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Early look at some UI - the base templates for (in order) slash, ranged, plant, and body upgrades.

My next job is designing individual perk icons and animations, and I’m afraid that’s all I have with this update! The animation sets for both twiggs and the crawler were a lot of work, but that’s the last big load of animation I need to do until post prototype!

I hope you guys like the look of the stuff I’ve posted today!!!

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