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Downloads

  • physics-mod-pro-v33-forge-1.18.jar
  • physics-mod-pro-v33-fabric-1.18.jar

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Content

Apart from the small bugfix I got some good news for people that play Minecraft 1.17.1 and 1.16.5: I've started porting the mod back to those versions. 1.17.1 for Fabric is already finished. Once done I will maintain those versions as well. This will mean less frequent updates since I need to test 6 different versions and mod compatibilities. But it shouldn't slow down feature development as a whole just the frequency of the patreon uploads :)

IMPORTANT Liquid Physics information: https://pastebin.com/i0f0maW1

Changes:

  • Fixed linked vines getting stuck in the air
  • Small performance improvements

Comments

Anonymous

Quick question, will it just be the same jar files as the 1.18.1 files, but they work with older versions, or will it be individual jar files?

Anonymous

I cant help but think u saw my comment about Create: Above and beyond compatibility. Thanks for working on it!

Anonymous

hi when i use this when i try to use vine physics the other blocks other than the one i place appear to be like rlly tiny example : when i try to connect chains or vines the 2nd block attached appears very small, after i leave and join the worlds it becomes normal again. any idea whats causing the issue?

Haubna

Do you use any mods? Could it be caused by the block particle scale?

Anonymous

please do the physics of slime

Anonymous

please help water why it doesn't work with shaders

Anonymous

what application do you use to make animations

Anonymous

well, then how do you make such cool mods

Anonymous

so you're trying to do slime physics

DEGO

Hello again! i still havent figured out which mod inferferes with the physic blocks to make them tiny, if i find it ill let you know. I also found out that the "Vine physics range" is always reset to 32 if you put a setting below that. I would really like a fix for this to improve performance. - Would it be possible to add some sort of physic block culling? (so physic blocks hide itselves when not directly in sight) jungle biomes get performance intensive with the mod on.

Haubna

Thanks, much appreciated! Will fix the settings bug with the next release!

Anonymous

so you're trying to do slime physics

Anonymous

you make the best mods

MrIdiot101

What you could do to get updates out faster is have beta testers to test in the other versions, so you do not have to do all 6 by your self

Anonymous

Now we just need fence gate physics!

Ender style

Hey Haubna can you try to make the water bucket have the water physics I know it would be laggy but it will be just like the enchant table just you place the water bucket and also can you add lava physics?

Anonymous

Сan look for shaders/texturpacks that replace the water texture with lava texture, if possible. Then there will be realistic lava)

Haubna

You might wanna read the patreon post you are commenting on first, lul

Anonymous

oh its bug fixes lol, well where would i comment that

Ender style

I could but I also want realistic lava physics like it flows down and it looks satisfying kinda like the videos that this youtuber named stevee did but he used animations

Anonymous

Making the fluid viscous can put a lot of strain on the player's computer. If only to make the fluid slower.

Ender style

Like it could be an option if you have a good computer but Haubna wants to make it then he can try to make it so then lots of computers can handle it

Anonymous

That was made using blender u need a GOD tier computer to run that. But like the liquid fluiqid normal in the pro mode but lava yea i guess u can run that, and water bucket water yea good idea!