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Looking for some feedback on my new test battle style for a 1v1. It's still in heavy construction but I'd like to know what people think. 

Of course like before, if you're not interested in this, feel free to skip it!https://mega.nz/#!dAIXAJ7Y!26LR8kPZ60gv3J98G9zLvvA7LuNnu17QgFz-K-G2gog

Comments

Leocid2 -Jose Delgado

Hello The battle system is somewhat confusing. But to be honest, your game does not need a battle system. Should be a set of multiple random events. Show icons important characters, showing if you are in an area or not. Just focus to draw the busts of each characters with different emotions when speaking.

dh

For me the Battle system is not bad. but i would like it if after every attack i can see a number of health points who the victim lost. a little bit unlovely is the switch between mouse and arrow keys, so if its possible to attack wit the mouse buttons where nice

Jason Dammit

This was...odd. Having to use the arrow keys seems superfluous and doesn't seem to have any rhyme or reason. Switching between the mouse and keyboard seems jumbled and unintuitive. This is pretty much the one and only problem I would have with the game if you were to incorporate this combat system. I understand that some people really want it, but there has to be a better execution than this. It's a spectacular game so far. I'll continue to support regardless.

Kefka

i agree with u dont need fights make it puzzles 1and so on :P