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Downloads

  • physics-mod-pro-v51c-forge-1.18.2.jar
  • physics-mod-pro-v72-forge-1.19.jar
  • physics-mod-pro-v72-fabric-1.19.jar
  • physics-mod-pro-v36b-forge-1.16.5.jar
  • physics-mod-pro-v51c-fabric-1.18.2.jar
  • physics-mod-pro-v36b-fabric-1.16.5.jar
  • physics-mod-pro-v36b-fabric-1.17.1.jar
  • physics-mod-pro-v36b-forge-1.17.1.jar

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Content

As some of you pointed out it gets annoying when you mine straight up and have all the rubble on your head. So I changed the player physics collider from a box to a capsule. The rubble now slides down from your head.

TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.

IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ

Changes:

  • Changed player physics collider from box to capsule
  • Reduced dynamic memory allocations