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Downloads

  • physics-mod-pro-v67-forge-1.19.jar
  • physics-mod-pro-v67-fabric-1.19.jar
  • physics-mod-pro-v51c-forge-1.18.2.jar
  • physics-mod-pro-v51c-fabric-1.18.2.jar
  • physics-mod-pro-v36b-forge-1.16.5.jar
  • physics-mod-pro-v36b-fabric-1.16.5.jar
  • physics-mod-pro-v36b-fabric-1.17.1.jar
  • physics-mod-pro-v36b-forge-1.17.1.jar

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Content

This update was focused on bringing the smoke physics to more mods. Everything that spawns vanilla smoke particles now gets converted into physics smoke particles. So when using the advanced chimneys mod make sure to use the latest 1.19.2 version and enable vanilla smoke particles in their config file.

TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ

Changes:

  • Added smoke physics support for mods

Comments

Anonymous

Any plans on complementary reimagined compat?

Haubna

Do you mean the triangle snow? It's a bug from reimagined. I reported it to them but no response, sadly.

Anonymous

No im talking about the tall grass issue where it has a diff brightness depending on the way you look at it