Dev Diary, May 8th, 2026 (Patreon)
Content
I've done pretty much every aspect of development this week, from Renpy to UI and renders.
I have some carpenters working on my house entrance, which has led the rest of my family to use my office to go in and out of the house, since it has its own entrance. And, since I'm not too comfortable posing lewd animations while everyone and their friends walk past my back, it was slow progress on that end. 1,068 animated frames were the visual result of the week. Next week, they'll be replacing my office entrance door too, and finally getting that fiber I mentioned a few weeks back installed, so I expect it to be slower than usual as well.
Instead, I focused a bit on the Renpy part, particularly the visualization of which route you're on, and that's now complete and implemented. I'm very pleased with how it turned out, and I hope you're too when playing it. Also did some playtesting and fully bugfixed the episode's free-roam (there's only one this episode) and added some QOL improvements to the load/save screen, which should exclude any need to export/import saves as well.
Looking at the numbers, this is now the Episode with the most animations (and frames). But on the flip side, the story render count puts it at the second-smallest release (at least now, before the last non-animated scenes are done). But it was a conscious choice to add a lot of animations for this one and still stay within my goal of '8ish months' between releases.
Stay healthy and sound out there. And have a lovely weekend.
// Drifty