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Downloads

  • physics-mod-pro-v36-forge-1.16.5.jar
  • physics-mod-pro-v36-fabric-1.16.5.jar
  • physics-mod-pro-v36-fabric-1.17.1.jar
  • physics-mod-pro-v36-forge-1.17.1.jar
  • physics-mod-pro-v51-forge-1.18.2.jar
  • physics-mod-pro-v51-fabric-1.18.2.jar
  • physics-mod-pro-v61-fabric-1.19.jar
  • physics-mod-pro-v61-forge-1.19.jar

Missing 8 files, as this post has not yet been imported.

Content

Fixed a bug that caused a red tint on capes, leashes, banners and fishing lines.

POST UPDATE: Updated mod to work with 1.19 and 1.19.1

TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics information: https://pastebin.com/E9dMD9MZ

Changes:

  • Fixed a bug that caused a red tint on capes, leashes, banners and fishing lines.

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