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Smoother smoke edges + you can see half a block of distance inside of smoke now. Dithering (smoke dots) is still present and you can reduce it if you turn Render Quality to 2x in the Shader Selection screen in Optifine.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics information: https://pastebin.com/E9dMD9MZ

Changes:

Smooth smoke edges

Going into smoke now lets you see about half a block in distance

Fixed a bug with Optifine causing weird smoke shadows

Files

Comments

Mr.Boomberman

You can add the smoke physics to 1.18?

Jakaya (edited)

Comment edits

2026-09-05 14:00 Ill +1 that would loved for the smoke physics to be back dated to the 1.18.2 version if possible as 99% of my mods aren't on 1.19
2022-08-06 12:15