: 7 of the items are for holding stuff: basket, bucket, flask, jug, pouch, sack, vial. Maybe 8 if you consider the lamp holding a djinn 🧞‍♂️🤗 …should there be a Monster-catching Artificer subclass ? The Cager? The Collector? Building all kinds of containers to hold or display encountered creatures

Greg Smith

Also, in this review, Treantmonk refers to the value of Saving Throws. How about a video on what are considered good save bonuses for each Tier, ranking classes and weighting which Saves are made most (vs Monsters in new Manual when it comes out in ‘25?)

Jack Davis

Any chance we will get Illrigger stuff?