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This one took a few months to get right so thank you for waiting!Pixified Trait Keeper:

http://www.simfileshare.net/download/5858608/Lot 51:

https://tdesc.lot51.cc/

[PIXIFIED KEEPER:TRAIT HELPER]

Trait Group Types Tag for the simdata

...........................................

TraitGroup_Emotional 753

TraitGroup_Hobbies 754

TraitGroup_Lifestyle 755

TraitGroup_Social 756

Ages Types Tag for the simdata

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TEEN 8

ADULT 32

ELDER 64

YOUNGADULT 16

BABY 1

CHILD 4

For more information on how to find trait groups check out this tutorial here:

https://www.patreon.com/posts/tutorial-basics-117922068

Mood Types Tuning ID

...........................................

Mood_Sad 14643

Mood_Fine 14637

Mood_Angry 14632

Mood_Bored 14633

Mood_Happy 14640

Mood_Inspired 14641

Mood_Playful 14642

Mood_Dazed 14644

Mood_Focused 14639

Mood_Energised 14636

Mood_Embarassed 14635

Mood_Flirty 14638

Mood_Confident 14634

Mood_Stressed 14645

Mood_Uncomfortable 14646

Interaction_Category_tags

...........................................

Interaction_Chat

Interaction_Sleep

Interaction_kiss

Interaction_Treadmill

Interaction_WorkoutMachine

Interaction_Cook

Interaction_Consume

Interaction_Usetoilet

Interaction_Super

Interaction_Mixer

Interaction_All

Interaction_Drink

Interaction_Playgame

Interaction_Showoff

Interaction_Funny

Interaction_Mean

Interaction_Friendly

For more interactions categorys and other info to tweak your buff:https://tdesc.lot51.cc/

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\Trait Tuning

{naming example}

NAME:INSERTTEXTHERE_trait_tuning

TUNING ID Name:

INSTANCE[FNV32]:

\Trait Tuning

display name[fnv32]:

trait_description[fnv32]:

Icon[fnv64]:

-----------------------------------------------------

-----------------------------------------------------

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\ String Tuning

Group:80000000

INSTANCE ID[FNV64]:TURN BOTH FRONT NUMBERS INTO 0

//example:00F2848899D95B6D\\

Your one:

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\Buff Tuning (that connects to the trait tuning) #1

{naming example}

NAME:INSERTTEXTHERE_buff1_tuning

TUNING ID Name:

-----------------------------------------------------

\Buff Tuning (that's activated by the action tuning) #2

{naming example}

NAME:INSERTTEXTHERE_activated_buff_tuning

TUNING ID Name:

Buff Description[fnv32]:

Buff Display name[fnv32]:

Icon[fnv64]:

-----------------------------------------------------

\Action Loot Tuning

{naming example}

NAME:INSERTTEXTHERE_auto_buff_action_loot

TUNING ID Name:

\Action Loot Tuning

Buff Tuning Reason[fnv32]:

Notification Text[fnv32]:

-----------------------------------------------------

9302<!--Buff_Trait_Romantic-->

-----------------------------------------------------

-----------------------------------------------------

-----------------------------------------------------

//PASTE ME FOR BUFF TUNING #1\\

-----------------------------------------------------

<!--- BUFF TUNING #1 -->

<U n="game_effect_modifier">

<L n=gameeffect_modifiers">

<V t="affordance_modifier">

<U n="affordance_modifier">

<L n="basic_extras">

<V t="loot">

<U n="loot">

<L n="loot_list">

<T>000000000000000<!--ADD YOUR ACTION TUNING HERE--></T>

</L>

<U n="success_chance"> <!--THIS NUMBER DETERMINES THE CHANCE OF YOUR BUFF'S ABILITY WILL POP UP ACCORDING TO-->

<T n="base_chance">100</T><!--THE INTERACTION CATEGORYTAG I.E IF KISS, ADD FROG 2 INVENTORY, AND FUN MINUS100 -->

</U>

</U>

</V>

</L>

<L n="interaction_category_tags"><!--determines what the sim has to do to activate their buff's special ability-->

<E>Interaction_Consume</E>

</L>

</U>

<V t="autonomy_modifier">

<U n="autonomy_modifier">

<L n="skill_tag_modifiers">

<U>

<E n="key">Skill_Charisma</E><!--Means the sim learns "Y" faster based upon the number in value-->

<T n="value">2</T>

</U>

</L>

</U>

</V>

</V>

</L>

</U>

<T n="refresh_on_add">True</T>

<V n="walkstyle" t="disabled" />

<T n="visible">False</T><!--Means the buff will be invisible which is good cause it'll be on the entire time, good for permanent buffs like plus moodlets or skill increasers-->

<!--To tweak the interaction category tags or to play around with what else you can add to your buff head to lot51, -->

<!--import your file and have fun exploring! hover over the tabs on the left to find out more about them -->

<!--Remember trial and error is all apart of the process x -->

-----------------------------------------------------

-----------------------------------------------------

-----------------------------------------------------

-----------------------------------------------------

//PASTE ME FOR BUFF TUNING #2\\

-----------------------------------------------------

<!--- BUFF TUNING #2 -->

<V n=temporarycommodity_info" t="enabled">

<U n="enabled">

<L n="categories">

<E>Inspired_Buffs</E>

</L>

<T n="max_duration">30</T><!--- Determins how long the effect last for in sim minutes -->

</U>

</V>

<T n="buff_description">0x000000<!--Buff Description--></T>

<T n="buff_name">0x000000<!--Buff name--></T>

<T n="icon" p="InGame\UI\Icons\Buffs\buffs_drinktea.png">2f7d0004:00000000:43e40ebe426a9236</T>

<T n="mood_type">14644<!--Mood Type the one here is dazed you can make your own too!--></T>

<T n="mood_weight">2</T><!--- Decideds how effective the buff is in the case of the example below the sim will fall asleep instantly -->

<U n="game_effect_modifier">

<L n=gameeffect_modifiers">

<V t="autonomy_modifier">

<U n="autonomy_modifier">

<L n="decay_modifiers"><!--- This example means when this buff is active the chosen status will go down -->

<U>

<T n="key">16654<!--motive_Energy--></T><!---The sim's energy will go down super fast -->

<T n="value">100</T>

</U>

</L>

</U>

</V>

</L>

</U>

<T n="visible">True</T><!---This means the player will see the buff on the sims ui bar -->

<!--To tweak the interaction category tags or to play around with what else you can add to your buff head to lot51, -->

<!--import your file and have fun exploring! hover over the tabs on the left to find out more about them -->

<!--Remember trial and error is all apart of the process x -->

...........................................................

-----------------------------------------------------------------------------------------

| PIXIFIED TIPS ACTION LOOT |

| |

-----------------------------------------------------------------------------------------

<!--- AUTOMATIC LOOT THAT TURNS ON A BUFF -->

<L n="loot_actions">

<V t="buff">

<U n="buff">

<U n="buff">

<V n="buff_reason" t="enabled">

<T n="enabled">0x2DE379DC<!--(Buff Tuning reason)--></T>

</V>

<T n="buff_type">00000000000000<!--Paste your second buff tuning here!--></T>

</U>

</U>

</V>

<V t="object_rewards">

<U n="object_rewards">

<V n="notification" t="enabled">

<V n="enabled" t="literal">

<U n="literal">

<E n="expand_behavior">FORCE_EXPAND</E>

<V n="icon" t="enabled">

<V n="enabled" t="participant" />

</V>

<V n="text" t="single">

<T n="single">0x314EAD3F<!--This creates a notification wall message.Key things to use___\n\n=line break__{0.SimFirstName}=sims' name__{M0.he}{F0.she}=sim pronoun___{M0.his}{F0.her}=sim pronoun.--></T>

</V>

</U>

</V>

</V>

<L n="object_rewards">

<U>

<T n="quantity">1</T><!--Tells the game how many of the object it should give-->

<L n="reward_objects">

<U>

<L n="reward">

<V t="specify_definition">

<U n="specify_definition">

<T n="definition">21939<!--This is the item the sim picks up,paste the INSTANCE DECIMAL of your object (from it's object definition) --></T>

</U>

</V>

</L>

</U>

</L>

</U>

</L>

</U>

</V>

</L>

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Happy simming and don't forget trial and error is apart of the learning proccess!

- pixipui

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