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I think I should start using references more, because while I'm animating this person's comic I'm trying to get as close to the comic's expressions as I can and I'm noticing how much more life Toga has as I push her expressions. I'm still tweakin' it all, but here are some of the stills that I've managed to recreate while I worked today

Really should use reference more... I think doing this project alone will help me understand how to make Toga look even more full of life, pushing expressions is something I should work harder on

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Steven B.

Mmmmm yes more toga She need some BBC badly man

Steven B.

Thank you my brotha

Kaiyeti

Toga likes your cum straight from the balls. Hope she knows once that it out of the dick she is going to getting pounded are to be filled in every hole.

Metalling

lovely content, sir.

cittran genericlastname

Unfortunately, I don't know the extent of faceposing animation that is possible within SFM, but I do know there is something called Blendshapes which Autodesk Maya has that lets you take multiple meshes and create another mesh which is a blend of those meshes. (I mostly remember it being used for faces, or for things like the ice-castle growing scene in Frozen 1.) Maybe if you create multiple faceposed headmeshes to use as reference, you could use them as expression-bases in future works?

Bryce

Really loving this new model!

GreatM8SFM

Definitely something I could look into for sure, good ideas!