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Pixified Whim Keeper:

http://www.simfileshare.net/download/5865378/Lot 51:

https://tdesc.lot51.cc/

[PIXIFIED KEEPER:WHIM HELPER]

For more categories and experimentation save your package and upload it to Lot 51:

https://tdesc.lot51.cc/

Categories

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Stressed_Buffs

Angry_Buffs

Bored_Buffs

Confident_Buffs

Embarrassed_Buffs

Energized_Buffs

Fine_Buffs

Focused_Buffs

Flirty_Buffs

Happy_Buffs

Inspired_Buffs

Playful_Buffs

Sad_Buffs

Sloshed_Buffs

Uncomfortable_Buffs

Prank_Buffs

Gamescon_Buffs

Asleep_Buffs

Social_Buffs

Itchy_Buffs

MindControl_Buffs

Vampire_Buffs

Injury_Buffs

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For more information on how to find trait groups check out this tutorial here:

https://www.patreon.com/posts/tutorial-basics-117922068

Mood Types Tuning ID

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Mood_Sad 14643

Mood_Fine 14637

Mood_Angry 14632

Mood_Bored 14633

Mood_Happy 14640

Mood_Inspired 14641

Mood_Playful 14642

Mood_Dazed 14644

Mood_Focused 14639

Mood_Energised 14636

Mood_Embarassed 14635

Mood_Flirty 14638

Mood_Confident 14634

Mood_Stressed 14645

Mood_Uncomfortable 14646

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Interaction_Category_tags

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Interaction_Chat

Interaction_Sleep

Interaction_kiss

Interaction_Treadmill

Interaction_WorkoutMachine

Interaction_Cook

Interaction_Consume

Interaction_Usetoilet

Interaction_Super

Interaction_Mixer

Interaction_All

Interaction_Drink

Interaction_Playgame

Interaction_Showoff

Interaction_Funny

Interaction_Mean

Interaction_Friendly

For more interactions categorys and other info to tweak your buff:https://tdesc.lot51.cc/

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\Aspiration Tuning

{naming example}

NAME:whimsetHasTrait_URTRAIT

TUNING ID Name:

Whim Reason[fnv32]:

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Text Example:(From Being Romantic)

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\ Whim Tuning

{naming example}

NAME:want_UR_ACTION_HERE

TUNING ID Name:

Fluff Description[fnv32]:

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Text Example:Did they kiss yet? {1.SimFirstName} needs to watch the next episode to find out!

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"whim">279433<!--want_Flirt-->

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\Situation Goal Tuning

{naming example}

NAME:Whim_UR_ACTIONHERE

TUNING ID Name:

Instance Display name[fnv32]:

Instance Display ToolTip[fnv32]:

Icon[fnv64]:

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Text Example #1:Watch Romantic TV Show

Text Example #2:Click on the TV and select Watch Romance.

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To load this one into lot51 for quick viewing import EA tuning, 28170, select the afforfances and pick a different one!

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\Action Tuning

{naming example}

NAME:goalLoot_Want_Fulfilled_BuffGain_URBUFFNAME

TUNING ID Name:

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\Buff Tuning

{naming example}

NAME:buff_Want_Gained_URBUFFNAME

TUNING ID Name:

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//SITUATION GOAL TUNING \\

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<!--- SITUATION GOAL TUNING -->

<V n=displaydata" t="enabled">

<U n="enabled">

<V n="instance_display_icon" t="enabled">

<T n="enabled" p="InGame\UI\Icons\Headlines\Final\headline_toilet.png">2f7d0004:00000000:cf25571f0f5599af</T>

</V>

<V n="instance_display_name" t="enabled">

<T n="enabled">0x6253D10<!--Wants to sleep--></T>

</V>

<V n="instance_display_tooltip" t="enabled">

<T n="enabled">0xE4E2E7C9<!--Click on a bed and select the sleep option. --></T>

</V>

</U>

</V>

<L n=goalloot_list">

<T>26311<!--goalLoot_Gain_10_Money--></T>

</L>

<U n=goaltest"> <!-- You can change it from being a goal test to something else by popping the file OR just opening an EA tuning called situation_goal into lot51 and exploring the options! -->

<L n="tags">

<E>Interaction_UseToilet</E>

</L>

<E n="test_event">InteractionComplete</E>

</U>

<T n="_iterations">1</T><!-- This is how many times a sim must perform the action for it to be completed-->

<T n="audio_sting_on_complete" p="InGame\Audio\Bumper\bumper_event_goal_complete.propx">39b2aa4a:00000000:ed52c39bcc2a7111</T>

<!--To tweak the interaction category tags or to play around with what else you can add to your buff head to lot51, -->

<!--import your file and have fun exploring! hover over the tabs on the left to find out more about them -->

<!--Remember trial and error is all apart of the process x -->

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Happy simming and don't forget trial and error is apart of the learning proccess!

- pixipui

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