Home Creators Posts Import Register Favorites Logout

Content

I finally finished snow physics! You can run around leave tracks in the snow and experience a new Minecraft! I suggest creating a world with only a single biome (>snowy slopes< this one especially, snowy taiga or snowy plains) to get the best experience. Shaderpack used in the screenshots is "Complementary Shaders". This update is currently only available for Fabric because I am going on vacation. Nonetheless I hope you enjoy this update! 

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics information: https://pastebin.com/xM4Kr39k

POST UPDATE: If you already downloaded this version please redownload it. I applied a fix that caused it to crash with Indium installed!

Performance:

Reduced physics objects spawning when using <particles> in block breaking option

Improved performance for searching vines in a chunk by a factor of 10 and more

Bugfixes:

Updated Mac OS natives for PhysX library

Updated indium rendering support to latest version of indium

Fixed vines being small after placing them when the despawn time is lower then 0.5

Fixed configs not getting created

Fixed physics having a red tint with Iris Shaders mod

Files

Comments

No comments found for this post.