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A tutorial on how to create your own LotTrait ! We'll be expanding upon this as I learn more in the future x requested by GlamSimmer💛

--- Pixified Lot Trait Keeper: ----------------- 🌻http://www.simfileshare.net/download/5895600/-----------------------------------------------------------------------------------------

| PIXIFIED TIPS LOT TRAIT KEEPER |

| V1 |

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Mood Types Tuning ID

...........................................

Mood_Sad 14643

Mood_Fine 14637

Mood_Angry 14632

Mood_Bored 14633

Mood_Happy 14640

Mood_Inspired 14641

Mood_Playful 14642

Mood_Dazed 14644

Mood_Focused 14639

Mood_Energised 14636

Mood_Embarassed 14635

Mood_Flirty 14638

Mood_Confident 14634

Mood_Stressed 14645

Mood_Uncomfortable 14646

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‧˚₊•┈┈┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

Buff Tuning

˚₊•┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

\Buff Tuning

{naming example}

NAME:LOTBUFFTNAME_lot_buff-tuning

TUNING ID Name:

TUNING INSTANCE:

buff description[fnv32]:

Display name[fnv32]:

Icon[fnv64]:

------------------------------------------------------------------------

(pixi extracts buff/buff_actingskill_Mood_Happy)

[Name example]:Store Visit

[Description example]:That performance had such a happy and memorable tune.

-----------------------------------------------------------------------

‧˚₊•┈┈┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

Action Tuning

˚₊•┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

\Action Tuning

{naming example}

NAME:LOTBUFFTNAME_lot_autoloot_action-tuning

TUNING ID Name:

buff reason[fnv32]:

------------------------------------------------------------------------

(pixi extracts auto_Loot_Buff_Drink_Tea_LemonHoneyGinger)

buff reason example:(From cinema Lot Trait)

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‧˚₊•┈┈┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

Zone Modifier Tuning

˚₊•┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

\Zone Modifier Tuning

{naming example}

NAME:LOTTRAITNAME_lot_trait_zoneModifier-tuning

TUNING ID Name:

TUNING INSTANCE:

------------------------------------------------------------------------

(pixi extracts zonemodifier_lottrait_QuakeZone)

------------------------------------------------------------------------

‧˚₊•┈┈┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

User Interface Info Tuning

˚₊•┈┈┈┈┈┈┈┈┈┈ ❀ ┈┈┈┈┈┈┈┈┈┈┈┈┈•‧₊˚⊹

\User Interface Info Tuning

{naming example}

NAME:LOTTRAITNAME_lot_trait_userinterface-tuning

TUNING ID Name:

TUNING INSTANCE:

trait description[fnv32]:

Icon[fnv64]:

Display name[fnv32]:

------------------------------------------------------------------------

(pixi extracts Teenhangout)

-----------------------------------------------------------------------

[ BACK UP COPY AND PASTED OF INFO IF NEED BE]

/ User Interface Info Tuning - XML

==============================

<!-- Paste me into user interface -->

<T n="zone_modifier_description">0xFNV32<!-- Zone Lot Description--></T>

<T n="zone_modifier_icon" p="InGame\UI\Icons\LotTraits\LotTrait_TeenHangout.png">2f7d0004:00000000:5dcfa422f1ac8b89</T><!-- paste end numbers into game file cruiser's instance, press all then filter to extract -->

<T n="zone_modifier_name">0xFNV32<!--Lot Trait Name--></T>

<T n="zone_modifier_reference">00000000000000000<!--YOUR ZONE MODIFIER TUNING ID--></T>

/ User Interface Info SIMDATA - XML

==============================

<!-- Paste me into user interface's sim data -->

<Instances>

<T name="zone_modifier_description">0xFNV32</T><!-- paste the same details from user interface-->

<T name="zone_modifier_icon">2F7D0004-00000000-5DCFA422F1AC8B89</T><!-- paste the same details from user interface-->

<T name="zone_modifier_name">0x4D76FE76</T><!-- paste the same details from user interface-->

<T name="zone_modifier_reference">16799412067467365581</T><!--YOUR ZONE MODIFIER TUNING ID-->

</Instances>

<!-- don't touch the schemas elements -->

<Schemas>

<Schema name="ZoneModifierDisplayInfo" schema_hash="0x455D0D1F">

<Columns>

<Column name="zone_modifier_description" type="LocalizationKey" flags="0x00000000" />

<Column name="zone_modifier_icon" type="ResourceKey" flags="0x00000000" />

<Column name="zone_modifier_name" type="LocalizationKey" flags="0x00000000" />

<Column name="zone_modifier_reference" type="TableSetReference" flags="0x00000000" />

</Columns>

</Schema>

</Schemas>

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Happy sim-ing and thank you for your support! xx

-pixipui

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