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  • physics-mod-pro-v21-fabric-1.18.jar
  • physics-mod-pro-v21-forge-1.18.jar

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Content

Big performance improvement for liquid physics. Block range now goes to 40 blocks and added multithreading for liquids.

This is a beta release of the liquids so that you can play around and test them.

HOW DOES IT WORK: To spawn a continuous liquid source break an enchanting table (you can stop the source by placing a block on the source, everything is only CLIENT SIDE). Blocks that create a vanishing liquid source: melon, wet sponge, pumpkin, cactus, filled water cauldron.

IMPORTANT: OPTIFINE DOESN'T WORK WITH MY MOD (it is closed source and impossible to make it work with). Shaders only work with the Iris Shader Mod. Don't forget to install the Fabric API when using it with the Fabric Modloader!

TESTED MOD VERSION: Iris Shaders 1.1.3, Sodium 0.40-alpha5+build.9

TESTED SHADERS: SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium, Complementary Shaders 4.3.2.

Comments

Anonymous

Do you think you can add a velocity dependent feature for when you fall in water? ( jumping off of a cliff into a lake would make a temporary source block that pushes particles into the air)