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Five months ago we had started making real progress on our Ferrodia map. Today, we're almost done. It's just some placement of towns / cities, their names, some fun-with-fonts, and some last minute adjustments.

It may come as a surprise to you, but making art is not my strong point. I'm bad with colors. I've got no sense of proportion. I'm never excited to draw / paint / etc.

Yet, through years of frustration and struggle, I've managed to get OK at map making. It helps that I've got some great assets (made by GrizGuts) to work with, and lots of time to iterate and work. This map is one of my best, and I'm pretty happy with it so far.

You'll notice rather quickly that this map is imbalanced. The land looks a bit funny. Lots of mountains on one side, pretty flat and empty on the other, deserts on one side, vast forests on the other. Four large rivers that divide the landmass, a centralized lake with awkward islands, glaciers, volcanoes, and an oddly rounded island when most islands tend to have length. So what's going on here?

That's for me to know, and you to theorize or find out through campaigns. =p

What I'd really like to draw attention to is the southern quarter of the map, the area with all the mountains. This is my favorite section of the map, and perhaps my favorite section of any map I've ever made. It has a nice balance, the rivers and mountains feel right , the valleys are well done, and the mountain ranges actually have the depth (meaning they take up space) they need. All too often a mountain range is a small line that is only a dozen or so miles across, which just doesn't track with IRL mountain ranges at all. This one feels right. If the lore would allow it, I'd have made the whole island like this.

I'm also pretty excited about the mountain colors. They're really nicely done. Gone are the days of "mountains are gray blobs". The process of making these mountains and getting the colors right has really improved my skills and tolerance for many, many layers in photoshop, and I think it'll make everything easier going forward.

This map's biggest flaw / shortcoming is the north west quadrant which is a barren flat land and not particularly interesting. I think it might need some adjustments, but they'll be subtle if they're there at all.

For years now I've been meaning to sell my maps so you all can use them. It should be a simple project, and yet... It's something I wanna do this year. I've got quite a few good ones ready to go:

Arcadia in the Age of Heroes

Arcadia at the start of the Age of Iron

Arcadia in the year 1509

Arcadia in the year 1525

Caldonia Frozen

Caldonia Lush

Modern Bravo as a hex grid

Modern Bravo in normal

Ancient Bravo as a hex grid

Ferrodia

Ethos (which I'm still not 100% on. It needs some small changes)

The Hornstead Kingdom in Solumn in the year 1520

So that's 12 decent maps. I really should put some time into getting them up for sale so people can use them in their campaigns.

gl hfNeal / Koibu

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Comments

Jay

I know I'm bias, but really one of your best so far. I'm enjoying your spacing and layout of everything, and your colours are improving. I may suggest trying to colour the grass texture though, making it a darker version of the colour it's over, and if it doesn't show up as well as the black it is now, make it a multiply type layer. For the open space on the top left, maybe some small hills would brake it up a little? Or motteling the background colour with just some different greens to show even more subtle changes in plain than hills. Maybe some of the savannah trees here or there? I'd also be tempted to throw in a single small valley from the canyon set in the bottom left, coming off behind the mountains 2nd from bottom at the river, curving up into that open space between the other mountains.

Vosi

I like the mountainous area at the bottom. Looks like an easily defendable terrain compared to the rest. Only two ways in really. It also looks a bit like a bird.