How to Create a Trait in The Sims 4 (Patreon)
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582354172.mp4
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This one took a few months to get right so thank you for waiting!Pixified Trait Keeper:
http://www.simfileshare.net/download/5858608/Lot 51:
[PIXIFIED KEEPER:TRAIT HELPER]
Trait Group Types Tag for the simdata
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TraitGroup_Emotional 753
TraitGroup_Hobbies 754
TraitGroup_Lifestyle 755
TraitGroup_Social 756
Ages Types Tag for the simdata
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TEEN 8
ADULT 32
ELDER 64
YOUNGADULT 16
BABY 1
CHILD 4
For more information on how to find trait groups check out this tutorial here:
https://www.patreon.com/posts/tutorial-basics-117922068
Mood Types Tuning ID
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Mood_Sad 14643
Mood_Fine 14637
Mood_Angry 14632
Mood_Bored 14633
Mood_Happy 14640
Mood_Inspired 14641
Mood_Playful 14642
Mood_Dazed 14644
Mood_Focused 14639
Mood_Energised 14636
Mood_Embarassed 14635
Mood_Flirty 14638
Mood_Confident 14634
Mood_Stressed 14645
Mood_Uncomfortable 14646
Interaction_Category_tags
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Interaction_Chat
Interaction_Sleep
Interaction_kiss
Interaction_Treadmill
Interaction_WorkoutMachine
Interaction_Cook
Interaction_Consume
Interaction_Usetoilet
Interaction_Super
Interaction_Mixer
Interaction_All
Interaction_Drink
Interaction_Playgame
Interaction_Showoff
Interaction_Funny
Interaction_Mean
Interaction_Friendly
For more interactions categorys and other info to tweak your buff:https://tdesc.lot51.cc/
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\Trait Tuning
{naming example}
NAME:INSERTTEXTHERE_trait_tuning
TUNING ID Name:
INSTANCE[FNV32]:
\Trait Tuning
display name[fnv32]:
trait_description[fnv32]:
Icon[fnv64]:
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\ String Tuning
Group:80000000
INSTANCE ID[FNV64]:TURN BOTH FRONT NUMBERS INTO 0
//example:00F2848899D95B6D\\
Your one:
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\Buff Tuning (that connects to the trait tuning) #1
{naming example}
NAME:INSERTTEXTHERE_buff1_tuning
TUNING ID Name:
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\Buff Tuning (that's activated by the action tuning) #2
{naming example}
NAME:INSERTTEXTHERE_activated_buff_tuning
TUNING ID Name:
Buff Description[fnv32]:
Buff Display name[fnv32]:
Icon[fnv64]:
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\Action Loot Tuning
{naming example}
NAME:INSERTTEXTHERE_auto_buff_action_loot
TUNING ID Name:
\Action Loot Tuning
Buff Tuning Reason[fnv32]:
Notification Text[fnv32]:
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9302<!--Buff_Trait_Romantic-->
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//PASTE ME FOR BUFF TUNING #1\\
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<!--- BUFF TUNING #1 -->
<U n="game_effect_modifier">
<L n=gameeffect_modifiers">
<V t="affordance_modifier">
<U n="affordance_modifier">
<L n="basic_extras">
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>000000000000000<!--ADD YOUR ACTION TUNING HERE--></T>
</L>
<U n="success_chance"> <!--THIS NUMBER DETERMINES THE CHANCE OF YOUR BUFF'S ABILITY WILL POP UP ACCORDING TO-->
<T n="base_chance">100</T><!--THE INTERACTION CATEGORYTAG I.E IF KISS, ADD FROG 2 INVENTORY, AND FUN MINUS100 -->
</U>
</U>
</V>
</L>
<L n="interaction_category_tags"><!--determines what the sim has to do to activate their buff's special ability-->
<E>Interaction_Consume</E>
</L>
</U>
<V t="autonomy_modifier">
<U n="autonomy_modifier">
<L n="skill_tag_modifiers">
<U>
<E n="key">Skill_Charisma</E><!--Means the sim learns "Y" faster based upon the number in value-->
<T n="value">2</T>
</U>
</L>
</U>
</V>
</V>
</L>
</U>
<T n="refresh_on_add">True</T>
<V n="walkstyle" t="disabled" />
<T n="visible">False</T><!--Means the buff will be invisible which is good cause it'll be on the entire time, good for permanent buffs like plus moodlets or skill increasers-->
<!--To tweak the interaction category tags or to play around with what else you can add to your buff head to lot51, -->
<!--import your file and have fun exploring! hover over the tabs on the left to find out more about them -->
<!--Remember trial and error is all apart of the process x -->
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//PASTE ME FOR BUFF TUNING #2\\
-----------------------------------------------------
<!--- BUFF TUNING #2 -->
<V n=temporarycommodity_info" t="enabled">
<U n="enabled">
<L n="categories">
<E>Inspired_Buffs</E>
</L>
<T n="max_duration">30</T><!--- Determins how long the effect last for in sim minutes -->
</U>
</V>
<T n="buff_description">0x000000<!--Buff Description--></T>
<T n="buff_name">0x000000<!--Buff name--></T>
<T n="icon" p="InGame\UI\Icons\Buffs\buffs_drinktea.png">2f7d0004:00000000:43e40ebe426a9236</T>
<T n="mood_type">14644<!--Mood Type the one here is dazed you can make your own too!--></T>
<T n="mood_weight">2</T><!--- Decideds how effective the buff is in the case of the example below the sim will fall asleep instantly -->
<U n="game_effect_modifier">
<L n=gameeffect_modifiers">
<V t="autonomy_modifier">
<U n="autonomy_modifier">
<L n="decay_modifiers"><!--- This example means when this buff is active the chosen status will go down -->
<U>
<T n="key">16654<!--motive_Energy--></T><!---The sim's energy will go down super fast -->
<T n="value">100</T>
</U>
</L>
</U>
</V>
</L>
</U>
<T n="visible">True</T><!---This means the player will see the buff on the sims ui bar -->
<!--To tweak the interaction category tags or to play around with what else you can add to your buff head to lot51, -->
<!--import your file and have fun exploring! hover over the tabs on the left to find out more about them -->
<!--Remember trial and error is all apart of the process x -->
...........................................................
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| PIXIFIED TIPS ACTION LOOT |
| |
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<!--- AUTOMATIC LOOT THAT TURNS ON A BUFF -->
<L n="loot_actions">
<V t="buff">
<U n="buff">
<U n="buff">
<V n="buff_reason" t="enabled">
<T n="enabled">0x2DE379DC<!--(Buff Tuning reason)--></T>
</V>
<T n="buff_type">00000000000000<!--Paste your second buff tuning here!--></T>
</U>
</U>
</V>
<V t="object_rewards">
<U n="object_rewards">
<V n="notification" t="enabled">
<V n="enabled" t="literal">
<U n="literal">
<E n="expand_behavior">FORCE_EXPAND</E>
<V n="icon" t="enabled">
<V n="enabled" t="participant" />
</V>
<V n="text" t="single">
<T n="single">0x314EAD3F<!--This creates a notification wall message.Key things to use___\n\n=line break__{0.SimFirstName}=sims' name__{M0.he}{F0.she}=sim pronoun___{M0.his}{F0.her}=sim pronoun.--></T>
</V>
</U>
</V>
</V>
<L n="object_rewards">
<U>
<T n="quantity">1</T><!--Tells the game how many of the object it should give-->
<L n="reward_objects">
<U>
<L n="reward">
<V t="specify_definition">
<U n="specify_definition">
<T n="definition">21939<!--This is the item the sim picks up,paste the INSTANCE DECIMAL of your object (from it's object definition) --></T>
</U>
</V>
</L>
</U>
</L>
</U>
</L>
</U>
</V>
</L>
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Happy simming and don't forget trial and error is apart of the learning proccess!
- pixipui
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