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You can now assign the physics cape to other players or apply a random one to every player (when the +ALL setting is activated for multiple capes or the player is assigned to multiple capes a random but yet consistent one will be chosen)

Cloth now gets simulated asynchronously (huge performance boost)

Added Cloth Thread Setting (use more threads when you think the capes slow down your FPS, should only be higher than 1 when there are 20+ capes visible at once)

Fixed crash when the cape mesh got deleted

Forge version requires at least Forge 37.0.69.

Next Target: Banner physics.

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