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It's been a good week, and also a bit of a stressful one.

I'm posing huge, detailed scenes with a lot of people, and it's hard to pose fast enough to keep the render queue filled up.

This week we also had a bit of sunny weather here, with temps reaching 26C, and since I skipped summer vacation this year, I decided to take a few days off to enjoy it with the missus. The weather has been so weird this year with literally no summer, so we've got to enjoy the good days when they come, even when it's Sept/Oct and the render queue is running out.

I still got 289 story renders done, so it's good progress. That also means episode 6 is now bigger than episode 5, totaling 2,904 renders, and that's in just over three months, so overall, progress is going well. But it also means the render queue is now empty, and my render rigs are idling while I'm doing the post-editing of this week's renders.

We've also been doing a lot of testing in the RedVault launcher/downloader, and it's now acting very much like a Steam clone.

Visually, downloading and updating should have a very familiar look, and it will now install simultaneously as the download progresses. While testing, with my gigabit internet, the full 12.6GB U4iA download and install took 2 minutes and 40 seconds on SSD, and 3 minutes and 40 seconds on HDD.

Another big change is that you can now add games you have already downloaded, and the launcher will detect your version and patch it accordingly instead of forcing a full download. Useful for those with slow download speeds (this only works for games added to RedVault, of course).

Hopefully the changes will go live this upcoming week, and you should see more games added from other developers as well.

To end this update, here's a silly render of Geneva eating the safeword. Because she's never going to use it anyway.

Take care, and stay safe out there!

// Drifty

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Comments

Blood Of A Hero

Thanks for the update Drifty! I'm excited for the future of RedVault! I hope I can potentially use it as a hub for all of my favorite AVNs instead of jumping between different services to play different games. I appreciate all the hard work you're doing! I hope development continues to go well! Stay safe out there and have a fantastic weekend ( I'm glad you had a few days off as well 🙏❤️ )

Kurmblog

Im really looking foward redvault :], it sounds awesome ngl heh Have a great weekend!!

Calhoun28 (edited)

Comment edits

2026-10-04 19:00 Thanks for the update Drifty. I'm glad you got some sun! 😆 Red Vault is awesome, ans keep up the good work 😎👍
2026-10-02 12:34 Thanks for the update Drifty. I'm glad you got some sun! 😆 Red Vault is awesome, and keep up the good work 😎👍

Thanks for the update Drifty. I'm glad you got some sun! 😆 Red Vault is awesome, and keep up the good work 😎👍

Bepix

Geneva 😌

Mark Blythe

cheers Drifty keep up the good work

JEH

Thank you for the update.👍😊

KingRyan

So is this shaping up to be the biggest update so far? Also Geneva the goat.

Tom W

Thanks for the update, will the red vault update allow mac usage, or is that for a later red vault update

Drifty

It's absolutely the plan to expand RedVault to as many platforms as possible. Especially Mac, since it would simplify things a lot for the Mac users. Planned workflow is PC -> Linux -> Mac.

Real01

I’ve been working with DAZ 3D for over 20 years, so I know how much work goes into creating and rendering all of this the old-school way. But for me, what truly makes your work stand out isn’t the animations or adult content — it’s the narrative. Leap of Faith was exceptional in that respect and genuinely one of a kind. I really hope U4IA keeps that same focus on strong characters, emotion and storytelling. That’s what makes your work special.