Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

I'm trying to get these out on a daily basis, so going to try to get 3 done today, so one more video coming later hopefully.

Files

Previews only

Knowledge Domain Cleric UA: Dnd 5.5

If you like what I do and would consider supporting this channel through Patreon: https://www.patreon.com/Treantmonkstemple Timestamps: 0:00 Intro 1:50 Level 3 6:26 Level 6 8:08 Level 17 9:56 Final thoughts

Comments

Daniel Runyon

After all your talk on the power of ritual spells, I thought you’d like this a bit more. If you don’t have a Wizard in the party, this is a good substitute. I agree, Mind Magic is very underwhelming at level 3 and they need something more immediately useful in combat here. Perhaps getting to use the study action as a bonus action to get useful info on enemy monsters? For level 6, the skill benefit mostly helps cover the INT skills you didn’t take expertise in. I agree the subclass is a bit boring, but I still like it for an intrigue/mystery campaign.

Shawn Hamann

I had so many of the same thoughts. This version did not make me think knowledge cleric, it made me think psionic cleric. I was a big fan of the 2014 knowledge cleric for flavor and this was disappointing.

CF

I believe something akin to what ranger hunter got at lvl 3 would work, being able to discover resistances etc

WantPantsToo

This makes me think divination subclass and we already have a great wizard one. Thumbs down on the flavor. Mechanics are just kinda "fine"

Tessa Morecroft

WotC did say in their video that the extra domain spells was a deliberate choice related to the Knowledge theme. Mind Magic let's you cast multiple extra 5th level spells at level 9? Seems like it gets crazy powerful.

Chad S

Banishment/Confusion/synaptic static aren’t like my favorite spells, but on a short rest recovery resource? Would also be fun to play this character in a more intrigue heavy campaign with Detect Thoughts, non detection etc. Level 6 feels very lackluster though.

Eve Avery

I really like this one actually and would like it to be published mostly the same. The spell list slaps and you’re going to be soo good at int and wisdom skills simultaneously. The channel divinity helps you deal with expensive material components like for identify and scrying. I always hate it when I get a subclass spell and can’t use it cause I can’t get the component. I think this cleric will be so flexible, like a Cleric and a bit of wizard at once. Seems really strong to me. I think the theme works too, you know the most spells, you know the skills, you know rituals, you have divination magic. It’s like the desire/hunger aspect of knowledge, which I love.

Mehmet

They said in the reveal video that the Knowledge Domain got more spells than other Domains. They also said that the Channel Divinity’s powerful because it lets you bypass material components. I don’t think I agree but what ever. 🤷‍♂️

Christopher Saczynski

Regaining channel divinity usage on a short rest potentially means a lot more spells per day

NATHAN CLEARY

Your take on this really confused me here. This is an awesome subclass, very thematic and powerful. They explain why you get extra spells, you’re able to cast certain expensive spells that take a long time as an action, for free.like literally almost everything about this class is a home run. I normally really like your takes but I think you got this one badly wrong.

John Oakley

I like this direction for the subclass. I don't like the "Mind Magic" feature, not sure what to do with it, but it's out of theme. For the "Unfettered Mind", there will need to be a time limit to match other telepathy type effects in 2024. You can re-up it with a magic action. Also, can the other person talk about with this feature?